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day 102, i still search the croissant of life. Did i fall in a time wrap ? Because every day i kill a giant alien who i have meet someday... I should kill myself to stop that.
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Day 19. Level 118. Simply alternate the stat point distribution from leveling up between armor and health. The game becomes very easy very quickly.
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Warrior's Log, Day 13. It seems my fears were confirmed today that this was always meant to be a suicide mission. I had been delaying the inevitable by performing regular upgrades on my armor. The enemies keep getting stronger, but I am able to prevent their attacks from doing any serious damage, allowing me to win out through sheer endurance. Unfortunately, as I stepped into the first room of the day today, my Iteration counter at last malfunctioned. Before losing all power, it displayed 238. I still don't know what it means. Regardless, it was never meant to last this long. On top of that, my food rations have run dangerously low. I could sure go for that croissant right now.
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What would really help is if the regeneration rate was sped up a bit in addition to the regen bonuses from gear. I find myself just sitting and waiting for health to refill for 5 minutes or more. And since the game pauses when I go to another tab I have to run it in it's own window. Essentially I spend more time doing other stuff when I play this game.
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Ok, after day 62, level 1102, I finally just stopped playing, no real challenge at that point just balancing equipment upgrades. 17k+ hp and mp, 136k+ damage, 59k+ crit, 152k+ armor, 2k luck, 1.2k regen. Having something to work towards would greatly improve this game. Nonetheless, a pretty simple and fun time waster.
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is there something wrong with interation 12 or its just me? i cant find the exit and im looking for it around 10 mins
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This game is way easy....just put all your points into armor and nothing does too much damage. lvl 128, day 18 and nothing stops me lol.
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Excellent idea, but there's a few major flaws that I see. 1) Scaling. Dominating the first three levels, then walking into the fourth and being torn apart is a problem. 2) A minimap would do wonders. 3)Stats need tooltips. Does adding points into health increase max HP and HP regen? does crit increase critical chance or crit damage, or both? etc. 4) Many times have I leveled up and allocated my point wrong because the screen pops up so quickly. Add a second of lag time or so and you should be set. Smooth those things over and you have a solid game, my friend. 4/5
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I think I would have preferred this be set up as a multi-generational game with some sort of persistent upgrade system. Others have pointed out it's easy...easy...easy...then BAM hard. Rather than just adding or saving potions, I'd rather you be able to accumulate upgrades of some sort that persist, so each game you play you start out stronger, allowing you to advance further each time.
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level 310 interaction 3840. and I will stop playing because there's nothing left to do... i'm pretty much unbeatable. The game needed to have an ending and a map. Also it's too much unbalanced at first, the bigger enemies kill you very fast.
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It was really fun but I detest having to start all over again after dying, I wish you had the option to revive at the start of the floor you died on. I don't think I'll play it again unless a save gets implemented, which is a shame as I was really enjoying myself. Nice enemies. I wish that potions were only acquired when you click on them, not walk through them. It would also be nice to see how much you've spent on each attribute, so you have a record of how to apportion points better. A mini-map which shows where you've walked would be amazing, which would also mean you could fade the monsters after they die as we wouldn't need them as 'landmarks' anymore (sometimes goodies are hiding behind carcasses)
Easily a 3/5 for the fun I had, could be an easy 5/5 with in the very least a save option. Keep it up, you obviously have a talent for making this type of game! :)
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I got tired on level 17, only bosses do Some damage to me and I regen more than they deal. Maxing out armor seemed to be the way to go.
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pro tip your do you magic attack by holding down left click this will do an aoe blast and gives a attack speed boost also made it to day 22 with some grate luck getting hp seems to make potions give you more not much but more also items with regen are very useful
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The only thing I dislike about this game is how long you have to wait to regen your health, which is basically required if you don't want to die. Would be nice if you got health back faster when you were in a room with no monsters in it.
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After hours of game, I reach the 40th day ... And I am level 385. My stats : 2990 HP, 2065 MP, 35838 damage, 75106 critical, 16916 armor, 4013 luck and 265 regeneration. All the objects have +4k stat or more, few ennemies can resist me more than one shot and because of my regen', they can't kill me. I feel like a God but after 20 days like this, it's not funny anymore. Moreover, I level up each time i kill an ennemy, and we have to give ONLY 5 points to a stat ... After 384 levels ... Anyway, it's a good game, but not suposed to be played more than half an hour I think. 4/5 because there's no goal in the game and I expected more after the intro ^^ (for those who don't believe : http://img195.imageshack.us/img195/2973/screenshotwew.jpg ^^)
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Day 1, iteration 12, I defeated all of the monsters on the beginning level, and have thoroughly explored all of the rooms, and there is no way out, nor any remaining monsters... what now? Seems like it needs some more work...
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Pro-tip: only put points into armor, never health. I think armor reduces damage taken so it is way easier to kill small enemies. And you regenerate health anyway. If you upgrade health then you have to wait longer for it to refill.............For harder enemies hit once then run away. This way you won't take damage.