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Comments for Cardinal Quest 2

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Salisian

Dec. 12, 2013

Under rating threshold (show) 4) I want to be able to reorganize skills in a way other than "pick up new skills and drop until they're in the right order", because that method resets XP-charging spells (healing). 5) I'd like a little more transparency on ranger mechanics- like the to-hit of Dog and Bow. 6) The class-based healing skills are kind of weak. Some of them (rogue) are just way too situational, others (fighter, pugilist) don't matter much, and they're just not worth it in the face of much better skills (and much better healing options). All in all, though, great game- the gripes are pretty minor compared to the number of hours I've put into this thing already.

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(2)

Salisian

Dec. 12, 2013

Under rating threshold (show) I think I've "completed" this game enough to offer a few notes. 1) Pugilist is weak. His attack is horrible later, and the buff is so situational that it just doesn't help much. 2) Some of the spells need a little balancing. Fireball is kind of pathetic for anyone but wizards (maybe it should be class only?), and most of the faith spells are just way better than their intelligence counterparts. 3) Defense kind of feels weak. In normal mode, maxing defense is worthwhile because some enemies will miss some of the time. In suicide mode, max defense seems to do nothing- I never block anyways, because enemies' attacks are simply too high.

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(2)

42nd_hitchhiker

Dec. 10, 2013

Under rating threshold (show) Also, Could there be more red orbs? I've died too many times due to them rarely showing up, even with Pugilist bonus.

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(0)

42nd_hitchhiker

Dec. 10, 2013

Under rating threshold (show) A few issues that I've seen from playing... 1) Pugilist isn't a very good class on the later levels, I have so many issues trying to hit since his natural attack stat is low compared to other classes due to lack of weapon and I often wind up overwhelmed before I can utilize his abilities. It would be nice if he had some Att boost attached to every level or a Fist weapon that grants +5 att (Can't swap, but it's a weapon still) 2) Looking at some of the acheivements, we're expected to beat stages consistently, especially the Insane ones later on. Since you created the game, PLEASE tell me how you managed to beat the stages. It doesn't seem feasibly possible with some classes (Rogue and Pugilist specifically).

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(0)

CursedJello

Dec. 09, 2013

Under rating threshold (show) If you need to kill an enemy to progress, like the final part of Act I, whatever you do, do not use Teleport Away on them, because it is possible to teleport them behind a locked door, making it impossible to progress.

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(0)

handgunman

Dec. 07, 2013

Under rating threshold (show) Wizard feels a little underpowered in comparison to the rest. Some fixes I can think of are having one of the wizard skills reduce cooldowns, having Ice-Blast be freely targetable to make use of it's aoe better, and having enslaved units follow you from area to area.

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(0)

jboy999

Dec. 04, 2013

Under rating threshold (show) I would love a way to reorganize my skills on the bar, same with the items but just the skills would be fine.

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(1)

handgunman

Dec. 03, 2013

Under rating threshold (show) picked up speedrun 5 by 3 secs while I wasn't even trying for it... because I was busy going for "I travel light". That moment where you earn like 7 achievements off one run.

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(0)

Salisian

Dec. 03, 2013

Under rating threshold (show) Er, I just used my shadow walk and managed to go *through* the level 2 boss. Now the game refuses to acknowledge that his body is anywhere, so I can't shave off the last 1 hp he has left.

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(-1)

Salisian

Dec. 03, 2013

Under rating threshold (show) Several of the achievements aren't triggering for whatever reason. So far: Best Friends Forever, Bark at the Moon, Inspired, Lightfooted

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(0)

agentbullvi

Dec. 03, 2013

Under rating threshold (show) Well I think this game is cake. Great job, very much enjoyed it.

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(0)

tarwich

Nov. 27, 2013

Under rating threshold (show) I take it @randomnine likes Sword of Fargoal. This has so many good things from that game.

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(0)

d3sc3n7

Nov. 26, 2013

Under rating threshold (show) Played for a while....good game. Surprised me quite a bit, but I like the auto-battle system. The left handed hot-keys are great. (though the Shift+ can be a little tough). I like the "Fog of war" feature, lets me ensure that I've covered the entire level. Auto-equip WITH stats is amazing, and being able to sell right away instead of having to decide what to hoard, and what to drop is fantastic. I love the game, 5/5, Favorited...excited to see the final version!

