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Game's not even done, and there's already a badge for beating it? That's faith in a developer! ...or you could die.
Sorry, couldn't help it.
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like... GRAH... Need the next chaptser, cannot wait.. Swallowed it in a day, gorgeous mind f*ck storyline. Waiting impatiently for the rest :p
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I'm not going to say anything other than this: I need more. I love the story, the characters have me hooked. Please, I need more Exit/Corners.
Working on it! I publish blog posts every so often about the game's progress on the subreddit, so be sure to check those out if you're interested in how the game is coming along.
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Third time my game has been erased (up to chapter five). I love this game, but there is no way I'm doing all seventeen chapters in one sitting. Something I'm missing ? Firefox browser.
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I really like the game but it would be really nice to be able to skip to the puzzle in the case of the game save being lost.
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Gameplay-wise this is among the better indie games I've seen in months - I cannot stand, however, how Aether is an MPDG stereotype, Liza is a broadly-drawn spoiled little rich girl, and only the dudes actually work on the puzzles. Maybe this changes later in the game? Seriously, great job with a challenging, enjoyable game but the one-dimensional characters were really distracting to me. #TeamSent
And...GG/chan downvotes in 3, 2...
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:( I wasted so much time, only to get an open ending. I didn't think there was going to be enough time to complete the story line...
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Please find a way to either fix the save issue or the catch up tool. I would really rather play the game on Kong than on your the official website (no offense, I'm just used to kong and I want the badge)
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oh my goodness! i make it a rule to never visit reddit but im so desperate to know whats happening with the game D: is Ink trans? (i'm really hoping so, I love his character) is Liza disabled/chronically ill? I had a strong feeling about that machine in the last game, especially after Rae's comment in the balance game.
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From what I gather, they're not in a hotel at all. Given Ink's little episode in the Green hall, I'd wager that this is all a VR simulation. The question is, though, what's making them cough up the blood?
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I like the puzzles and the story seems interesting, but after reading all the text for the first room in Chapter 1 I just skipped through the rest of it. Way too clunky of a system for such an involved story
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I thought this was supposed to be a place for games. When you're half an hour in and have only been clicking to pass the text, it gets boring. I feel sorry that such an interesting story is buried under such a bad format.
1/5
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Well, damn. Just spent several hours plowing through this to find it's not done. Loved every minute of it, too. I think I have Liza's "secret" figured out too, but I look forward to seeing how everything unfolds. Guess I'll have to wait for more... or I could die.
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I would have enjoyed it more if there was a quicker way to work through the inordinate amount of text. As a result i auto answered 80% of the multiple choices without knowing what'd I'd said because I was clicking trying to get the speech to move along. Good story though.
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Developer: I love you.
Very tempted to stay up quite late to finish all 17 chapters in one sitting.
I got used to the constant lag in the dialogue (I'm sure having a new PC helps), but it would be a nice fix to make.
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story seems interesting but after like 20 minutes of cutscenes, and no gameplay yet, i got bored... :/
Might come back to it later but the amount of cutscenes is excessive
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I really like the story but at the end can only give 3/5 because of the severe technical problems. Your game removes save files for unknown reason occasionally. And the biggest problem is the open button for the box puzzle in chapter 13 is unresponsive under several browser. Finally your game is indeed a resource hog. Try do better in garbage collection.
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Been playing for a while now and have only done one "interaction." Getting a bit bored waiting for the game to start.
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I can't tell if my spatial reasoning is garbage, but puzzle #5... I know what I'm supposed to do, and how to do it, but I can't get it to work even with help.
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I want to give it a 5/5 but it taxes more resources than it should. IMO there's absolutely no reason to use unity as the engine of a non-3D game.
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I feel the game would benefit from having someone explain the solution even if you don't ask for help when solving it. It's okay for Ink to be "I just picked some stuff." (though still alittle annoying) but is unsatisfying regardless of if you lucked into it, or figured it out on your own to have no explanation/validation.
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i give you a negative a million stars... no!!! a negative a billion stars!!! you broke my heart... i need more!!! i need to know what happened!!!
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I regret admitting that I thought this was just another simple puzzle game like a bunch of RPGMaker type games I've played in the past. It was around Episode 8 that I noticed this was being a lot smarter than average... and yeah, the serial cliffhangers are working well. /// I suspect Percon is a professional writer.
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I'm playing on a Mac, and every now and again the page will reload, saying that the game was taking up to much memory. And when it does reload, I'm kicked out of my account and nothing has saved. Why is that?
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This game is just fantastic. The dialogues, the personalities, the enviroment... Except that now i NEED the rest of the story!