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Great game!
I really enjoyed it.
This is what I'd like to see changed:
-Let the days play all the way out, so I can see a real high score
-It would be nice if the cars were a different color than the track
-Faster Fast Fwd... Once you get set, it takes to long to wait
-A factory production guage... How fast can it produce vs. How fast is it producing
-A smart cart upgrade that will bypass factories with 2 or more carts sitting at it
-I agree with grovepip on using resources for other factories & clearing rubble
-It shouldn't charge for track laid on top of other track unless it is opposite direction(sometimes in game play it is too hard to keep up with laying track w/o laying it on top of the other track)
-Also it would be nice to see some end of day/end of mission statistics
-Need some kongregate badges!!!
Again, it is a great game... I can't wait to see changes & updates to it, or a sequel!
thanks,
wrightwolf
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Too many issues; tracks cost money if you build over the top of themselves; you set up a plan and then you wait while it runs... Not even a hint as to if you make money fast enough.
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It would be more engaging to have the produce from one factory be the raw materials for another. Maybe all these different productions can result in a specific end result that is required. Like a populated and stocked and built spaceship. Tracks are fine. Movable drop-off\collection points would be nice. A bulldozer that can actually clear the rubble, maybe dynamite everyone loves blowing things up.
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I think it'd be great to be able to upgrade factories. Would make the game more engaging since you'd have to constantly be paying attention to upgrade and manage your tracks due to the factories creating more and more supplies vs simply having one cart on a 2 way track.
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Being able to improve the factories would be nice. For all of the levels I have done so far, one fully upgraded cart per factory set is more than enough because my cart will always return before the next load is ready. Having a second cart would be useless and tie up the tracks.
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it would be awesome if a new worse score wouldn't override the old better one. but hey, now it has a weight to play :) so i only play this game if i feel really top.
and one more button for very slow speed would be great.
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NO WAY should the fast forward button be faster!
if it would be, you wouldn't EVER get a total score above 2800000.
the top score is almost 3150000! from a japanese guy.
if u wanna score real high, there is a lot to do in each turn, until the last day.
the 4th speed is clicking the pause button. it goes frame by frame.
i use all 4 speeds in every turn (day). otherwise i wouldn't be in the top 40 scores of all time.
NO SPEED BUTTON CHANGE! :D
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another type of track(two-way) maybe, need to be able to add loading/unloading squares, and the fast forward button arent fast enough and also needs maybe another day or two to be able to finish the lvl's goal
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The game is good but it can improved. At the last level i had 350000 Funds at Day 18 and i woned at the the day 31. What i miss is a extrapolate button: If you press at it it makes a calculate:
((Average income of a day) - Upkeep) * (remaining days) + (actual Funds)
If the number greater than the goal you win otherwise you lose. You didn´t have to wait a long time.
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Best strategy so far: build a 2-way track with only one fully upgraded cart going back and forth between the factory and its unloading point.
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A sandbox mode would be nice. But it would need a few more things to do. Maybe you have another factory that needs recourses to upgrade certain things. (ie: "x" loads of Food allows to to research faster production, "x" iron ores allows to to research cheaper tracks, or "x" of one of the alloys allows to you research cheaper maintanence). Have it so doing this would take away from being able to sell the produce meaning the player has to weigh up setting up a "science" run over selling to get profit.
I thinkt that this could mean there is more involvement at later stages in the game.
Still quite good so far. I hope you develope it further.
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nice, but so far way too simple, and fast forward isn't fast enough (just waiting around once having set up your tracks etc is boring)
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I think that the game should have a faster fast-forward button. It's mildly annoying to spend so long waiting for the days to tick by.
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Needs more content. Great concept. Problem is that top level bots deliver all content for a single factory. Most efficient path is thusly a single two way path. Minor exceptions exist where you could build a round about, but I'll see if that's the case soon.
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Another upgrade that could be implemented could be letting us build factories, but only 1 of each type and with a given minimal distance between cargo factory and "receiver" factory, but with this option, you would need a larger map IMO :P
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lol, now I found an usage for waypoints in the very last level, since I made a "round" track around the center and all factories are attached to that track, sometimes the carts get the wrong way and use 0,1 more seconds to get to destination, so just put up some waypoints there and you have a use for them :D
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boring... you setup in 1-2 minutes and just gotta wait the rest of the 10 to 20 minutes for the game to run the course.
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nice little game but like others have said it's missing something to make it really good. The speed of production seems to go up with more carts. Maybe fix the production rate but allow upgraded carts to carry more than one type of resource, would give it a bit more stratergy.
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higher lvls are boring i have everything setup in 1 minute then wait watching the game play iddle for 20 minutes WTF !! nothing 2 do
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Like everyone else says, if you make enough per day to hit the goal you should not have to wait. My suggestions are to show the profit per day, show the amount each factory makes even when closed and make an easier way to see what squares can have track in them.