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It took me a while to grasp how to make the orange bars disappear, but trying to figure it out was actually fun. Nice puzzle game :)
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Really loved that the puzzle elements meshed so well with the platforming side of the game to make it an engaging platformer as well. The puzzle side of the game wasn't about pixel-perfect jumping or timing-based, which made it even better as it was truly all about puzzle-solving! Finally, while the simple element of changing switches was repetitive, it didn't become tedious or boring - rather, it changed depending on the layout of the platforms. Truly deserving of 5 stars. Great job!
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platformer that eats jump and direction, cannot handle two keyboard inputs, is bad platformer. ideas are good, execution painful.
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That was a really nice game! Long enough to kill some time, but not too long for the mechanics to get stale or boring.
I'd recommend maybe swapping Level 19 and Level 20's order though? Level 19 was really satisfying to finish, with all the blocks lining up correctly once you get them in sync. Level 20 felt a bit anticlimactic in comparison :)
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its an interesting game. I have to say simple yet hard at the same time. really using the "outside the box" kinda thinking. good job!
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That was a pretty neat simplistic concept. You can "push" the white boxes by jumping on them in a certain way. If that's intended, it should be easier. If not, well, here's a friendly nod!
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Really fun puzzle game, but on some levels you can easily exploit by doing precise jumps off of stuff. Also when you jump and press shift on the same frame you can get an extra jump and this allows so much to be possible
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Very nice game overall with a nice twist in its puzzling. One complaint I do have is how after pressing q or shift, you can't jump immediately after. There is a little bit of a delay. This has killed me many times. Otherwise, great work!
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doesn't save the last level you'd completed. the achievement counter says I completed 16 levels, but after reloading I can't open level 17 =/
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Wasn't too sure about being unable to move while rotating, but it really helps highlight that this is a puzzle game! No cheesing the game by moving while stuff is still turning!
Also, being able to nudge white boxes by jumping and walking off is a nice little anti-frustration feature, intentional or not. Easy 5/5
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Also there are skiiipable parts n this game if you stand on the sde of a lazer beam andmake t push you to a part that you are not supposed to be at yet
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There are sooooooooo many thangs you can do with this concept and the amount of possbltes and addtons possble makes ths look like wasted pontential if u dont update
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Great game! But my stupid brain kept thinking "rotate = r key", with very bad consequences. Nothing for the dev to do about it, just sharing for anyone else experiencing similar frustrations :)
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The save is broken. I have to repeat the last level I completed when I come back. This is really annoying at the high levels, where each level takes a longer time.
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Cool game, but if you screw a level you got to go back to a level you already beat instead selecting the one you currently on. Need to be changed
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UPVOTE THIS SO OTHERS CAN SEE. BLACKSCREEN FIX FOR CHROME.
It can be fixed by going to Chrome - Settings - Advanced Settings - Enable Hardware Acceleration, then Relaunch. The problem is that Hardware Acceleration causes problems elsewhere and I'd rather have it off. This is a Unity bug that so far hasn't been fixed in the release versions of Unity.
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Great game. Just a recommendation: I feel like a very soft sound should play when everything is done changing position. I've run off the edge a lot of times having pressed the up button just before things were done changing, and that combined with my directional button made the box careen to its death. I doubt it would break the serene immersion of the game's tone. Regardless, it was a great 20 levels
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"Not focusing on platformer aspects", my ass. Platformer aspects are what it's about! You don't care about timings, that much is true. But you DO CARE about movements precision, especially when pushing the boxes around. One wrong movement = restart.
Pretty good game anyway, though.
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Still a black screen in Chrome. It can be fixed by going to Chrome -> Settings -> Advanced Settings -> Enable Hardware Acceleration , then Relaunch. The problem is that Hardware Acceleration causes problems elsewhere and I'd rather have it off. This is a Unity bug that so far hasn't been fixed in the release versions of Unity.
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Enjoyed this game - like one of the top commenters I really love that it was more puzzle versus platforming focused. I did have a few issues where sometimes the boxes got stuck against a wall or another object but nothing restarting the level and trying again didn't solve XD haha. Still overall 5/5 even though that aspect was a bit irritating at times.
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When you got to level select you must beat the last level you did instead of being able to enter the one you need to solve for the first time
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In all honesty, I despise platform games. However, this one is AMAZING. It's fun; I love the puzzle concept and the fact that it doesn't have a timer.