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wow, you must feel so special...
i thought the gameplay was going to be good when i saw the grid, then the pieces came down, and it was just another bejewled.
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add a way to get/buy new spells, a description as to why you rest, and a reason for visiting other towns and It would a great game. For now it is basically bejeweled in battle mode.
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i agree with chunkytuna, this game does get really repetitive and the general idea of not getting any more attacks just fails.
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resting in towns regains his focus and streangh. after awhile he gets tired and his DMG goes down and he sems to loose more HP when hit. when that happens you just rest and he gets better. if you do the big rest (the one they charge 100 for) he seems to go into some sortof ubermode and do pretty high DMG
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after finishin the game these are the problems i had
1: i didnt seem to actually recieve the spells that i was told i had. resulting in some annoying battles which could have been won with the new spells.
2) i understood once given the info from the comment box what rests were but a tutorial explaining rests, the map, the new spells monsters fighting etc in one moment THEN playing the game would be nice
3) as stated previously by other people...i like some people like to listen to loud music...so mute buttons sound buttons to turn off the sound/music from the game is very much appreciated.
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nice storyline
the last battle was hard (because you didnt heal in between the guard and mage) but not too hard
cant wait for part 2
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Played through whole game without getting new spells like the ones shown on enemies weakness's or strengths... Also there is no reason that I am aware of of going into towns off route.
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@ Jeppecar I think resting is for getting hurt less in your next battle you will notice how it effects character mood. game needs to be bigger and an MMO like this its just interesting and boring at the same time
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Nice concept, and I like how the spellcasting works.
What I don't like is the 'perfect' AI. If there's a combination it can make it WILL make it... making the game rather monotonous
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good puzzlequest-type game. needs some instructions and some more RPG-type depth like more loot, exp points, quest menus, etc. and save please!
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Oh...Now it asks me if I want to load previous game. It could have done that before I made that comment. Fine, I'll give it +1 star and put it back on my favorites, but I'm still docking it one star for being unclear about saving. 3/5 stars.
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What is the point of resting in a town? Is that how u get new spells like poison and acid etc... If not how do u get the new spells?
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does anything ever happen? do you get new skills? can you spend money on anythin apart from resting? TBH its a bit shag. 2/5
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Ugh, forget what I said earlier. This game without saving is a total waste of time. It has progress, but it's slow progress, so it desperately needs save. Without saving, -2 stars. 2/5 stars.
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Ok. so, good concept. Gets REALLY boring and repetitive after awhile. And no saving ability? What is that all about? 3/5 b/c of no saving alone.