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nervous

Aug. 20, 2014

Under rating threshold (show) Some things I noticed: 1) Bulldozing tracks with less then 15 turns left is not cost efficient. Tracks cost 2 per turn, bulldozing costs 30. 2x15 = 30. 2) Carts with a lower number will usually load first i.e "Cart 102" loads before "Cart 103" 3) It looks like factory production accelerates when a cart is loading and slows down gradually once left. So on a tight circuit one cart can be pretty efficient as apposed to have one constantly docked. Not 100% sure about this though. Otherwise I agree with all the top comments :)

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(0)

marshall167owen

Feb. 17, 2014

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(-3)

Troy0

Oct. 22, 2013

Under rating threshold (show) Cart sometimes make unnessesary reroutes, e.g. passing through a pick-up point loop near the main road. This can be a problem if two pick-up points are both occupied. Also, chars wait too long before rerouting and too long for routing.

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(0)

slayer123129

Sep. 28, 2013

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(-8)

Psyassassin

Sep. 22, 2013

Under rating threshold (show) It would be good if random events occurred where, for example, a cart breaks down, or there is damage to the track (wear and tear, rockfall etc). That way you would have to manage the 'health'/repair of these as well as just making short tracks. It's a cool concept anyway, thanks for going to the trouble of making this game :)

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(4)

kainic

Aug. 17, 2013

Under rating threshold (show) I think production is boosted when there is a truck waiting on the parking lot, so you usually need 2 trucks, 1 transporting, 1 waiting.

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(2)

Andaho

Aug. 13, 2013

Under rating threshold (show) A fun game when building the track and working out the most efficient paths... But once you've done that, you have to wait around for ages waiting for time to pass... It needs a super speed acceleration button (so fast it would make the days go by in a few seconds)... 99% of the game is just waiting for time to pass, so then the game is quite small, so some more levels would be cool... It shows a lot of potential, some different missions other than just gather X amount of money would be good.

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(7)

bufford12b

May. 26, 2013

Under rating threshold (show) It does tell you which factory produces for what other factory just click on them

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(1)

lordfury007

May. 08, 2013

Under rating threshold (show) Simple and fun, although it does get a little repetitive... a little more complexity would be awesome

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(2)

zzxxzz3

Mar. 18, 2013

Under rating threshold (show) As everyone else pointed out, a good system will deliver goods faster than they can be produced, and even a single cart will spend time waiting to be loaded...

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(1)

darkangel_bleedn

Mar. 01, 2013

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(-3)

darkangel_bleedn

Feb. 28, 2013

Under rating threshold (show) I've noticed with the carts that some times they wont bypass on the secondary track. I think it might be a delayed trigger type deal..

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(1)

azeree

Jan. 26, 2013

Under rating threshold (show) Very great, But i think it needs to be able to make Transports for ppl and waiting pp stations,so it can work with upgrade factorys. 4/5 cuz of its lacks on Working options.

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(2)

xzaosllama2

Nov. 23, 2012

Under rating threshold (show) Great. I hit pause then the buttons don't work :/

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(-1)

bb55412

Oct. 31, 2012

Under rating threshold (show) Can you please fix the production speed. The production speed looks faster when there is a waiting cart.

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(0)

JesterBlue

Oct. 29, 2012

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(-3)

xyroclast

Oct. 24, 2012

Under rating threshold (show) Very smart little game. Nice music and sounds, too! 5/5

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(3)

redeye84

Aug. 08, 2012

Under rating threshold (show) It would be nice if could upgrade the factories to produce faster and maybe abilities to build over rough terrain but at higher price.

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(5)

furrymessiah

Jul. 09, 2012

Under rating threshold (show) This game makes my inner Engineer giggle like a little schoolgirl and hop from foot to foot each time I open a new level. Well done, sir. 4/5

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(3)

wildpath2

Jun. 07, 2012

Under rating threshold (show) now where can i buy one of these companies in real life so i can make millions

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(6)

wildpath2

Jun. 06, 2012

Under rating threshold (show) ahh the sound of a well oiled machine run by a nicely made game

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(5)

BloodyMary

May. 27, 2012

Under rating threshold (show) The factory production times seemed to be based on demand from the carts but only when I increased the number of carts from one to two. Upon putting more carts on the track, I noticed that the factory production time stayed the same. If there is no way to increase the production time of the factory aside from one extra cart maximum then there is no need to build additional carts. Which makes this a game of building the shortest track to point A and point B, getting two carts for each factory, and then pressing fast forward. This is a good idea but lacks in depth.

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(62)

Silver_Leaf

May. 06, 2012

Under rating threshold (show) awesome game

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(0)

fructivore

Apr. 25, 2012

Under rating threshold (show) The way to "upgrade" a factory is to have an extra shuttle sitting on the loading pad.

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(8)

Selloct

Apr. 19, 2012

Under rating threshold (show) I'd like a faster fast forward. And all you people complaining about how there is only room for two tracks or whatever. One track is an "up" track, the other a "down".

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(-2)

elvescast

Apr. 12, 2012

Under rating threshold (show) needs several changes to make this game 5/5. as it is now its only 3/5. the carts dont avoid getting stuck even when theres ways for them to go around each other. having room for only 2 tracks through the middle of the map doesnt help because it causes the above problem.

