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Wow... this, this is laziness at it's finest. Just take the concepts, and instead of using new ones, just rehash them and alter them to be winter themed. *slow clap* Good job.
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I somehow find it.... pleasing to listen to the critters fall to their dead with an echoing *scream*... Am I really to blame? Hmph.. Long live the king they said... oh, how right they were.
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A button for toggling quality would be nice.
I agree with awm17: It would be better if there wasn't somuch time added for each correct move in the minigames , especially in minigame 3 with the clocks there as well. I eventually grew tired of it, so with 5 minutes (and counting) remaining and in lack of a pause-button, I purposely clicked on a bomb :-p. Like for many of the minigames (in the first 5 episodes as well), my scores weren't registered (correctly) on Kongregate . I don't really care, but maybe some do?
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Found a glitch: if you turn around right when you completely enter a left/right tunnel, the tunnel will become endless (you won't exit though the other side.
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Last mini-game is impossible to get gold on. Two short time limit. The presents that spawn are 1/3 impossible to take, if you do take you get caught in the obstacles. Dont you guys test the stuff you make?
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I also give this Snail Bob game 3/5 stars due to the lag that build up (I again needed to restart Firefox and use CCleaner), because the 2nd mini-game is ridiculously hard, and because the 4th mini-game wasn't programmed well (I kept having presents stuck on the side surrounded by obstacles so I couldn't get them.)
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I don't get it. On the first level, at the end, before the exit, it shows that you're supposed to click on something with the mouse, but I can't figure out what it is, so I can't get more than one star for that level. Anyone know what you're supposed to click?
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Actually quite pleasant after trying to get the 2007 Badge for far longer than necessary - it's like, yes, I actually can complete a game without microsecond-accurate timing. I don't see why this is the Badge of the Day, though? It's a younger kids' game on a site that by and large caters to an older age group.
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I suppose I really shouldn't be surprised that a game about a snail is rather slow. As least there's a way to speed him up a little.
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A small review: Snail Bob 6, as the previous games, has a good concept and game idea for a very light, easy, quick and fun game. Unfortunately this doesn't go well with the lag and slow pace of the game, and the lack of shortcuts to turn or speed up Bob. Some minigames are simply a pain. I'll talk about my experience with the sliding blocks of ice - I literally had to wait more than 100 non-ladybug blocks pass while waiting for the last TWO ladybugs - I had 280 points and they simply would't come. I felt powerless, it was infuriating... When the game plays you and you have to wait for its "kindness" in order to complete the stage, something is very wrong. I liked other Snail Bob games better. The minigame feature could simply be kept out of the game, wouldn't make a difference. "Oh, but you are not obliged to play them" - Yes I am, as the majority of gamers nowadays, I am a completionist.
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It's not that it's a *bad* game, it's just...we're kinda done with Snail Bob. He's getting to be as played out as Papa Louie.
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what if at the end it turns out that santa isnt captured and thats some 6 year drawing that he send to his grandparents and it just got lost in the mail lol