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Factories should be upgradeable in order to increase production time. As it is, just 1 (sometimes 2) fully upgraded cart is enough per material. The only challenge is to build the shortest delivery circuits with the minimum upkeep while avoiding traffic congestion. Shortcuts can be found between rocks, I didn't use any waypoint and I smashed the fast forward button. My High Score is 2,764,954, it can be surpassed, especially by trying to find more fitting circuits in the last levels. This game is good but could be better with a few tweaks.
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the tutorial needs to be revamped because every time i read it i dont understand.... the game seems quite complex and the tutorial doesn't let me try stuff out while i learn it... until it gets better i have to say 3/5
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Some things I noticed: 1) Bulldozing tracks with less then 15 turns left is not cost efficient. Tracks cost 2 per turn, bulldozing costs 30. 2x15 = 30. 2) Carts with a lower number will usually load first i.e "Cart 102" loads before "Cart 103" 3) It looks like factory production accelerates when a cart is loading and slows down gradually once left. So on a tight circuit one cart can be pretty efficient as apposed to have one constantly docked. Not 100% sure about this though. Otherwise I agree with all the top comments :)
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Cart sometimes make unnessesary reroutes, e.g. passing through a pick-up point loop near the main road. This can be a problem if two pick-up points are both occupied. Also, chars wait too long before rerouting and too long for routing.
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It would be good if random events occurred where, for example, a cart breaks down, or there is damage to the track (wear and tear, rockfall etc). That way you would have to manage the 'health'/repair of these as well as just making short tracks. It's a cool concept anyway, thanks for going to the trouble of making this game :)
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I think production is boosted when there is a truck waiting on the parking lot, so you usually need 2 trucks, 1 transporting, 1 waiting.
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A fun game when building the track and working out the most efficient paths... But once you've done that, you have to wait around for ages waiting for time to pass... It needs a super speed acceleration button (so fast it would make the days go by in a few seconds)... 99% of the game is just waiting for time to pass, so then the game is quite small, so some more levels would be cool... It shows a lot of potential, some different missions other than just gather X amount of money would be good.
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As everyone else pointed out, a good system will deliver goods faster than they can be produced, and even a single cart will spend time waiting to be loaded...
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another good ideal is even if the factories are closed maybe just saying if it produces or requires so we can actually plan the tracks out accordingly..the whole guessing just doesnt work maybe a way to clear some rocks under a size would be pretty cool...Its a cool ideal for a game..4/5
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I've noticed with the carts that some times they wont bypass on the secondary track. I think it might be a delayed trigger type deal..
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Very great, But i think it needs to be able to make Transports for ppl and waiting pp stations,so it can work with upgrade factorys. 4/5 cuz of its lacks on Working options.
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The game turn into a "leave the computer on, wait and see if it work" very quickly with up to half an hour doing nothing but wait for your carts to rack up enough money(hopefully) to go to next level. I suggest adding roving bandit, jawas and natural disaster to spice thing up!
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It would be nice if could upgrade the factories to produce faster and maybe abilities to build over rough terrain but at higher price.
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This game makes my inner Engineer giggle like a little schoolgirl and hop from foot to foot each time I open a new level. Well done, sir. 4/5
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The factory production times seemed to be based on demand from the carts but only when I increased the number of carts from one to two. Upon putting more carts on the track, I noticed that the factory production time stayed the same. If there is no way to increase the production time of the factory aside from one extra cart maximum then there is no need to build additional carts. Which makes this a game of building the shortest track to point A and point B, getting two carts for each factory, and then pressing fast forward. This is a good idea but lacks in depth.
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I'd like a faster fast forward.
And all you people complaining about how there is only room for two tracks or whatever.
One track is an "up" track, the other a "down".
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needs several changes to make this game 5/5. as it is now its only 3/5. the carts dont avoid getting stuck even when theres ways for them to go around each other. having room for only 2 tracks through the middle of the map doesnt help because it causes the above problem.
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Good Game I have played all three RR tycoons and I really like this. As to sand box hit the stop key lay multiple track routes when you find the one you like erase the unused portion of the tracks and you get the money you spent laying it back. I don't have enough time to complete the whole ladder some way to save scores or return to the same world would be nice
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Awesome grame its got a nice inter face to interact with the carts. i agree with everyone else that there needs to be a way to upgrade the factories. A sandbox mode would be amazing and one more thing as well. this game needs a way to move the factories around. or at least use something to destroy the rocks. The space in between the factories on some of the worlds is ridiculous. I recommend deleting all of the provided track and rebuilding the whole system. Its much easier for you to work with your own map and plan out your routes plus if you agree
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Maybe add a "See cart tracks" button? Would be awesome. One of the best games of this kind I've played so far, I'm giving it a 5/5 for art, music and sound but I'm really sorry I have to give a 4/5 for the gameplay. It's a nicely done game, but there could be added many features to make player's game fast and more entertaining :)
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Good idea. 4/5. Some things I would like though:
Business screen (setting prices and whatnot)
Larger upgrade system (more upgrades for the carts and includes factories)
Badges, although I know the only way to change that is to rate 5/5 until the creators/admins/whoever does that stuff give it badges. I think that if a game holds the rating of 4/5 long enough then it gets badges, so rate high people!
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It seems like the factories produce faster if there is a cart waiting. If you make a super efficient track with only 1 cart that goes back and forth, you'll earn less than a less efficient tract with two carts where one is always waiting at the factory.
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sorry for the double post BUT there was a glitch... when I first played, it would stop the game immediately after I reached the monetary goal, even if I had days left in the mission. Once I wrote that post and replayed some, it was working fine *shrugs*