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Comments for Cardinal Quest 2

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KeeVeeN

Jun. 29, 2016

Under rating threshold (show) This game is pretty fun.

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(0)

gamerak

Jun. 29, 2016

Under rating threshold (show) 10/10. Beautifully crafted gameplay. However, a longer story would make it a tad better. The vagueness so far is good, and please keep it that way. But more quotes before the areas, and more campaign would make the environment and world much more immersive. Please take this into consideration. Keep up the good work! :)

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(6)

supreis

Jun. 29, 2016

Under rating threshold (show) Gvarlden: The special effect of vital strike depends on the weapon rather than any special effects it has. Blunt weapons cause sleep or daze, sharp weapons cause bleeding and fists make you change places with the target.

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(2)

PartOfUs

Jun. 29, 2016

Under rating threshold (show) all stat are equal in the eyes of the fighter.

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(0)

Gvarlden

Jun. 29, 2016

Under rating threshold (show) correction of my last comment: 1 the strke can also put an enemy to sleep (with a staff or mace/Hammer) and it ca apply the weapons effect. the problem is that it isn't guaranteed. with the pierremont's volly you still have 20% of polymorphing someone

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(0)

Gvarlden

Jun. 29, 2016

Under rating threshold (show) here i am playing with a mage and pierremont's folly (1-4 dmg +3 int 20% polystrike) equiped. I have one skill lot left. When i pick a vital strike up to fill the last slot, i expect the vital strike to polymorph it. instead it just dazes the enemy, what makes me go like: -_-'. a whole story full with typos, but my point is shouldn't the vital strike daze the enemy (if you have a staff or a mace/hammer) AND apply the weapons special effect?

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(0)

Gvarlden

Jun. 28, 2016

Under rating threshold (show) soildier if you don't like it go play something else.

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(1)

GeneralXO

Jun. 27, 2016

Under rating threshold (show) If possible in later patches or games, could you think of a multiplayer feature? I know its hard. but you guys are amazing with your programming, I think you could. I'm not forcing you to, but I just think it'd be cool if you and your friend were playing Cardinal Quest 2, struggling to stay alive on Suicide difficulty in the endless tower. I mean, of course I'm not forcing you to, just suggesting. But please? It sounds pretty cool.

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(1)

benburn1

Jun. 27, 2016

Under rating threshold (show) that's the point, soildierrichard. this game is a roguelike

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(2)

soildierrichard

Jun. 27, 2016

Under rating threshold (show)

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(-5)

Gvarlden

Jun. 27, 2016

Under rating threshold (show) has anynencountered this bug: you press a button and the game registers it as if you are holding it. for example,if you press the -> button to move one space, it will sometimes make your character keep moving in -> direction, or sometimes when you press enter or space it will "wait" every turn.

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(0)

theguy322

Jun. 23, 2016

Under rating threshold (show) After nine or ten attempts I've finally managed to beat Act I.

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(0)

ratfink1

Jun. 23, 2016

Under rating threshold (show) Windrunning! This is great! *falls over cliff*

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(5)

awesomesause175

Jun. 23, 2016

Under rating threshold (show) gvarlden the elementals scale in tower blocks like other mobs

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(0)

Gvarlden

Jun. 19, 2016

Under rating threshold (show) can the items chakram and scroll of summoning get buff on the higher tower floors? because the 1-4 dmg isn't that much later on and you Always summon a normal elemental.

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(1)

billco

Jun. 18, 2016

Under rating threshold (show) Finally, a game that lives up to the term "roguelike". Absolutely brilliant, Randomnine! This brought me right back to the old 80's DOS games I could play for hours on end.

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(3)

OwariNeko

Jun. 14, 2016

Under rating threshold (show) Cast Haste, drink two potions of Speed, drink a Metabolism Potion, have 52 Speed. Kill Xiatol before she gets to move.

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(5)

DoomlordKravoka

Jun. 13, 2016

Under rating threshold (show) Cloud saves please, this is a game where most character options are dependent on large time investments.

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(7)

XShadeX

Jun. 12, 2016

Under rating threshold (show) I attacked the shopkeeper to see what would happen. He will kill you. Awesome. I really dislike the "immortal" NPC rule in some games.

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(3)

OwariNeko

Jun. 12, 2016

Under rating threshold (show) I just killed myself with ice blast because when I selected it it centered on me. Would appreciate if it would aim a bit off when there are no enemies just to save idiots like me.

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(5)

samleotrickey

May. 28, 2016

Under rating threshold (show)

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(-14)

robloxguyed

May. 26, 2016

Under rating threshold (show) Very fun and good for short sessions.

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(2)

Lepty

May. 22, 2016

Under rating threshold (show) wut... when changing from male to female thief only difference is yellow/red in characters hat?

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(8)

tman211

May. 17, 2016

Under rating threshold (show) great game

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(3)

ratfink1

May. 16, 2016

Under rating threshold (show) When you cast Enslave on the dragon queen and win the game.