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(1)

fransk

Nov. 25, 2013

Under rating threshold (show) THIS IS GR8 WHEN COME OUT :DDDDD

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(-2)

bubbleshock

Nov. 21, 2013

Under rating threshold (show) ...SO F'in Amazing *ahem* I mean its alright <

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(1)

jdingman

Nov. 21, 2013

Under rating threshold (show)

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(-3)

n4zarh

Nov. 19, 2013

Under rating threshold (show) And yet another thought. Maybe instead of +100/200% regen from orbs on warrior you could make it +100/200% chance to drop orbs?

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(3)

UltimaDragoon89

Nov. 18, 2013

Under rating threshold (show) Poop all of my data is gone....

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(0)

n4zarh

Nov. 16, 2013

Under rating threshold (show) Oh, one more thing. Ask player if he really wants to use items (consumables). I found myself drinking potions when I didn't need it cause I wanted to go south...

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(-1)

n4zarh

Nov. 16, 2013

Under rating threshold (show) Good. It's not terribly easy even on normal levels and it makes it just PERFECT. Yet, I'd like to have some indicators if we have explored all map or not, for that achievement. And add some kind of loading map screen - as for now you can't even click on chat during loadings, you just look at black screen.

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(1)

drrockface

Nov. 13, 2013

Under rating threshold (show) Really fun roguelike. I would like to see a whole bunch more in-game achievements personally, and the purchased items seem a little lame for each character.

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(1)

UltimaDragoon89

Nov. 13, 2013

Under rating threshold (show) Why are there all of a sudden stupid strong enemies on levels where they were not there before?

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(1)

aguy77

Nov. 10, 2013

Under rating threshold (show) this game needs to be made... right now.... so amazing... such fun

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(2)

bwakel

Nov. 09, 2013

Under rating threshold (show) Just another comment on achievement trouble. This one is for the Hat Trick achievement for Rank 16. It says you must win three games in a row. I won once on Act 1, and a second time on Act 3; the couter reset after my win on Act 1, and has reset again on Act 3. I believe this means no breaks, as a player you must play three consecutive games without leaving the game. Just a thought...

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(1)

Imallana

Nov. 03, 2013

Under rating threshold (show) @bwakel I'm having the same problem. I havent been playing as long, but I havent been able to get that achievement.

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(2)

bwakel

Nov. 03, 2013

Under rating threshold (show) Not certain if this is a bug; I've almost cleared the game on Normal and being an anal completionist I'm trying to unlock the "Bark At the Moon" achievement. I've followed the instructions to the letter at least seven times now that I've counted, and I'm getting no response. Beyond this in the month I've been playing I haven't encountered any problems.

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(2)

leochow9

Nov. 02, 2013

Under rating threshold (show) The game is well constructed and there are acts with clear story line. I like it! But I feel a little bit disappointed tht ther are elements involve paying... I wud support games and sites personally but i kinda hate it when it suggests u to pay for a better enjoyment cuz it limits my satisfaction for the game quite good anyway =]

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(1)

hoodiecrow

Nov. 01, 2013

Under rating threshold (show) Very nice. The only wish I'd have is to make the minimap more visible, there's just not enough contrast between blue and black to really see the walls properly.

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(3)

Tycatz

Oct. 28, 2013

Under rating threshold (show) I loved the original CQ. This is a great sequel.

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(2)

celticalder

Oct. 25, 2013

Under rating threshold (show) Wow, found out the hard way, doing cache cleaning will clear all completed/unlocked data and forces you to start again. A bummer for us who threw the developers a spot of cash

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(2)

MagicalPyro

Oct. 24, 2013

Under rating threshold (show) I love it the fact it's turned-based type of game :D

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(1)

Ferhago

Oct. 19, 2013

Under rating threshold (show) So a few things: at the start of Act III for the Paladin it says "... today you will pass them for judgement.' I think it would probably make more sense as "today you will pass judgement upon them." And while it would probably unbalance the game, could you consider having Thorns from holy shield work even if the enemy doesn't damage you? Or if you don't damage them? From a logic standpoint if they're failing to hit, it's in part because they're attacking your spiky holy armor. But I understand if the answer is no so as to not make Holy armor the most overpowered spell available.

