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Yeah, this isn't a 5 minute game, at least not for the first play through. It took me 15-30 minutes to beat, but now that I've beaten all the levels once, I could probably do a speedrun in 5 minutes.
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The white box that stuck to the side of the moving purple platform is quite frustrating, often they unintentionally bring the box along and it drops into the abyss....
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CompileError: wasm validation error: at offset 1296570: non-fallthrough instruction must be followed by end or else 0a30ec47-7f54-411a-9e1e-bd0d1130cf2f:2:4093
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Tried this on two different browsers. Doesn't work at all. Same thing at NG. I know it's an Unity game and sometimes those are buggy, but still. Oh, well. Looked fun.
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I like it, even though i could not finish it cause i got stuck on the 17th level, it is a good game with not a lot of flaws but still not perfect, still it is good and i give it an 8/10, and Freteczka already pointed out most(if not all) of my arguments.
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I want to say I haven't played this game before, but I have. We all have. Simple atmospheric platformers can of course be innovative (see Continuity--a fantastic example), but though I appreciate the work you put into Aurie (I truly do!), I can't say it adds anything to the genre that would make me want to know more about what you're developing. I'd like to though--please keep innovation in mind! (2/5)
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Controls are a bit annoying and the music could've been less repetitive, but the concept itself was pretty nice and fun at the same time!
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Nice game i really like the way you focused more into the puzzle how unique ( ͡° ͜ʖ ͡°) looking forward to the next version
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It took me a while to grasp how to make the orange bars disappear, but trying to figure it out was actually fun. Nice puzzle game :)
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Really loved that the puzzle elements meshed so well with the platforming side of the game to make it an engaging platformer as well. The puzzle side of the game wasn't about pixel-perfect jumping or timing-based, which made it even better as it was truly all about puzzle-solving! Finally, while the simple element of changing switches was repetitive, it didn't become tedious or boring - rather, it changed depending on the layout of the platforms. Truly deserving of 5 stars. Great job!
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platformer that eats jump and direction, cannot handle two keyboard inputs, is bad platformer. ideas are good, execution painful.
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That was a really nice game! Long enough to kill some time, but not too long for the mechanics to get stale or boring.
I'd recommend maybe swapping Level 19 and Level 20's order though? Level 19 was really satisfying to finish, with all the blocks lining up correctly once you get them in sync. Level 20 felt a bit anticlimactic in comparison :)
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its an interesting game. I have to say simple yet hard at the same time. really using the "outside the box" kinda thinking. good job!