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I wish i coudl un-buy gravity, the balls would be better without this "skill" only making them after a while circle the big ball instead of going for it to hit it.
Thanks for your comment, the game is not abandoned. I've just been away from home for a while. I am reading the comments daily, and I plan to work on an update asap.
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Problem - ball health increases exponentially (by 5% each level), base damage increases exponentially but so does the cost of it; so that it's actually impossible to keep pace with the balls (that become so strong you can never really get much past level 200 within a prestige). And the buffs you can buy with your diamonds scale linearly or at best quadratically (such as the click damage), which makes them practically useless in an exponential scenario. Needs re-scaling, but a pretty novel idea to put gravity in a Breakout-style game. :) 3/5 but could go up.
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The gravity mechanic is a really cool idea, especially when the balls want to orbit instead of hit anything. The linear progression lets everything down, unfortunately. I've not hit level 400 yet, even after hitting 300 on my first run and leaving it on overnight with a whole lot of upgrades.
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Don't take everything I said as negative criticism. The game works, now you need to make it engaging, fun and rewarding. There's a fun game in there, you just need to build it.
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Wow! I got a 32 stack of poison on a ball that has 9.8 Mil HP... 32 poison damage per second means the poison will take 85 hours to kill the enemy. That's just to show you how obsolete the poison damage is, by the time you can afford a poison spike ball, the poison damage is obsolete. It's such a waste. So here's my suggestion, lower the enemy HP scaling so $$$/Sec doesn't go down the drain past lvl200. Add some diamond upgrades to boost your own balls damage (adding a 1% chance to increase your overpriced balls useless abilities is completely pointless, so you could get rid of those, or add the 1% increased chance to ____ to the damage increase upgrades. I'd love to see temp boosts (double money for 60 seconds, double damage for 60 seconds, double gravity for 60 seconds, double enemies for 60 seconds... see where I'm going?) There are a lot more things I'd love to suggest, but let's see if this skeleton of a game grows some muscles before suggesting it gets some skin.
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So, finally, the diamonds work properly and the income boost isn't broken. Now I can give some thoughts on where the game should go from here. With the way the enemies get stronger on a steeper curve than your balls get stronger, you end up wasting a LOT of time grinding anything above level 200. It's faster to grind up to level 200 and prestige continuously until your Income is 300%, and then move up to level 250 before prestiging. You can't make your balls stronger, the only way to make stonger balls, is to have enough income to make an additional merger earlier on. The best ball in the game is the first white ball, you don't need ANY others, except maybe 4 ice balls to lower the defense. All other balls are a waste of money, they don't scale in power/price to be able to compete against the white balls. Don't bother upgrading balls' abilities, they don't next to nothing in the grand scheme of things, especially poison.
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Freezing the brown ball creates some massive decimals that should be trimmed or rounded. Most likely the same for poison. Needs a mouse over on the different balls to show what they do and why they're worth getting. Some variety in the background and brown ball would be nice. Needs more than just a few minutes of play per prestige. Maybe there is more than I've unlocked, but doesn't look like there is room for much more.
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Love the concept, can't wait for updates!
If you're going to be adding more upgrades to buy with diamonds, a cost reducer for balls would be pretty nice.
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Has a lot of potential. Fun to look at and waste time on but progression system really needs work as others have mentioned
The game saves very often, it saves after every click, everytime you recover from idle time, everytime you upgrade...etc.. if you can pm me details, I will try to check what was wrong..
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It seems that there is a "bug" that if you press upgrade and go back to the game, the all the balls immediately go to the target.
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Need some work .. get's boring after a few hours. Maybe come with prestige bonusses (so instead of gaining diamonds,gain prestige points after prestige so people can buy prestige upgrades),and maybe some challenges that gives rewards and achievements ..
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There should be an upgrade to get more than one enemy at once, and a bigger board to hold more enemies at once. There should also be Lift Balls, which move the enemy towards all the balls, starting at a 0% chance and can be upgraded. This game has a lot of potential! Also, every 100 stages, maybe make it so upgrades can be multiplied (ex. 45 clickpower > 90 > 270). Also make it so that there is a higher form of prestige called sacrifice, and can be accessed at Stage 1,000. Maybe make every lots of stages make it from bronze to silver and gold, make it different color coding sometimes. Also, one last thing, add Gravity Balls after Spikey balls that allow you to pull all balls 300% faster in a few seconds.
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I had 14 diamonds before clicking on Upgrades, in Upgrades only clicked on Back, but afterwards only 1 diamond is left. Something seems a bit broken here.
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Sooo. I'll start by saying I think this game has some super potential. It's fun its a neat idea and I like it. I think you work to fix things which is good. I feel like maybe after each 100 lvls the diamonds should multiply from the x10 stage so 200-290 gives 2 per 10 lvls instead of 1?
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Excellent work! The gold upgrade sticks now, all of the upgrades stick after prestige, and prestige is actually giving me the diamonds. All seems to work :)