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So far I am enjoying this game a lot, especially with the new fast infinity without the countdowns. The one thing that I am suggesting would be some form of mixer option for gold items, because as of now many just end up as inventory weight after a while, and just selling them seems incredibly suboptimal.
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an option to auto sell the box or don't even pick up the box , waste of time opening 3-4-5 white boxes after each level.
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when at the higher levels opening EVERY box you get can become rather tedious. could you make it so it just opens itself?
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3 stars for certain reasons:
# i lost my game save twice because i had to Close my browser (no thanks to the lag...). the game Needs an Export Option.
# you have to find a solution for the lag appearing in higher lvls and the longer the game runs. it gets to the Point where its impossible to Play.
# the 'start infinite Zone' Price has to be nerfed! i had it to up 1k+ caps and i started somewhere around lvl 200. with +400k% through rebuilding thats nothing.
otherwise i have to compliment your work. its an interesting and quite well thought through game especially for a beta Version.
my bad for the liberal use of capital letters. my pc wont accept the language Change.
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I'd also like to see a new weapon type that has a lower DPS than other weapons, but pierces through targets to hit all enemies in the line of fire.
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You should make 3 different types of AI equipment that would also affect bot behavior. Standard - the current "sit there and get shot" AI. Ranged - bot attempts to stay moving and maintain maximum weapon distance from enemies. Aggressive - bot selects one target and attacks only that target until its dead.
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Can you make it to where your bot doesnt have a higher priority for coins. We get them at the end of the lvl anyway. Its really annoying when half of the enemy bots are shooting you and all your bot is thinking is "Oh shiny coin"
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The cap increase which doubles each level is too much. The level difficulty increase seems to increase very slowly, thus reaching levels too easily while your bot level is slow. Would like the levels made harder and scaled, so each level means something.
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I got 46k scrap metal beaing afk and rebuild my bot. now my bot has 46k% Bonus. I Onehit everything in the game about twenty times. Is this normal?
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Please fix the Item drops. Dont let items drop that are higher than our actual robot level. It's annoying (i think especially the higher you get) if you drop purples and golds that you cant even use, and if you're autoprogressing it gets worse and worse!
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Being able to control your robots AI would be nice. It's annoying when it keeps going after H in the middle of combat, considering it all autocollects after a match. Also, can loot just automatically open? Please? I hate having to click through several loot boxes.
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A few suggestions. (1) Item drop rate should really be under the permanent category...the game is not a true idle when you have to grind that aspect over and over again. (2) We should be able to design our next robot's shape, size, etc...it would make it a lot more fun to have options. (3) There should be a way to turn off animations at higher levels. I can't even use my skills with the lag, which makes that aspect of the game useless. (4) The visibility stat should be greatly improved. Tanks are hitting me from the other side of the map in the 50's, while I can only see 1/6 of the screen.
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Building on the suggestion from alumica.
How about either having configurable AI options, or give each bot-brain a 'personality' eg. Never stays put, keeps close range, chases weakest target. That way you would need to consider the bonuses of the AI as well as the personality.
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good game but 2 thing... 1st is it only me or the x2 bottom seem to not change anything???... and 2nd ... i'm not that far into the game yet but won't it be easier to manage if we could press a bottom to just have one kind of item like 1for drone, 1 for gun ect... since later with all the gold item
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be kinda cool if we could up grade the robo pets ai like level 1 = dumb as a rock and level 10 = will chase hurt enemies and run from the stronger ones.
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I feel I get lower chance to get some higher ranked items after the recent update. Even if I upgraded the "infinity zone item chance" about 20 times! I did 3 times, going from 1 round to 150 round but no gold items at all. Before this update I got at least one purple item per one infinite round. (To me, the best round per a try was 80).
But by the way, the almost immediate of waiting time after a wave on infinity round is quite handy. Great :)
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Can we have an option to convert gold items to scrap equal to 2x the items level? Seems like a waste that we can convert purps to scrap but golds just get sold
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I dunno. The core gameplay really isn't there. You just watch boring and very un-strategic robot battles. I would prefer a good incremental with a gameplay mechanic that is also fun.
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Is it possible to maybe add a sort button by type, rarity, or level its kinda annoying trying to find after long infinite zone time.
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Any way you can give a command chart or a prioty list for the bot to follow. like keep moving never stop, go after drops, go after health, go after weakest...etc etc??
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AI suggestion - If the player automatically picks-up everything after the battle, maybe the AI shouldn't get "tempted" by the Hydrogen drops :p
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Pretty fun game, lots of potential for an even better game. On a side note I LOVE the low Kred exchange rates, seriously, 5 Kreds for 25 caps is a MASSIVE steal.