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4) I want to be able to reorganize skills in a way other than "pick up new skills and drop until they're in the right order", because that method resets XP-charging spells (healing). 5) I'd like a little more transparency on ranger mechanics- like the to-hit of Dog and Bow. 6) The class-based healing skills are kind of weak. Some of them (rogue) are just way too situational, others (fighter, pugilist) don't matter much, and they're just not worth it in the face of much better skills (and much better healing options). All in all, though, great game- the gripes are pretty minor compared to the number of hours I've put into this thing already.
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I think I've "completed" this game enough to offer a few notes. 1) Pugilist is weak. His attack is horrible later, and the buff is so situational that it just doesn't help much. 2) Some of the spells need a little balancing. Fireball is kind of pathetic for anyone but wizards (maybe it should be class only?), and most of the faith spells are just way better than their intelligence counterparts. 3) Defense kind of feels weak. In normal mode, maxing defense is worthwhile because some enemies will miss some of the time. In suicide mode, max defense seems to do nothing- I never block anyways, because enemies' attacks are simply too high.
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Also, Could there be more red orbs? I've died too many times due to them rarely showing up, even with Pugilist bonus.
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A few issues that I've seen from playing...
1) Pugilist isn't a very good class on the later levels, I have so many issues trying to hit since his natural attack stat is low compared to other classes due to lack of weapon and I often wind up overwhelmed before I can utilize his abilities. It would be nice if he had some Att boost attached to every level or a Fist weapon that grants +5 att (Can't swap, but it's a weapon still)
2) Looking at some of the acheivements, we're expected to beat stages consistently, especially the Insane ones later on. Since you created the game, PLEASE tell me how you managed to beat the stages. It doesn't seem feasibly possible with some classes (Rogue and Pugilist specifically).
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If you need to kill an enemy to progress, like the final part of Act I, whatever you do, do not use Teleport Away on them, because it is possible to teleport them behind a locked door, making it impossible to progress.
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Wizard feels a little underpowered in comparison to the rest. Some fixes I can think of are having one of the wizard skills reduce cooldowns, having Ice-Blast be freely targetable to make use of it's aoe better, and having enslaved units follow you from area to area.
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picked up speedrun 5 by 3 secs while I wasn't even trying for it... because I was busy going for "I travel light". That moment where you earn like 7 achievements off one run.
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Er, I just used my shadow walk and managed to go *through* the level 2 boss. Now the game refuses to acknowledge that his body is anywhere, so I can't shave off the last 1 hp he has left.
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Several of the achievements aren't triggering for whatever reason. So far: Best Friends Forever, Bark at the Moon, Inspired, Lightfooted
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Played for a while....good game. Surprised me quite a bit, but I like the auto-battle system. The left handed hot-keys are great. (though the Shift+ can be a little tough). I like the "Fog of war" feature, lets me ensure that I've covered the entire level. Auto-equip WITH stats is amazing, and being able to sell right away instead of having to decide what to hoard, and what to drop is fantastic. I love the game, 5/5, Favorited...excited to see the final version!
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Add a bag/backpack to hold extra items to sell to the shop, and to allow us to carry more than 5 items. Also, make the shop bigger than 3 items.
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And yet another thought. Maybe instead of +100/200% regen from orbs on warrior you could make it +100/200% chance to drop orbs?
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Oh, one more thing. Ask player if he really wants to use items (consumables). I found myself drinking potions when I didn't need it cause I wanted to go south...
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Good. It's not terribly easy even on normal levels and it makes it just PERFECT. Yet, I'd like to have some indicators if we have explored all map or not, for that achievement. And add some kind of loading map screen - as for now you can't even click on chat during loadings, you just look at black screen.
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Really fun roguelike. I would like to see a whole bunch more in-game achievements personally, and the purchased items seem a little lame for each character.
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Just another comment on achievement trouble. This one is for the Hat Trick achievement for Rank 16. It says you must win three games in a row. I won once on Act 1, and a second time on Act 3; the couter reset after my win on Act 1, and has reset again on Act 3. I believe this means no breaks, as a player you must play three consecutive games without leaving the game. Just a thought...
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Not certain if this is a bug; I've almost cleared the game on Normal and being an anal completionist I'm trying to unlock the "Bark At the Moon" achievement. I've followed the instructions to the letter at least seven times now that I've counted, and I'm getting no response. Beyond this in the month I've been playing I haven't encountered any problems.
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The game is well constructed and there are acts with clear story line. I like it!
But I feel a little bit disappointed tht ther are elements involve paying...
I wud support games and sites personally but i kinda hate it when it suggests u to pay for a better enjoyment cuz it limits my satisfaction for the game
quite good anyway =]
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Very nice. The only wish I'd have is to make the minimap more visible, there's just not enough contrast between blue and black to really see the walls properly.
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Wow, found out the hard way, doing cache cleaning will clear all completed/unlocked data and forces you to start again. A bummer for us who threw the developers a spot of cash
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So a few things: at the start of Act III for the Paladin it says "... today you will pass them for judgement.' I think it would probably make more sense as "today you will pass judgement upon them."
And while it would probably unbalance the game, could you consider having Thorns from holy shield work even if the enemy doesn't damage you? Or if you don't damage them? From a logic standpoint if they're failing to hit, it's in part because they're attacking your spiky holy armor. But I understand if the answer is no so as to not make Holy armor the most overpowered spell available.
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I am loving this game. What would be really useful would be a calculated spell recharge time on the toolbar for each spell so I know how long of a cooldown I'll have before I use a specific spell.
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Personally, I have to say I hate the Pugilist skill "Headbutt." So, here's my fix: Switch Headbutt with Reflex, make Reflex and Come at Me exclusive (One is avoidance, the other is taunt, makes sense that you can only have one). Change Headbutt to Haymaker: Dazes only the enemy; Lv 6 prereq. (Like the other class skill upgrades)
Change Thick Skull perk to Bloodlust: -2 base attack, temporarily gain +2 attack when you kill an enemy (like the Potion of Rage, but shorter and the time resets on a kill)
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Another bug: sometimes at the end of Act II Xiatol (or whatever it's named) becomes 'transparent'. I can move through it, but can't hit it. But it can hit me. I've lost twice to this bug. Still, it's a very cool take on rogue-likes.
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Great game! I have completed this game and I myself give it a 5/5 and favorite, I can not wait for the full version. I have no issues with this game so keep up the good work! :D
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I have been playing this game for a long time and I think it has been perfected. It should be released because all the bugs i have encountered were fixed, it has ran smoother than it first was, i found no more class glitches. I think it is good to go.
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I got a map where the exit is completely disconnected, 3-6. A scroll of mapping reveals where (I guess) it is. And it was going so well. Great game, nonetheless!
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Great game really fun
would be nice to be able to have some more ways to respawn after death
some more npcs would be nice
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Died for the first time on the last boss of Act 3. not because of tentacles, but because i got one shot meleeing the giant eyeball as a bowman. XD
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Two issues I noticed: 1) anything the teleports you randomly can teleport you past the final doors to the boss without the keys; 2) the character select screen needs a back button, in case you want to change acts.