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i cant see anything on this game.....................................................................................................................................................................................................
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The new mobile skin looks very fancy! :) But the display is now so small on my PC screen, I can barely read the text on annything...is there a way to make it more PC-friendly as well as mobile-friendly? :)
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i made another discovery i made my fireball crit chance to 100% and also the freeze chance of ice balls to 100% chance of freeze and upgrading fireball as much as possible and i noticed that having 4 ice balls the more times the enemy is hit with frozen the more its defence is reduced cause my fire ball with 107.42M sometimes manage to oneshot an enemy with 20B hp left lol, so with 100% freeze chance every time an ice ball touches the enemy its DEF is reduced and this effect is stacking lol
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i just now realized that the Gravity Pull only works if you click the enemy ball lol, even tho it felt as if it also has a passive gravity effect but hard to tell as nothing is explained, i had to upgrade it to lv 40 to actually see or feel a difference
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nothing is explained well in this game, freeze reduce DEF but we cant even see whats the enemy DEF?? or by what % is it reduced? if i upgrade the "ice ball" does it lower the DEF more or its the same? same with poison the only info we have on poison is from the update notes: - Buffed poison damage to %5; i suppose this means 5% of your spiky balls damage per second or something? fire balls? i have no clue what those do they can only crit nothing else? you would expect the fire ball to do some fire damage? but maybe it does but the game doesnt tell us about it at all or maybe i am missing something? then the miniball from earth ball again HP? you mean the damage it does? so if miniball HP is 5 it means it does only 5 damage per hit? this game needs TOOLTIPS that actually explain in DETAIL what does what but anyway so far it seems like max regular ball and have 5 ice balls for the DEF reduction and thats all the game is
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Not that I'm complaining, but I seem to have gotten 6 spiky balls active at the same time. And the poison display has an extra : in front of it. https://i.imgur.com/H2boptj.jpg
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There is a wall at level 14502, it's hp shown NaN so it seems unbreakable. But in offline mode the game somehow pass trough it. And after that lvl all planets have 0(zero) HP and its a constant exploisions slideshow with 1fps :S
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Suggestion: Once you've unlocked a ball, keep it unlocked on the Upgrades screen. The fact that you have to wait to buy the ball before you can upgrade it is a waste of time. For that matter, why even hide the upgrades in the 1st place? Just leave them there. But just my opinion.
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Click > upgrade Regular Ball > Upgrade Income > Prestige > start again, Nothing else to do, the others balls and upgrades are useless...
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@FuriousRage: I just wanted to make sure that you know that Sniper is only the FIRST hit by each ball and not EACH hit.
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I wish i coudl un-buy gravity, the balls would be better without this "skill" only making them after a while circle the big ball instead of going for it to hit it.
Thanks for your comment, the game is not abandoned. I've just been away from home for a while. I am reading the comments daily, and I plan to work on an update asap.
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Problem - ball health increases exponentially (by 5% each level), base damage increases exponentially but so does the cost of it; so that it's actually impossible to keep pace with the balls (that become so strong you can never really get much past level 200 within a prestige). And the buffs you can buy with your diamonds scale linearly or at best quadratically (such as the click damage), which makes them practically useless in an exponential scenario. Needs re-scaling, but a pretty novel idea to put gravity in a Breakout-style game. :) 3/5 but could go up.
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The gravity mechanic is a really cool idea, especially when the balls want to orbit instead of hit anything. The linear progression lets everything down, unfortunately. I've not hit level 400 yet, even after hitting 300 on my first run and leaving it on overnight with a whole lot of upgrades.
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Don't take everything I said as negative criticism. The game works, now you need to make it engaging, fun and rewarding. There's a fun game in there, you just need to build it.
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Wow! I got a 32 stack of poison on a ball that has 9.8 Mil HP... 32 poison damage per second means the poison will take 85 hours to kill the enemy. That's just to show you how obsolete the poison damage is, by the time you can afford a poison spike ball, the poison damage is obsolete. It's such a waste. So here's my suggestion, lower the enemy HP scaling so $$$/Sec doesn't go down the drain past lvl200. Add some diamond upgrades to boost your own balls damage (adding a 1% chance to increase your overpriced balls useless abilities is completely pointless, so you could get rid of those, or add the 1% increased chance to ____ to the damage increase upgrades. I'd love to see temp boosts (double money for 60 seconds, double damage for 60 seconds, double gravity for 60 seconds, double enemies for 60 seconds... see where I'm going?) There are a lot more things I'd love to suggest, but let's see if this skeleton of a game grows some muscles before suggesting it gets some skin.
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So, finally, the diamonds work properly and the income boost isn't broken. Now I can give some thoughts on where the game should go from here. With the way the enemies get stronger on a steeper curve than your balls get stronger, you end up wasting a LOT of time grinding anything above level 200. It's faster to grind up to level 200 and prestige continuously until your Income is 300%, and then move up to level 250 before prestiging. You can't make your balls stronger, the only way to make stonger balls, is to have enough income to make an additional merger earlier on. The best ball in the game is the first white ball, you don't need ANY others, except maybe 4 ice balls to lower the defense. All other balls are a waste of money, they don't scale in power/price to be able to compete against the white balls. Don't bother upgrading balls' abilities, they don't next to nothing in the grand scheme of things, especially poison.
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Freezing the brown ball creates some massive decimals that should be trimmed or rounded. Most likely the same for poison. Needs a mouse over on the different balls to show what they do and why they're worth getting. Some variety in the background and brown ball would be nice. Needs more than just a few minutes of play per prestige. Maybe there is more than I've unlocked, but doesn't look like there is room for much more.
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Love the concept, can't wait for updates!
If you're going to be adding more upgrades to buy with diamonds, a cost reducer for balls would be pretty nice.