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(10)

n0th0o0

May. 16, 2016

Under rating threshold (show) good job

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(-1)

mazza478

May. 15, 2016

Under rating threshold (show) That sad moment when you accidentally iceball yourself to death. :(

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(1)

Parkwaydrive95

May. 11, 2016

Under rating threshold (show) I love this game

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(0)

mojo64

May. 11, 2016

Under rating threshold (show) Best game of 2014 ... Could still be in the selection of best 2016 !

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(3)

WluisW

May. 08, 2016

Under rating threshold (show) Very cool game i like it and I would like a cardinal quest 3

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(0)

moskaubear

May. 03, 2016

Under rating threshold (show) You should let the scavengers buy stuff from you, or perhaps a "TRADE" where you'll get a discount based on what the skill/consumable is worth. So many times I've missed buying something with only 5-10 gold...

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(0)

greatguy1248

Apr. 29, 2016

Under rating threshold (show) Brutal dagger was sooooo fun on theif. Stealth up and charge then stealth away and repeat lol. Greatest rare I have found so far

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(1)

Jungleboogie

Apr. 29, 2016

Under rating threshold (show) 5/5 from me for this one, don't know how I missed it earlier.

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(2)

Theproest

Apr. 27, 2016

Under rating threshold (show) Someone, told me that Wizard is the best class of all. Well, I disagree. Thief is better

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(3)

Ybot90

Apr. 12, 2016

Under rating threshold (show)

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(-11)

Pommagetable

Apr. 11, 2016

Under rating threshold (show) If you're an archer, and you get the legendary "Restless Blade", it's very hard to not stab your dog in the face. This really takes me out of character.... Or maybe it gives me a new one.

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(8)

Spyrath

Apr. 08, 2016

Under rating threshold (show) I love it how when an unaware enemy is targeted with Animal Bond he sees us. "Now Jack, get him!" :P

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(5)

asmodeojung

Apr. 01, 2016

Under rating threshold (show) If the score is essential for the impossible badge, why isn't it shown during the run? It can be calculated at any point of the game, taking into account current time, gold and amount of kills. So why isn't it displayed? Is the player supposed to count kills by himself to make sure he gets enough score at the end? Or is this some sort of a lottery, where you spend hours trying to beat the game on suicide with best score possible and never get to know the result before you finish it? Please, add score counter for ongoing game. No way it will make the game easier, but it will make the gaming experience better.

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(19)

awesomesause175

Mar. 31, 2016

Under rating threshold (show)

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(-6)

tarano

Mar. 30, 2016

Under rating threshold (show) wonderful game, fantastic experience!

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(3)

laervin_00

Mar. 29, 2016

Under rating threshold (show) my dog is my hero :p

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(2)

awesomesause175

Mar. 28, 2016

Under rating threshold (show) what about about crystals, they dont move?

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(0)

Fluff123321

Mar. 25, 2016

Under rating threshold (show) me and my dog derp. killing anything that moves

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(-2)

iplep

Mar. 22, 2016

Under rating threshold (show) After my last comment, I have still been putting time on this game. Trying out all the characters and combinations. But I now have my very first gripe. Trying to beat the last boss with any of the melee characters feels a tidbit unfair. The permanent Mind Blast makes it nearly impossible to make any movement/melee/collect health orb. I try to rush kill the eyes, but they just respawn. There should be a limit on the spawn count, and a cool down after killed before they can respawn.

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(0)

iplep

Mar. 21, 2016

Under rating threshold (show) As a fan of roguelike games such as Binding of Isaac, Nuclear Throne, risk of rain, Dungeon of the Endless, Rogue Legacy and many more. These are just my favorites. I thoroughly enjoy this game. I see huge potential, set up a few more classes and make more unlocks. Maybe unlockable items, skills, classes, even new areas. Just by doing certain things or completing certain goals. I find when roguelike games have a deep unlock system, they thrive and succeed. If you could do a few of these ideas, and try to get it greenlight on steam. I would buy it in a heartbeat.

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(2)

scubaskibum

Mar. 21, 2016

Under rating threshold (show) You know that city in act 3 is rough when even your pugilist carries a pistol.

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(4)

eadward

Mar. 21, 2016

Under rating threshold (show) Can you keep the items not inside the playing area? I often clicked on some items when I needed to attack the enemies on the bottom edge. :( Just make an items bar.

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(0)

awesomesause175

Mar. 20, 2016

Under rating threshold (show) randomnine*

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(0)

sosrachi

Mar. 18, 2016

Under rating threshold (show) Now Close quarter ranger is redeemed. I guarantee. this is quite good on acts. Devotee paladin got better too. Gunslinger alchemist... way better. the idea of attack-crit works. But still Now hiring perk seems useless. how about hired one gets double health and +5 speed? or thick armor. anyway I appreciate your steady service, Random9.

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(2)

awesomesause175

Mar. 17, 2016

Under rating threshold (show) its been in the game for ages, but i hate it, 1-4 damage but gets blocked constantly, requires alot of micromanaging (have to press 6 to 0 constantly, have to pick it up) and takes an inventory slot) and got nerfed further when legendaries got stack size reduced

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(0)

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