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Icredibily well designed game. Simple and brilliant, fixes all the problems I had with dungeon crawlers, and adds great replay value. Easily the best game I seen on Kong, surely the one I played the most so far.
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10k morale wasted on a wisp with negligible IQ lolz. By the way, that's one awesome game, a must play for all roguelike lovers. 5/5
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Amazing game, tried to complete the best of 2014 medal, got stuck later on, came back to this and played for hours. Love this game.
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I think it would be nice if enslaved foes acted like the dog for the ranger. by this I mean that they follow you around the floor and to the next floor,but they should not heal at the end of the floor.
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i wish the whole playing area box was bigger because its not bigger i have accidently used up 1 of my hotkey items 1 too many times please dev make it bigger
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I wonder why my previous comment about wizard has got rated as bad?
Wizard is really the easiest choice, just be careful in the beginning and don't afraid to use scroll of summoning. Focus just on intelligence and speed, the rest does not really matter. Polymorph is very important to kill tanks: use it + fireball. Glide and blink saved my ass couple of times. Perks: fireball to the max and inspiration, then the rest. Frost blast is really good, but without blink or teleport is risky, 'cause you harm yourself when attack a closed enemy.
With this strategy you can clear all the acts on hard mode easily and go to around 40th tower level to get the impossible badge even without sophisticated time management. Worked for me and friend of mine.
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Good God, i love this game! and i love that you keep updating it!
Imo act 2 and act 3 ought to switch places as act 3 is relatively easy on suicide and the beginning levels of act 2 are fairly difficult for most characters.
also, i think it would be really awesome if we could get suicide mode as well as bosses for the tower. perhaps as the levels progress, there could be more enemies, multiple minibosses and eventually multiple final boss characters per level to really make things difficult!
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Any way to transfer achievements to/from mobile? That'd be kinda nice so I could rank up on either one. Otherwise I'll just play mobile...
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When I was fighting Shiurath he decided to teleport me into a wall, where I proceeded to die in one hit to 'gravity'.
It might have had something to do with Glide being active when I was teleported? Hum.
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I love this game, I do, but I wish there were some way to back up my data from the mobile versions and play from those saves. But, that just sounds really difficult to code and whatnot. So, I can live with playing through the game again.
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I just coated my fists in poison, then punched an ogre into a goblin, both of whom then died from the poison. This should be an action movie.
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I went up couple of floors and my Construct skill is still at 32%exp
it keeps going back at 32% >.<
http://i.imgur.com/qqpY9IF.png
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Wish the Restless Blade wouldn't auto-charge at scavengers. I know it's meant to have drawbacks, but I think being completely unable to use shops is slightly too harsh. At least let us talk to scavengers providing we can navigate next to them without stabbing them.
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I love how the mobs jump when the first they see of my mage is a fireball coming at them. This probably makes me a bad person.... But I think I would make a good mage
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I kinda feel sorry for the alchemist. After drinking 4 Potions of Carapace, every other level he starts by saying "I'm a monster" or "What have I become?".
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Once the Restless Blade is equipped, buying from scavengers is no longer an option, the game defaults to attacking them no matter what
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This game just love to taunt me. Got low life? Only need to kill one small monster to use your healspell? AN OGER WILL SOLVE THE PROBLEM!
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A stealth patch was made that makes tower bosses dropped into lava drop their key on nearby land. A couple of other fixes and tweaks to the Tower were made as well.