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sorry but without decent control scheme this game is a total crap. 1/5, need definitely arrow keys to change the numbers
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Why is the goal board so asininely small and the font so terrible? otherwise, interesting concept. The tutorial didn't help me "get it," I had to watch a Y video. 3/5 (feelin' kinda' generous with that)
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Some other recommendations for the control scheme: A+D or Left+Right arrow keys, Mousewheel, or just the number keys. If you're dead-set on it being mouse only, perhaps a box could pop up with 1-9 in it once you've selected a full group.
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I appreciate that the levels add new mechanics for extra challenge, but even though the levels get more complex over time, I never really feel like I learn how to make the game work with me. It's hard to plan out for the right numbers because the mechanics are so strict.
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Be careful when playing this game because this game is a MEMORY KILLER!!!! My Memory usage gets from 28% to over 85% just a few seconds after I click play!!! 1/5 for this.
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This game started out as pretty enjoyable, but by the time I was getting close to the hard badge it had become like taking a math test that I didn't study for. After this I need to do something brainless, like shoot zombies or something.
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The amount of moves needed to have the possibility of three stars would be nice to know. It would give me a number of moves to shoot for
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On the diagram thing that shows you what you have to make, it's kinda hard to tell what's a six and what's an eight. It'd be nice to have either the two numbers look more different or make the diagram a little bigger. Other than that I really enjoyed this. Wasn't too hard and the music was nice.
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I can't tell 6's from 8's on the diagram. No idea how to get 3 stars. Being timed for a game that requires thought is annoying. Don't want that second badge that bad.
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So I got a negative score for taking 47 minutes to find the three star solution on level 1-19. A little demotivating.
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Yeahhh.... nope. Controls way to unwieldy to use (even with the scroll buttons, I misclick on them and end up unselecting the blocks more often than not); graphics too small to see & read very well... I'm done with this one.
Too bad, because it's actually otherwise an interesting enough game, but the UI is *way* too frustrating to use, and just ends up being not very fun. :-/
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A pity the game doesn't care about better solution than what is already considered perfect score. E.g., I did lvl 1-19 in 8 moves.
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FYI, the hard badge doesn't require all the levels be 3 stars. There are a total of 240 stars to collect, so you may want to consider doing the easier levels of each level pack instead of completing the first 3 level packs completely
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I think an undo button would go a long way to undo the previous move. The controls can be a little wonky at times and if I choose the number I did not mean to, it takes too long to recover from.
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I would suggest making the numbers in the objective grid with colors so I can see what numbers i need. Also the clock should stop when you are changing numbers because the selection is cumbersome.
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I am sorry, way too slow, Not fun, Thought it would be. Nice music . To be fair I will give you 3/5 (a lot of room for improvement).
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Am I the only one having a really hard time reading the numbers in the target grid? It's really hard to tell 6 apart from 8. Can't they be a little bigger, or in a slightly better font?
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I question why scrolling is the main controls to this game. They're unreliable and awkward to play. I fear my mouse will end up going off the screen, which will automatically lock numbers in place (unintentionally). The scroll arrows are also a nuisance to click. Simple Left/Right arrow keys would work better.
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It would be nice to be able to hit the number on the keyboard to "scroll" to instead of clicking & dragging or mashing the scroll buttons