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(-1)

elvescast

Apr. 11, 2012

Under rating threshold (show) how do you delete a preset cart, it starts with 2 and i cant stop the one im not ready for from moving

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(-2)

wrenchpuller

Mar. 27, 2012

Under rating threshold (show) Good Game I have played all three RR tycoons and I really like this. As to sand box hit the stop key lay multiple track routes when you find the one you like erase the unused portion of the tracks and you get the money you spent laying it back. I don't have enough time to complete the whole ladder some way to save scores or return to the same world would be nice

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(1)

arnodu62

Mar. 16, 2012

Under rating threshold (show) i love the concept,just like the old interface and graphisms :)

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(0)

poobut

Mar. 13, 2012

Under rating threshold (show) Awesome grame its got a nice inter face to interact with the carts. i agree with everyone else that there needs to be a way to upgrade the factories. A sandbox mode would be amazing and one more thing as well. this game needs a way to move the factories around. or at least use something to destroy the rocks. The space in between the factories on some of the worlds is ridiculous. I recommend deleting all of the provided track and rebuilding the whole system. Its much easier for you to work with your own map and plan out your routes plus if you agree

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(5)

frappeman

Feb. 04, 2012

Under rating threshold (show) @CoolColJ yes they do! look at undefined's and nerdook's games... then tell me if they have originality.

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(0)

italiaanaa

Feb. 02, 2012

Under rating threshold (show) Maybe add a "See cart tracks" button? Would be awesome. One of the best games of this kind I've played so far, I'm giving it a 5/5 for art, music and sound but I'm really sorry I have to give a 4/5 for the gameplay. It's a nicely done game, but there could be added many features to make player's game fast and more entertaining :)

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(3)

belteshazzar293

Jan. 31, 2012

Under rating threshold (show) Is it my imagination or do factories produce faster when there's a cart waiting for a load?

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(72)

CoolColJ

Dec. 18, 2011

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(-11)

multifails

Dec. 04, 2011

Under rating threshold (show) This game needs a 20x speed option.

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(14)

clonchrooper

Oct. 21, 2011

Under rating threshold (show) Good idea. 4/5. Some things I would like though: Business screen (setting prices and whatnot) Larger upgrade system (more upgrades for the carts and includes factories) Badges, although I know the only way to change that is to rate 5/5 until the creators/admins/whoever does that stuff give it badges. I think that if a game holds the rating of 4/5 long enough then it gets badges, so rate high people!

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(1)

Bagsakan

Oct. 07, 2011

Under rating threshold (show) i looked at the cart's with speed 3x its kinda confusing

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(0)

Battleswat

Aug. 11, 2011

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(-9)

garthofhanin

Aug. 09, 2011

Under rating threshold (show) It seems like the factories produce faster if there is a cart waiting. If you make a super efficient track with only 1 cart that goes back and forth, you'll earn less than a less efficient tract with two carts where one is always waiting at the factory.

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(4)

spblackey

Jul. 26, 2011

Under rating threshold (show) Buttons on the options page don't work. What gives with that?

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(2)

wrightwolf

Feb. 17, 2011

Under rating threshold (show) sorry for the double post BUT there was a glitch... when I first played, it would stop the game immediately after I reached the monetary goal, even if I had days left in the mission. Once I wrote that post and replayed some, it was working fine *shrugs*

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(4)

wrightwolf

Feb. 17, 2011

Under rating threshold (show) Great game! I really enjoyed it. This is what I'd like to see changed: -Let the days play all the way out, so I can see a real high score -It would be nice if the cars were a different color than the track -Faster Fast Fwd... Once you get set, it takes to long to wait -A factory production guage... How fast can it produce vs. How fast is it producing -A smart cart upgrade that will bypass factories with 2 or more carts sitting at it -I agree with grovepip on using resources for other factories & clearing rubble -It shouldn't charge for track laid on top of other track unless it is opposite direction(sometimes in game play it is too hard to keep up with laying track w/o laying it on top of the other track) -Also it would be nice to see some end of day/end of mission statistics -Need some kongregate badges!!! Again, it is a great game... I can't wait to see changes & updates to it, or a sequel! thanks, wrightwolf

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(6)

torterra2234

Feb. 17, 2011

Under rating threshold (show) sandbox mode? plz

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(51)

grummelbart

Feb. 11, 2011

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(-5)

gizbot

Feb. 03, 2011

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(-3)

grovepjp

Dec. 18, 2010

Under rating threshold (show) It would be more engaging to have the produce from one factory be the raw materials for another. Maybe all these different productions can result in a specific end result that is required. Like a populated and stocked and built spaceship. Tracks are fine. Movable drop-off\collection points would be nice. A bulldozer that can actually clear the rubble, maybe dynamite everyone loves blowing things up.

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(94)

Dudenator

Oct. 05, 2010

Under rating threshold (show) I think it'd be great to be able to upgrade factories. Would make the game more engaging since you'd have to constantly be paying attention to upgrade and manage your tracks due to the factories creating more and more supplies vs simply having one cart on a 2 way track.

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(115)

JHelfrich

Aug. 12, 2010

Under rating threshold (show) Being able to improve the factories would be nice. For all of the levels I have done so far, one fully upgraded cart per factory set is more than enough because my cart will always return before the next load is ready. Having a second cart would be useless and tie up the tracks.

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(108)

iMiPi

Jul. 26, 2010

Under rating threshold (show) it would be awesome if a new worse score wouldn't override the old better one. but hey, now it has a weight to play :) so i only play this game if i feel really top. and one more button for very slow speed would be great.

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(-1)

iMiPi

Jul. 24, 2010

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(-6)

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