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A suggestion- it gets pretty annoying having to put points in two seconds into attributes when you're in higher levels (you level a lot faster), maybe require more exp and have more attributes to disturbate? e.g; 5x the exp, 25 attributes to insert.
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day 16 / iteration 492 / level 116 doing just over 2k dmg and 3k crit.... run into a room "AHHHHHHHH!!!!" kill everything in said room except for the smallest thing.......I think to myself, this thing must be sh**ing itself. when suddenly, it runs at me screaming"AHHHHH!" and procedes to kill me in two hits(almost full health to zero)
AHH!! 1hour of my life well spent.. :)
atleast i didnt trip over a corpse and kill myself, that would be enbarising .......wait?!
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i prefer bit Dungeon, this seems too buggy, the fact i can die while the next screen is loading is the annoying factor for me.
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Reached day 29, level 250 or so, got kind of bored.
If anyone is having hard time, here is what you should do: start out with putting all lvl up points in defence. After you see that you can handle the foes next few lvls, start pumping all stats into LUCK, 1k luck = mostly red and green drops only, 2k luck = only green items drop, and near 100% critical chance(always keep luck on 2k, it will be providing you with top gear every level)
When you got to 2k luck, you basically won the game, in day 29 I kill boss in 5-8 criticals, which is less than a second and mostly not even enough for him to attack, and even if he does, it's only a 1/5th of HP or so, which regenerates or restores almost instantly with next potion.
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I'm fine with the permanent death aspect of the game but it would be nice is there was some carry over between the previous play through and the current one. For example, on the next play through the player begins with one of the items they were using before when they died.
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I'm at day 31 now and I'm starting to get incredibly bored. It's a fun game for a few minutes but it loses its charm way too fast.
Levelling has turned into a nuisance when you level maybe two times in one minute if not more. Also it really needs a proper ending for it to really stand out.
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the game is pretty fun. My first 5 games died within the first 3 days, finding that gear makes all the difference. And since gear is a bit random, i found myself wishing i had
1) Inventory storage so that i may change gear to fit the situation
2) Vendors to sell the items i have found and don't want, and use that currency to purchase new gear.
3) Others have suggested, and while not needed, a map would be nice
4) A bit more explanation as to what the stats do. While i get the idea that bigger number is better, i have no idea if def blocks dmg at a 1:1 ratio, or how often im going to proc a crit, or what exactly luck does.
These things aside, i am enjoying the game at day 10. Keep up the good work.
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It seems strange to use swords and shields in space, no wonder the aliens took our space croissant, what'd we fight them with? Cans of Spam?
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i think the main objective of this is to get lucky with the loot the enemies drop. I didn't have a problem until the 14th or 15th room on floor/day four.
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day 29 inter 3141 level 254 - The exp curve is insane, i level up after every monster practally, im sure i leveled over 5 times in 1 room several times, which is awesome but very annoing as i have to pause to set my stat every second.. apart from that its a fun game its tough if you dont get very lucky at the begining but once you pass that it seems endlessly easy for the longest time. i started 1 hiting mobs, regening 500 and only taking 1 damage as well so i started getting bored alittle at that point but the drops were what kept me going, haveing to decide what is better on high grade gear is soooo tough... um sorry i rambled ^_^ its a fun game
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Really wish there was an end, I am on day 31 and no monster can touch me and I level up pretty much after each monster (I am currently level 295). I crit monsters for almost 20k before using the special power and I regen over 100 so even if i take a hit it is negligible. Why not end at day 30? maybe some super powerful boss.
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*******Day 24 - I'm level 218 and still counting. seems like every 3 monsters I level up and there is no end to this game. my armor is almost 4K, luck is 2.2K, damage 4K, critical 6.5K. It seems as though I am REALLY overpowered and can kick any monsters ass, but whats the points? Its just an endless maze of monsters and treasure. ******* Great game, but really easy and unbalanced and doesn't seem to end. 4\5, and that's because its has cute graphics and gameplay. could have been much more than that.
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just to let people know, incase, like me. couldnt find it for awhile, its those icons between your health and mana. just drag the bag to the appropriate slot.. thats all.
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it's fun when you have the damage skill nearly 20000 points and big bosses die after 5 blows ... y u no made a proper ending?!
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I see there are a lot of young players here. You see kids, back in the day, rougelike, dungeon crawlers, never had a save option. It added to the challenge, cause you had to optimize the way you played.
Now this game isn't really a good example of that, since you get pretty OP early on.
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it's a great game I love how you don't need to open anything to tell what your stats are the only thing i see that's a big problem is that you should be able to save.
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this reminds me of a nearly identical game that was on this site I think about 6 months ago..and when I say near identical I mean it's the exact same game with different graphics and slightly different stats
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I kept running into health potions that i didn't need then i found the harder enemies and died. You should be able to save health potions
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I was looking forward to an 8 bit dungeon reminiscent game, which I quite enjoyed. Then literally the very first item I went to pick up in the tutorial room was a "Shild". So I quit.
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Here's the quick way to heal. Go into a safe/clear room. Close the game and reopen it, or refresh. At least that's what I did on Newgrounds.
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Okay, I gave it a try, I can say that the regeneration stat is pretty OP. If you only focus on high armor and regen, you're unkilleable since you can constantly spam your special attack mutiplying your effective level by 2 so you can compensate your lack of attack and critical stat. You get infinite MP with ONLY a regen of 30/40 and my equipment is above 520 of regen rate. It becomes boring on advanced dungeons... Also, since you only receive +5 per level up and there're weapons/armor bonuses above 2000, it becomes pretty useless on high-end.
This game seriously needs an ending and a save button. -.-
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Could you please show the amount of hp/mana in numbers? after improving my hp I have no idea how low it actually is before facing some enemies.
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I agree with kontam. If you die, you should go back to the previous room. Starting all over at the beginning makes this game boring after 15 minutes.
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Oh man, I was getting really into this, then some enemies just started taking way too much damage and I was dead in a few seconds. Expecting to start back at the last like main room, instead its completely started over. This is an awesome concept and well executed, a few things, maybe add a save state please? Its disappointing to see that half hour essentially go down the drain. Also maybe an inventory screen or a screen that shows your total stats in all the areas, so that you can see where you really should level up next, and lastly maybe a map? not a big deal the other two are much more important. Keep it up though and hope some of these changes will be implemented!
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When your HP gets low, you can either: a) sit there for 5 minutes doing nothing, b) charge ahead and die, or c) quit the game.