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Love the simplicity and complexity of the game. One request I have, change the scroll of mapping to one that shows monster locations. While knowing the boundaries is nice, I'd prefer to wipe out every critter before going to the next stage.
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Word of Warning on the spell, "Teleport Away". I used this on Act 1, level 7 (final act) on a Lieutenant and I believe he was moved into the space with the final boss. Which caused a conflict as I needed his 2nd key :)
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I feel melee classes are a bit underpowered compared to the mage. I didnt die once in act 2 and only once in act 3 whit a mage on the first try
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Here's a helpful hint: Stealth is useful. Use bushes to regenerate skills near monsters with stealth without being noticed. Super useful.
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There could be a infinite totally random level to play,or you could finish all three acts in one game only,so I wouldn´t loose my awesome hero,and with the infinite mode,I would have a reason to play the game after finishing it
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It is a great synthesis of all the good and fun things in games of this genre. For me, the best in kong so far. Thank you!
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The more I play it the more I like it. The difference between the characters is palpable and makes for genuinely different playing experiences. Excellent game in its genre.
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I've already run this game over 200 times and I can tell you that all of the classes are good. No class is better than the other, each class also has at least 2 sub-classes that can be utilized. Have fun this game is 5/5!
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I don't agree that Wizard and Thief should be made stronger. The game's interest is all in adaptation and randomness makes it so fun.
On suicide, you have to survive in melee so you must have, for example, a wizard with sustainable health and offense.
I like the fact that if you want points, or the best time, or the most kills, or a specified achievement you have better classes than others.
You can't just be single-minded playing this game and win all the time with the same decent build, that's what make's it really good IMHO.
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Pugilist: the strongest, perfect character. no need to improve. with the boxer, you might beat the 3 bosses and win the best score in suicide mode.
Paladin: the most interesting character. extreme perks make the game so fun and unusual. then again, how come the devotee is perk? it gives you just an ordinary holycrap staff. it's totally gear, not perk. make another real special perk for it.
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Wizard: another jellyfish after thief. wizard looks fine in normal mode. obviously in suicide mode, it's even worse than thief. thief at least can flee and hide while wizard waits a cool time off. I don't think raising Attack or Defence is proper to wizard. how about 'basic magic piercing power' which hardly allow Them resist magic like Will power skill does? plus, more basic Intellect and broader sight would be great.
Ranger: this is a decent character. a fellow dog is cute and helpful sometimes. ranger seems like a fusion of powerup thief and wisp attatched wizard. therefore it still sucks. give it some more merits like faster level up if kill something without arrow & dog, Or more of basic Stealth and broader sight, etc.
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what have to be amended:
Fighter: Fine for a first standard character. but it's kind of a bummer that you can't skip intimidate or charge to learn tier3 skills except the Frenzy which doesn't work when you don't have the Berserk. there's a lot of useful skill on the field so one may not want to spend a point at an useless skill.
Thief: absolutely the Weakest character, may not beat the boss in suicide mode. Stealth stat is not that useful than expected. you have low Hp & Defence anyway, and They're gonna get you soon. so thief needs speed of light? nope, speed itself can't help for killing any things. needs to be an aggressive assassin. more basic Attack stat and proper weapons, not that pity dagger stuff. Or just let Stealth work. like start on with 5~6 basic stealth so most of Them can't recognize that they're picked off one by one.
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An absolutely superb game. I love it.
Some classes are clearly more powerful; the pugilist is easily the best with its formidable daze and taunt abilities, while I find the thief especially challenging. (This isn't necessarily bad.)
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i'm a big fan of this fantastic game. but in suicide mode, the thief and the wizard are at disadvantage compared with the rest of them, especially with fighter and the pugilist. thief and wizard are so weak that they have to take enough time to reload their skill. but the time is the SCORE! so they never can overcome their comrades on suicide mode. the ranger is similar to the thief but little bit better than and the paladin is exceptional for its noncombatant perk which is awesome to skip the whole stages and to be easily killed at the last stage. i like this game. i'm addicted to it. but fix that. raise the thief's attack or def or speed and reduce the wizard's cool time to cast magic or so, whatever do something.
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Is thief supposed to be the most challenging class again in this make of cardinal quest? It seems impossible to get a good weapon for him toward the beginning of the game.
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A wizard with Charm, Sleep and Freeze is pretty much untouchable because of Inspiration. Get as much Intelligence as you can, some Faith and ignore any other stat. XD