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(6)

hollowpointm16

Oct. 15, 2013

Under rating threshold (show) Having a mute button at the start menu would be nice.

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(3)

trogdor248

Oct. 15, 2013

Under rating threshold (show) I am loving this game. What would be really useful would be a calculated spell recharge time on the toolbar for each spell so I know how long of a cooldown I'll have before I use a specific spell.

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(1)

KennyKills

Oct. 12, 2013

Under rating threshold (show) The audio itself is amazing. Still, i want to know if i killed every enemy in an area.

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(1)

Particleman

Oct. 09, 2013

Under rating threshold (show) Personally, I have to say I hate the Pugilist skill "Headbutt." So, here's my fix: Switch Headbutt with Reflex, make Reflex and Come at Me exclusive (One is avoidance, the other is taunt, makes sense that you can only have one). Change Headbutt to Haymaker: Dazes only the enemy; Lv 6 prereq. (Like the other class skill upgrades) Change Thick Skull perk to Bloodlust: -2 base attack, temporarily gain +2 attack when you kill an enemy (like the Potion of Rage, but shorter and the time resets on a kill)

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(1)

Cesky_Tim

Oct. 09, 2013

Under rating threshold (show) Another bug: sometimes at the end of Act II Xiatol (or whatever it's named) becomes 'transparent'. I can move through it, but can't hit it. But it can hit me. I've lost twice to this bug. Still, it's a very cool take on rogue-likes.

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(1)

RedBullHazWingz

Oct. 08, 2013

Under rating threshold (show) Great game! I have completed this game and I myself give it a 5/5 and favorite, I can not wait for the full version. I have no issues with this game so keep up the good work! :D

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(2)

urple

Oct. 08, 2013

Under rating threshold (show) reminds me of a 2d diablo style rpg love it

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(0)

urple

Oct. 08, 2013

Under rating threshold (show) very cool game blows my mind

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(0)

chimmeychong

Oct. 06, 2013

Under rating threshold (show) I have been playing this game for a long time and I think it has been perfected. It should be released because all the bugs i have encountered were fixed, it has ran smoother than it first was, i found no more class glitches. I think it is good to go.

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(-1)

Cesky_Tim

Oct. 06, 2013

Under rating threshold (show) I got a map where the exit is completely disconnected, 3-6. A scroll of mapping reveals where (I guess) it is. And it was going so well. Great game, nonetheless!

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(0)

JimandAlex

Oct. 01, 2013

Under rating threshold (show)

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(-4)

griffinlane

Sep. 30, 2013

Under rating threshold (show) Ability to change eye color would be a nice extra but the game is already perfect!

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(1)

winnerboy16

Sep. 28, 2013

Under rating threshold (show) Great game really fun would be nice to be able to have some more ways to respawn after death some more npcs would be nice

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(1)

Gary2o1

Sep. 26, 2013

Under rating threshold (show) Died for the first time on the last boss of Act 3. not because of tentacles, but because i got one shot meleeing the giant eyeball as a bowman. XD

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(1)

ShadowGamer17

Sep. 19, 2013

Under rating threshold (show) Just started and loving the concept! Maybe add a tutorial at the start, but besides that I think its great.

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(3)

TickRaw

Sep. 18, 2013

Under rating threshold (show) Put it public so I can rate 5 stars and have a feast of badges afterwards... Brilliant!

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(5)

Particleman

Sep. 14, 2013

Under rating threshold (show) Two issues I noticed: 1) anything the teleports you randomly can teleport you past the final doors to the boss without the keys; 2) the character select screen needs a back button, in case you want to change acts.

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(1)

Waffulz

Sep. 14, 2013

Under rating threshold (show) Oh, this game is absolutely fantastic. I'd pay money for this game. <3

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(0)

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