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@epicfail1994: sneak attacks are where you hit an enemy when he hasn't noticed you. You can tell this if the enemy in particular has a '...' sign above his head, and does not pursue or attack you directly. Your stealth stat decreases the chance that enemies will notice you when moving within their vision range, and attacking or getting in the way of an enemy's movement will alert said enemy of your presence.
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Love it. Only suggestion I would make is add a button to the screen when you finish an act called "Begin Next Act". Would be nice to not have to be sent to the menu after beating an act. Very addicting, simple gameplay.
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Very addictive game. Simple controls, but enough strategy is needed to keep it interesting. I love the Thief the best so far....must unlock the rest though. Anyway, great game, keep up the good work :)
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This is great! I particularly enjoy playing Ranger, lurking in the shadows while my well-trained dog does most of the damage. The combination of rogue-like with a trained pet works well (and none of the unnecessarily childish pet-related stuff you get in some other games). For some reason though the dog refuses to fight the final boss in act 3. Just wanders around aimlessly even though I command it to attack. A bug perhaps, and the dog movements aren't always intuitive; but all in all wonderful stuff and 5/5 from me
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A "help" or "FAQ" or little question mark icons you can mouse over would be useful. Specifically I would like to know what the scores mean. The "From Gold" and "From Kills" is self evident, but I can't figure out what the additional points are for: "Leading the Charge" example
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wizard protip: Leech can steal from a mirror image, and both of the spells are timer-based. a wizard with both spells can heal back up to full health as many times as they want if they find two spaces where monsters won't find them and spend the time.
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Quality select in Pause menu would be nice. The Flash context menu can be annoying if you're using a slower computer/running more Flash games/programs... Otherwise a neat game thus far. I'm guessing the Morale is used to unlock classes et. al in-game?
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Fantastic game gents. Only a few suggestions, but nothing drastic:
-Little more variation in weapons and armor. It's a small thing, but might add a little more spice!
-A few more classes to unlock (maybe epics that open up after unlocking everything...why? Because I want more more MORE! :) )
-Full screen option
Ugh, honestly, I can't think of much more. Honestly, the game is fantastic. It's certainly kept me riveted a lot longer than most Rogue-likes I've played! Nicely done.
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hey, man~pal need a easier life...
go for wraith, then u cant have judgement for hp recovering, and the most crazy thing is that wraith considered as a holy+magic skill that burn pal himself, so play a wraith = max life-3(burn debuff) and reduce u 3~5hp, dont k if wraith can be resist, havent tested, if yes, then i dont k how can a wraith pal to kill those bosses, as he always got less atk than a consecrate pal(focus on faith but not atk), and he wont have too much hp...
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It would be good to be able to heal/return to town, rather than just having to rely on the random potion/health drops...
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Woops my previous comment is error somehow... okay *ehem* let's try this again. 1st,When you hit and object that block your path when you are moving you character will automatically move to the side and i see this somehow annoying please make an option to enable or disable it. 2nd. i will add more feedback sooner or later (but not today). Cheer Mate !
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Oh and please UNLOCK everything so we can test everything freely and if it's released to public you can LOCK it again just like before, it's because i can't spend money nor spend a LOT of time testing a beta test, Cheer Mate!
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Ohhh... Nice :O but the control is kinda not responsive (or it's suppose to be like that?) 4/5 i can say... if you can add zoom in or out that would be appreciated because the default zoom is too near + there was FOG, dear developer "would you kindly" add zoom out setting :D thanks, Cheer mate!
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i'm starting to think you're not working on it you're just pretending its in beta to keep the game on the front page. Nothing appears to have changed since you uploaded it.
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Quite fun, its a bit frustrating ur first time around when you gotta learn what monsters are threats -cough- demon apes -cough-, but overall quite addicting. Would be nice to have a notification or something when you've cleared the area of enemies or something tho
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Just a few of my thoughts. 1. The Ranger's dog is meh, enemies ignore it unless it's in the way, it misses constantly, and it's not even survivable. 1b: It steals health orbs unless you waste two level up's. 1c: Dog command wastes a spell slot. Trade the dog for stats plz? 2: The Mage's Freeze Bomb spell is a waste. Fire cools down much faster and can be used safely in melee, and Leech is pretty vital for Suicide mode, ruling out inspiration. Might be worth it if you could target empty squares. 3: Headbutt is a trap. You being stunned is terrible, and uppercut is already one of the best skills. 4: Paladin not being able to progress faith tree to unlock their ultimate skill is meh. I appreciate you may not want them to get Judgement, but forcing you to boost Attack and get a useless skill (If you're not swinging a Consecrated weapon, your crits won't be able to stand up to your dangerous enemy. If you pick up Holy Weapon, you'll crit all the time anyway) is kind of awkward and unfun.
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I am not a fan of rogue-likes myself, but this is a nice one. First that came up in my mind - add some counter for remaining monsters/unexplored tiles, like in Monster's Den. Or just notification about killing last monster as Zumato said. Without that exploring of every level is a bit tedious.
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well, this game has threatened to eat my brain (in a good way). So far, i've had the best luck with Fighter and Paladin (both only after I got the heal spell). Mage, I almost cleared act 1 with, until i was two shotted by a cockatrice. Only thing I've seen (so far) that could do with a bit of improvement is the mage's Ice Blast spell. would be nice if you could cast it as long as one of the squares had an enemy in it, instead of having to center it on an enemy.
Overall though, a damned sight better than a lot of games out there. Needs to go live...and get badges. yesterday ;)
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Great game. Few things that I noticed. First, the spell that does damage and heals you for it bugs out when you select it. You cannot leave the targeting mode by clicking on the spell again. Also, you shouldn't lose your binded monster when you go to the next area. Or at least the spell should recharge itself if you do. It leaves the sorcerer very fragile when that happens for no reason I see.
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Seems pretty ready for release to me. I know I'd love to play it once I know it's done.
I agree it would be nice to know when an area was cleared. I'd even go further saying a warning when you try to leave an uncleared area.
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Really reminds me of the old-shool rogue=likes like Moria, Zangband and Tome :) Spend countless hours on those, and probably will do the same on this one, once it's out of beta.
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Maybe add a percentage gauge so we know how much of the floor that we have cleared, Would make I much easier to earn a few of the achievements =) 5/5
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I think the "win x games in a row on x difficulty" challenges are bugged. Saving your game and then reloading the saved game seems to reset them.