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that red flash is extremely annoying..... it stayed on my screen for like 10 secs straight and then flashed. horrible headache
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red flash = teh suck. also, spring drag (figure not directly attached to mouse, it moves slower) is also teh suck. Ceiling compounds the fact. A damage meter would have been nice, or some objects. Or something to do besides SUCK
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i always wanted to play a game with a ragdoll that just does whatever, no objective, now i never want to play one again
gee, thanks
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AH! would be a great 4/5 for this game but be cause of that anoyng red light this is 3/5 and give us some thing to do damage other than just trowing him at walls weapons axes showles heck even pipes but something!
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ahhhhhhh
my eyes!
whats with the flashing red light it makes the ragdoll lag
does it mean its dead
fun game tho
better then the 2nd
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well theres some potential here. you could make some obstacles and start / finish line. spiked walls, soft walls that you can hit any speed and hard walls that you must not hit too hard or its 1 down.
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To milskidasith:
True, but then you would need to add a variable that tells you how many times you smashed the stickman, and when you smashed it 1 million times, a variable that calls "You win"
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HOwever, Jabor, it fits kongs requirement of a game, IE it is made in flash and is interactive. Caravaneer has no definable goal as well, seeing as ending a storlyine does nothing and there is no max money. And a goal that has no actual in game identification is not a goal, like, say, getting all people with 1 hummer to drive with the best weapons max in all stats might be a goal, but I could make the same goal for this by saying smash the stickman 1 million times.
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This technically isn't a "game", as it has no goal at all, and it is impossible for the user to define one of their own.
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yea... good collisions, but it could use some weapons to kill him with, or some things to make him happy... so it actually has a goal...