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Hi guys, here an effective trick :
If you upgrade a tower just after the tower has shot, the tower will shot instantly a second time ;)
D-D-D-D-D-D-DOUBLE KILL !
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I agree with the lag/graphic quality issues. This game has a lot of potential, but it lags to unplayability almost immediately. Some way of improving that would be helpful, even a full screen mode might help.
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Nice graphics. Check. Voice acting. Check. Background story. Check. Option to control volume and not just mute/unmute. Check....... It has the makings of a great game but as the above comments said, it needs a little more work. Each level should be accompanied by some story, needs more variety in gameplay, allow us to build/upgrade/charge turrets in pause mode, need a way to know which turrent has been upgraded how many times, etc. etc.
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This game has plenty of potential, its really too bad the dev doesnt respond or make updates for the game, this could go far with only just a bit of work. 4/5 for a good idea and entertainment :)
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Looks very nice but unfortunately good graphics + enormous waves don't really work. After a while the lag is pretty much unplayable. Game itself is a bit too basic anyway.
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frustrating to only be able to see what the enemies weaknesses are while they are moving on the screen. Would be nice to have an encyclopedia to look up what enemies i want to look up. I gave it a 3/5 because of that.
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I like the graphics/art, but I'm finding I get everything fully upgraded with nothing left to buy and tons of money and crystals rolling in - but nothing to do with them. Also, defeating a map point on a more difficult setting doesn't give any additional upgrade points. Disappointing.
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To all of you complaining about the lag, it's not the game, it's your 7 year old computer. The game works great all around but just too basic for upgrades. 3 stars
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If it weren't for the lag with no option to reduce quality, then this would be a decent game. Lag so bad it slows down the spec weapon counter and fire rate...cardinal sin in my opinion!
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Not a bad game,but could be much better.An the specials not that great.The turrets lacked variety give us more turrets.Some ideas longer range or huge damage with slower firing rate,since its element based flame thrower or freeze ray would be nice.But its still a good game 3/5
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As others have stated, the tower upgrades need work. Good and well-polished otherwise. The thing I don't like about story line TDs is they end. I would much rather have unique and branching upgrades with an endless mode than a story (that I skipped through anyhow).
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Absolutely terrible. This is the most formulaic bare-bones TD I can remember playing, and the gameplay is still off, not to mention the crappy in-game art and slow speed. I'm being generous with a 2/5 thanks to the music and additional art.
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I appreciate the homage to Starcraft: it stops short of repeating Starcraft game elements while retaining some of the look and feel of SC. The somewhat rudimentary upgrade tree is offset to some extent by the crystal powerups. It's a nice touch, providing a way to include SC-style drones in the game without making building dependent on them. Separate volume controls for music and sfx is a definite plus. It's amazing how often volume controls are missing from these games entirely, or only have a mute button. Overall I rated this 4/5.
The one thing this game is missing is graphics quality selection. It's not like lower resolution graphics are going to make or break the gameplay in a tower defense game.
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5/5 stars, that's obvious !
but the game is so unbalanced ; and what with all the money we'r stuck with halfway any sector chapter ? sooo frustrating.
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Playing this, I kept waiting to hear "We require more vespene gas." It's not bad, but all the upgrades are the same. Needs more variety and such, as well as the ability to limit some graphical effects.
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why would you want a user to download the game every time he/she wants to play it?
nevermind the waste of bandwidth, server loads, energy consume and so forth, but what about wait-time?
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Boring towers, bland upgrades. The attackrate, projectilespeed and the AI of the towers are horrible. The game does nothing better or even different than the about 4759 Billion TDs on this site alone. It's just no fun at all.
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Add more variety to turret upgrades, add more turret upgrades, and make waves a little harder - this would induce more strategy (success from choosing correct upgrades, fail by not) Obviously gameplay / mechanics borrowed from other games. Graphics are actually quite good. Lots of bad lag, maybe needs some code clean up. With a bit of fixing could be a very good TD game.
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Good enough, but I´d appreciate it, if monster splatters disappeared after a while. I suspect that it causes my netbook to seriously slow down after a time.
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Notable concerns: Lack of "AI Control"; default ai is dumb, you should let us have the option of picking what they target. Weapon selection is underwhelming. Upgrade variety is underwhelming. Lack of quality control option is a serious concern. It looks nice, but other than that it's a less fun version of every other tower defense game
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This TD has some decent graphics, but there is no originality to be had from the types of towers and enemies available. Then again, when the enemies and resources are clearly intended to mimic starcraft, why would we be expecting originality?
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Feels too much like a blocky starcraft TD clone. It just seems like it could use some more originality. The upgrade system is in bad need of work. Not a bad attempt at decent graphics and the mechanics arent perfect but not as bad as some new games. Has promise as a sequel or version 2 but as is not too much gameplay for me.
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Lovely graphics, but very linear and derivative game play. Towers are difficult to differentiate, upgrades are all the same and insignificant. This has been done dozens of times before, and much better.