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Someone was bound to copy Bit Dungeon eventually. Joke's on you, keep your eyes peeled for Bit Dungeon 2 coming soon.
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Found great items -> Yay!!! -> Monsters hit harder -> Huh? -> Getting low on health -> What the hell? -> spending several minutes regaining health -> killed level boss -> New items -> Yay -> Monsters hit harder ->... A reusable mana refill item, with like 10 charges in room #1 on each level, would help a lot.
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One more thing. When you save and restart your HP, MP and Luck get set back to their default levels
I think everything else does too but still shows what it was before.
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Level 2432...Day 109...Iteration 48352387 :(( Nothing special happened @lvl 1000 or even @day 100. That was disappointing. After a certain point item stats become way too good and you can't be killed anymore. Also every killed enemy gives an auto Level-Up...which is kinda annoying because you have to click too much and you don't need +5 whatever anyways!
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shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit i'd been playing this over 7 hours and reaching 1570 lvl? approximately and died bcuz of ma stupid mouse dropped ma main hp gear... damn
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Anybody else running into the problem of leveling EVERY KILL? Did a turtle run where I focused on only armor early, until I could pile on regen. Worked well. Now I'm day 43, level 565 and basically untouchable with ridiculous regen.
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Freakin beautiful game. Just needs a map! Found it frusterating that I would click on an upgrade I didn't want when leveling right after battle.
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3.5/5. Could be MUCH better. I think you can use the feedback given to make this gamng amazing. Dungeon romp goooooo.
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Day 40, nothing can kill me and I lost interest. Saving would be nice. Objectives too. An ending maybe. Good game needs more to it. 5/5.
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I hope the dev fixes the luck=NaN bug, which makes the game pretty much unplayable. It's reproduceable and probably fixable. This is a great game but I can't give it a high rating if my luck stat goes to zero every time I load my game.
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So I managed to get luck: NAN sometime on the 4th lvl. Pretty annoying if you invested in luck and then you get dropped down to basically 0 with no chance to ever raise it again.
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You use the mana by holding down on the mouse button. It makes an AOE effect and doubles your size and damage for a few seconds.
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TRY THIS:
-at beginn skill some armor, luck and crit(or dmg)
-when u get to much dmg skill/equip more armor
-when ur LUCK is high enough that really better items start to drop focus ur skillpoints in armor and luck. Your dmg, crit and a bit regeneration are now only raise from the equip.
At moment the most monsters are onehit or they die in the spezialskill. =)
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+1 for *Prefect* Axe. Honestly though this is pretty much a more simple copy of a previous game that came out on Kong. Still, I found it to be a fun time waster so I'll give it 4/5. Lots of room for improvement though.
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OK I went from thinking this game was impossible to thinking it's way too easy. If you just stack armor each level, pick up high armor gear with extra attack and some regen, you're unstoppable once you hit level 200+. I'm level 400 right now and I two shot most mobs, bosses in about 5-10
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Also another tip, clear all the rooms before you move to the next iteration. That will allow you to get more XP and get all the items around. You can tell the doorway goes to the next iteration because the light coming out of the doorway is tinted yellow.
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The guy who said get armor and only armor was right. I was about to post the same thing until I read his comment. You can get away with adding damage about 1/3 levels for your first 15 levels, but after that, all armor. So far I'm way farther than I ever got before and I don't have to wait for regen.
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Want to win? Get armor. Only armor when you level up, derive your damage and luck from items. It's hard at first but by day 10 the damage bonuses on items start to make enemies die reasonably quickly. Meanwhile most enemies can only do 1 damage to you if you're armored out the wazoo. One >12+ regen item is enough, but carefully weigh which regen items you keep with you even if its other traits have become obsolete.
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OK, I tried again, got to Day 15. When I quit and re-loaded my game,I got the Luck=NaN bug again. It happens EVERY time I quit and re-load (using Chrome browser). This looks like a problem with the savegame that can be reproduced and probably be fixed. Please look at it, otherwise this game is unplayable except if you play for hours in one sitting, especially when my build was luck-based. This is a great game if you fix this bug.
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Umm yeah, when I loaded my game I got the bug where luck="NaN" (Not a number) and I never get critical hits. This bug completely kills the game and I hope you fix it. Did you try to divide by zero?
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I really want to like this game, but the regen rate sucks so bad. I'm not patient enough to wait 10 minutes just to regen my health after a battle.
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You could speed up the regeneration rate when you're in a room w/out monsters. Because although I could very well take 10 minutes to recover fully after a fight, the game would be better if I didn't have to.