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My problem is the flying monkeys, if they so much as teleport on you, your done. I think the loss of a life is to much.
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I would suggest that in the next game, you lower the difficulty just a smidgen(or maybe just add a difficulty setting), and not allow access to cheats until after the game has been beaten.
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Annoying grammatical error in the description... It's actually "UFOs" rather than the incorrectly possessive "UFO's."
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You try a lot of really interesting and new ideas in this game. I've never seen a bullet hell game with so many different mission types. The problem is that the core gameplay needs some polish. I feel like the ships are too big and there isn't enough onscreen to really provide much of a challenge. The levels are a little too long, though that might not be a problem if you make the game more engaging.
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I think the slow mo is OP. And boring. If it would run out in a few seconds and would recharge slowly it would tempt me less.
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Agreed with bigb1983 -- using the Level Select feature causes you to LOSE previously purchased upgrades. If that's not a bug, it's an absolutely horrible deign choice.
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Please just autofire or make it a buyable upgrade. Why make everyone hold the mouse button down for no reason at all?
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My main complaint was when i decided to level select. When i selected levels i already played to make more money, it made me lose everything that i had already bought.
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1. Nerf those bloody asteroids- Reduce speed, and bounce
2. Make the bomb's explosion direction more consistent and predictable
3. Get different types of guns- e.g. Machinegun, cannon, spray
4. Get health bar for enemies.
5. Enemies need animations e.g. Picking noses, farting, looking at you
Otherwise, really great and full-of-potential game.
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If you ever make a game where the enemies teleport, make it so that they don't spawn at your position. If you really have to do that, thatn please don't make it so you lose life on contact with enemy.
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I don't understand how this game can be in Hot New Games, it is not so good in my opinion. Good job for the developer, though. It's not easy to make a game.
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I was going to vote the orange clouds as "Most Annoying Enemy"... until I encountered the invisible/warping enemy that shoots before you can even see it... but will still kill you if you touch it. That touching an enemy = instant death... highly annoying, more so when the enemies are appearing randomly on screen with no forewarning.
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Nice music, nice levels so far, only things that annoy me very much are this yellow bouncy globes! ARGH. Other than that, 4/5 points from me! :)
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Needs armor/health upgrades. If it's going to constantly have things coming from both sides of the screen there should be a direction toggle. Needs income upgrades. A progress bar on each level would be nice.
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nice game, few very nice ideas, overall i would like shorter levels and more upgrades, i think it deserves solid 4/5 :)
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Those sun things are annoying bastards. You should be able to hit a button to flip the way you aim because I kept having a problem where I got stuck outside the area and they were blocking me from getting back in.
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One would also think that a plus inside a heart inside a bubble would mean you get an additional life. But no, it just replenishes health. Oh and I'm sure nobody's had a problem with those bouncies yet. I mean it's completely fair for them to just push you off the screan and massacre you before you even regain control of your ship. Oh and the bombs coming from behind are perfectly fine even though you can't shoot at them and they force you to kamikaze on the enemies coming in front of you.
*Sigh* I'll just keep the rating at 3/5 just because you make the effort to reply to feedback and my comment would probably make you sad.
Just know that it doesn't deserve as much. IMO.
P.S - If this is your first game than It's fine. If it's 5+ than it's really bad.
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one would think that 1 life left would mean you can die once more and still keep playing.
I'm sorry, I think you have arcade game logic wrong. 3/5 for that.
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Slow motion was nice but it made things way to easy. maybe try having a time limit on slow motion duration with an upgradable recharge bar. albeit i understood all the dialogue, it still needs to be gone over and changed. "ohh no. it sucks me!" should read more like "Ohh no! It's sucking me in!"
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also on stages that enemy will show up to your back you should put a warning arrow that they are coming.... you evading and autoshooting then suddenly your fire is at the back without any warning