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for some weird reason the game isnt saving. i played earlier today and got myself a lot of morale, now i come back and morale is back at 0?
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Interesting take on the genre. The fact that I can't see the map is annoying, even though it's more realistic. The idea that I never found any health was ludicrous. I'm fighting 35 guys, I'm supposed to last forever? Maybe the game is more about sneaking around? The concept of long-ranged guys shooting me from half the screen away, asinine. The simplicity of having no inventory was very nice. So, LOTS of negatives, a couple of positives and lots of originality. I'm feeling generous and will give it a 3/5.
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Alcehmist: the game crashes when you have the carapace armor and tinker +2 and you advance a staircase level in the tower...
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Fastest way to earn morale: Use Fighter to unlock Ranger, then Sniper and Runner perks. Unlock tower. Switch to Ranger, enter tower. Upgrade dog x3, get Poison Arrow, then Sense Danger (to speed things up). Skills: Dog, Arrow, Poison Arrow, Fireball, Sleep. Kill 1 at a time, always walk/wait to refresh all skills before your next aggro. I got to 50+ on my first run (20k morale). Pls upvote for visibility.
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Dropped a fully charged heal spell so I could re-arrange the bar, and when I picked it back up it was at 67%. disapproving_frown.png
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Hum! That cockatrice it's clouse enough, it's time to use my Teleport Away spell!! [The cockatrice teleports just the tile behind me and kills my poor mage with a simple hit] Ok... time to use my Rage Quit ability!
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Love to play alchemist with double-gun and powder-skill in the tower: bamm,bamm! But it's not a good idea to shoot while standing next to a hole... XC
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Found a bug: If you get auto-charge on a weapon as a ranger. every time you walk towards your dog you'll murder it :(
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Also nice: can't fall in the holes in mine-level but with a uppercut or knockback your enemies will join hades directly.
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What's about the opportunity to sell stuff to the scavenger - like books the pugilists won't read? Propably spells, too?
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A title better than every blizzard-shit of the last years! Play for years and be surprised of the tower and alchemist when I started again for a couple of months. And all the weapon-specials: it's amazing! ...and so f**king hard to get the higher badges. God bless you for this masterpiece!
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*playing thief on stage 2*
*full clears each level, enemies and loot*
*doesn't get a single dagger*
*DOESN'T GET A SINGLE DAGGER*
*uses all items save for the Chakram and a Sampling vial to survive*
Xiatol:*laughs at puny 1d2 weapon*
*loses Chakram after it bounces off Xia into lava pits, resort to melee*
*is down to 2 hp, Xia ~4/7th*
*murdered by fire*
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I remember how much I enjoyed this game in 2014. Now the screen seems so small I keep needing to get closer to the monitor. Is this how old age feels?
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Fantastic game! I much prefer the mobile version as you can drop in and out of games. The shop does exist, but there's no need! Everything in game can be earned, pretty reasonably too. The alchemist takes a bit of effort to get for free, but they're an extremely unique class.
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This game might be fun if you could actually heal yourself. You get ONE single healing potion, and health does not regenerate while you play. So basically it's either bolt for the exit every level or die. Hunting for equipment will get you killed. It's just not fun when you can't risk exploring.
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Game no longer saves. Used to work fine, using the same computer, but now no data. I knew I'd have to start back from the beginning (I deleted my history before), but I didn't mind that... until I came back after unlocking two classes only to see that part didn't save...
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I would have preferred an inventory, accidentally sold my better boots equipping something "weaker" because I was trying to make sure I hit the bad guy nearby. That or maybe a confirmation of our item pick.
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@marleyslasher this is how I like playing mage: for perks, my favourite's Dark Arts Minor, but Fencer's a good option too. For gear, take Trust Fund for the ring of wisdom.
When leveling up: try to take Spell Damage when possible, but don't shy away from spending points in health or defense if needed. Take Inspiration as soon as you can (level 4), then go for Ice Blast at level 6. Keep your distance and you'll easily decimate foes :)
One more thing: In Act 3, enemies generally have a lot of magic resist, so taking some Willpower is not a bad idea.
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ok guys i started playng only suicide.. won 4 times in a row, lost a couple, won again, then i tried wizard.... something not right i lost over 20 times in a row... i'm ONLY finding good atk/def gear, ONLY faith spells and foes resist fireball about half the time... how can i win? something not right
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Also they also give the items they are selling for free IF you manage to kill the scavenger or if you bought all of the item, he will drop a random item
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so... i accidentally hit the scavenger with fireball ( I was playing as a wizard) and i thought he would just run, but nope! I got rekted by the scavenger spamming his shadow walk like no other monster. Lesson i learned? Never mess with the scavenger
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I got a legendary item ( red item from a black chest ) in the tower that was a book. I tried to use it on myself but i couldn't so i saved it for a boss, figuring it might be a single use of the enslave mage ultimate however when i got to the boss and got their hp below half and used it, it didn't seem to do anything. is this a bugg or was the effect something i missed?
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@AngelHxH yes. In fact you probably can't do it in lower difficulty levels. You can find the score formula on the right of this guide: http://tiny.cc/CardinalQuest2Guide
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I just completed Act 1 in less than an hour and didn't get the Level 8 reward for completing it in less than 1:30... rip.
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for some reason when I exit out of the game I have to start at the start with no morale at all. please fix this as it is one of my favourite games, and I don't want to grind all the time.