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daily spin should award 25 caps instead of 5 since hourly spin gives 5 and cost 2 caps to spin while daily spin cost 10
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Many of the features are useless or become so after the first or second reset. The mixer is a waste of time and money, the user skills become irrelevant, even the spinners become useless as you get better stuff just by running in infinite mode.
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hey. after a very boring start this game is now really awesome. im addicted and choosed 5 stars.
One important Thing: pls add a +100 and + 1000 button to the infinity zone. sometimes it resets and it is not funny to click a few thousand levels with a +10 button.
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After manually selecting a level and winning it, in addition to "Go to base" i would really like the options "Go to world map" and "Repeat Level".
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Can we get a warning when we sell gold items or at least can we securely lock some items? I would have to sell my equipment instead of equipping it. thank you
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Last little thing I guess. 2 gold + 1 blue should definetly result in one purple. I know it probably results in the lowest tier from the materials used but still.
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Infinity 1000 now. Only 14 scrap from drops and still one cap at a time. Thats 4 extra scrap and no extra cap after 800 levels. 1 scrap every 200 levels is kinda acceptable I think but the caps are still taking hours before I can get a single upgrade.
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There comes a point where you automatically win every 'easy' match. Kind of sucks I need to do those and medium every time I reset in order to level on the hard levels.
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I like idle games and I really like the theme this one took. I can see this one becoming extremely popular especially if you make the effort to keep developing it. A few things I think it may need. 1. Having your "pet" run into the swarm and sit is not good for its health. I think it'd be better if the tank RAN AWAY from enemies but tried to stay in its range that way low speed would mean they could catch you anyway and high speed wouldn't just mean you'll make it to the "heart of the swarm" faster. What is the point of range if the players AI won't do anything that uses it. 2. Needs serious expansion of the "campaign". 3. Lots of junk gets picked up and I'm glad you were kind enough to make selling fast but a setting to skip clicking all the boxes would be nice under a user set level.
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Right now, the "click on box, move down click OK, move up click on box, repeat" is bulky.
1) Clicking the item is same as clicking OK
I would like to have the option of just clicking on the item I just unboxed to move on in addition to clicking on OK.
2) Auto open white items
White items are the most common, and you can get 2-5 white items in a match. For me at least, I don't really care about what the white items are, so manually opening white boxes is a waste of my time.
Having an option to auto open white items, similar to how items behave when auto restarting on Infinite, would remove the tediousness of opening items after finishing a round. Perhaps have it adjustable to auto open items of quality and under.
3) Open all button
Finally, have an open all button. This would perform the animation of opening the boxes, so I can see the items, but not have to manually click all of the boxes.
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These plasma tanks are way too powerful compared to the other tanks. I can easily handle 10 1 star enemies of the other kinds, but as soon as I fight 3 plasma tanks at once, I'm getting my butt kicked.
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I think that, at this point, I make more scrap metal when not playing the game than when i am playing the game. (it's 29 an hour i think? that's probably not very high since i just started playing yesterday.)
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Am I the only one who would have liked to see some more intricate mechanics around damage/defense, to make customization a bigger part? Right now I'm bothered about how obviously better most things just are compared to what I had.
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Once you hit a certain speed your robot gets stuck trying to collect items, allowing the long range enemies to just sit and nuke your robot. Defeats the point of an idle if I have to constantly monitor and make sure he doesn't get stuck. This only began once I put the passive speed skill up from 150 to 300. Base robot speed is 109 with 77,000% bonus.
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would like to see more weapon types, and bot gear. Would like at some point to be able to get more then one bot at the same time. Would like a faster way to unbox loot or auto unbox. would like a way to boost mixing color upgrade rate. would like to see how much H I am making per inf level since the screen only flashes for a sec and is gone make a log button so I can see the last ten or so match results
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So, one thing I'd really like is a "buy all" button in the passive upgrades screen. Because it gets pretty tedious to click through the list for a few levels of each thing. A "buy max" would be pretty nice too, but I, at least at the moment, like to evenly buy upgrades, going down the list one tier at a time. Would be nice to have a button just level everything up once.
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At infinity level 200 I'm still getting 10 scrap. I remember on infinity 90 obtaining the same ammount. It also seems like you always get 1 cap no matter what level youa r ein. Makes upgrades take forever to purchase when they cost 64+. Maybe increase 1 cap for every 100 levels?
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The active skills are pretty useless until you spend ridiculous amounts of money on them, which is pretty typical, but makes them no more usable until you're loaded. The AI has no self-preservation programming. It just sits there getting wailed on despite that it can actually dodge some slower attacks if its moving. This is also a problem when attacking enemies on top of it since it flails its little gun around misses most of the time when that happens. And it never shoots from its maximum range. Charges right up to the enemy bots. What are auto-restart and auto-progress supposed to do? As near as I can tell, nothing. Not online nor off. A cute idea with potential, but sorely lacking in polish.
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I know this has been mentioned, but can the items found in battle just go straight into inventory without having to click the box? Maybe they could have a "new" icon in the inventory screen to let us know which we just picked up, but the game gets laggy to a point that even clicking the box after battle, then waiting for "OK" to pop up, just to get back to inventory is taking forever. Skipping two little steps would be a major improvement. Still love the game 5/5
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Can we get a permanent upgrade that we spend caps on that lets us skip 1-5 infinity levels per upgrade rather then having to do 1 at a time to advance
either that or let us pay x amount of gold to skip 100 levels or something
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not really a compromising but but its kinda odd how the robopet takes the position of the last enemy it kills in every level...
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Nice lil game. needs quality changer, DPS view and crit chance. Also, maybe automated usage of skills by percent chance to use it.
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Might want to rename "Shot speed" to "fire rate". For a while I thought it only affected the speed of the projectiles, not how frequently they were fired.
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the infinite mode upgrade is useless since you need to buy it about 40 times to get to a decent level ( and im only on my third rebuild). needs to 20*(cost of upgrade) (20,40,80.....)