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This character must have bulky arms if they can carry an ANVIL like its no big deal but bony legs if they can't kick down a ROTTING DOOR. I wondering if the third segment will come in.
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Honestly, the first one was abit better. You spend hours clicking around trying to find things out but they don't even give you a slight clue on what to do. So you are spinning around in circles. I'm going to rate this as 2/5 stars. Creator too structured and created the game play far to narrow minded.
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The circumscribed gameplay makes Aurora 2 feel much less atmospheric and immersive. I feel like I'm not really playing, just clicking through a story.
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VERY frustrating. Not NEARLY as enjoyable as the first version. Too narrow in your ability to "choose" where to go. Too vague in places (if I hadn't read people's comments, I wouldn't have known to bribe the woman, and I wouldn't have known to combine the lasso and anvil). I had to restart because I got stuck at the well and didn't know there was another area to the LEFT of the cellar. I still want to know what the point of the skeleton with the pen was since you can't take the pen. I'm sorry, but the first part was WAY better and more interactive and interesting. The developer made the game direction much too narrow.
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Beautiful game, has me anxiously awaiting part 3 of the story. Anyone else notice the rorschach test pattern on the wallpaper?
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Sweet! I made it down this well safely. Oh look! A trapdoor six or seven meters in the air! I'll just open it with my stretchy-arms, and then, three...two...one...MEGA JUMP!!!
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how do you get into the house\barn at the farm and I put the anvil attached to a harnes on the well thing so what do i do now
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Strange but less interesting than the first one. When I saw Mary's mad face I thought she was mad at me for opening the case and taking the paper while she was standing right there.
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I love how everyone is like "Yeah, lemme just pick up this anvil.", because somehow that really bugged me, too. Anyhow, wonderfully atmospheric game.
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another vague storied pixel hunter...if the player ends the game and STILL doesn't know what is going on, then that is a fail.
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Some of the actions didn't make immediate sense. It took forever for me to realise I had to bribe the old woman, even handing the card over to the journalist in the beginning - I wasn't sure why I couldn't interact. Otherwise, it was good, although not as good as the first Aurora. Your graphics are gorgeous.