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Some things I noticed: 1) Bulldozing tracks with less then 15 turns left is not cost efficient. Tracks cost 2 per turn, bulldozing costs 30. 2x15 = 30. 2) Carts with a lower number will usually load first i.e "Cart 102" loads before "Cart 103" 3) It looks like factory production accelerates when a cart is loading and slows down gradually once left. So on a tight circuit one cart can be pretty efficient as apposed to have one constantly docked. Not 100% sure about this though. Otherwise I agree with all the top comments :)
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Cart sometimes make unnessesary reroutes, e.g. passing through a pick-up point loop near the main road. This can be a problem if two pick-up points are both occupied. Also, chars wait too long before rerouting and too long for routing.
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It would be good if random events occurred where, for example, a cart breaks down, or there is damage to the track (wear and tear, rockfall etc). That way you would have to manage the 'health'/repair of these as well as just making short tracks. It's a cool concept anyway, thanks for going to the trouble of making this game :)
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I think production is boosted when there is a truck waiting on the parking lot, so you usually need 2 trucks, 1 transporting, 1 waiting.
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A fun game when building the track and working out the most efficient paths... But once you've done that, you have to wait around for ages waiting for time to pass... It needs a super speed acceleration button (so fast it would make the days go by in a few seconds)... 99% of the game is just waiting for time to pass, so then the game is quite small, so some more levels would be cool... It shows a lot of potential, some different missions other than just gather X amount of money would be good.
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As everyone else pointed out, a good system will deliver goods faster than they can be produced, and even a single cart will spend time waiting to be loaded...
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another good ideal is even if the factories are closed maybe just saying if it produces or requires so we can actually plan the tracks out accordingly..the whole guessing just doesnt work maybe a way to clear some rocks under a size would be pretty cool...Its a cool ideal for a game..4/5
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I've noticed with the carts that some times they wont bypass on the secondary track. I think it might be a delayed trigger type deal..
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Very great, But i think it needs to be able to make Transports for ppl and waiting pp stations,so it can work with upgrade factorys. 4/5 cuz of its lacks on Working options.
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The game turn into a "leave the computer on, wait and see if it work" very quickly with up to half an hour doing nothing but wait for your carts to rack up enough money(hopefully) to go to next level. I suggest adding roving bandit, jawas and natural disaster to spice thing up!
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It would be nice if could upgrade the factories to produce faster and maybe abilities to build over rough terrain but at higher price.
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This game makes my inner Engineer giggle like a little schoolgirl and hop from foot to foot each time I open a new level. Well done, sir. 4/5
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The factory production times seemed to be based on demand from the carts but only when I increased the number of carts from one to two. Upon putting more carts on the track, I noticed that the factory production time stayed the same. If there is no way to increase the production time of the factory aside from one extra cart maximum then there is no need to build additional carts. Which makes this a game of building the shortest track to point A and point B, getting two carts for each factory, and then pressing fast forward. This is a good idea but lacks in depth.
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I'd like a faster fast forward.
And all you people complaining about how there is only room for two tracks or whatever.
One track is an "up" track, the other a "down".
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needs several changes to make this game 5/5. as it is now its only 3/5. the carts dont avoid getting stuck even when theres ways for them to go around each other. having room for only 2 tracks through the middle of the map doesnt help because it causes the above problem.
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Good Game I have played all three RR tycoons and I really like this. As to sand box hit the stop key lay multiple track routes when you find the one you like erase the unused portion of the tracks and you get the money you spent laying it back. I don't have enough time to complete the whole ladder some way to save scores or return to the same world would be nice
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Awesome grame its got a nice inter face to interact with the carts. i agree with everyone else that there needs to be a way to upgrade the factories. A sandbox mode would be amazing and one more thing as well. this game needs a way to move the factories around. or at least use something to destroy the rocks. The space in between the factories on some of the worlds is ridiculous. I recommend deleting all of the provided track and rebuilding the whole system. Its much easier for you to work with your own map and plan out your routes plus if you agree
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Maybe add a "See cart tracks" button? Would be awesome. One of the best games of this kind I've played so far, I'm giving it a 5/5 for art, music and sound but I'm really sorry I have to give a 4/5 for the gameplay. It's a nicely done game, but there could be added many features to make player's game fast and more entertaining :)
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Good idea. 4/5. Some things I would like though:
Business screen (setting prices and whatnot)
Larger upgrade system (more upgrades for the carts and includes factories)
Badges, although I know the only way to change that is to rate 5/5 until the creators/admins/whoever does that stuff give it badges. I think that if a game holds the rating of 4/5 long enough then it gets badges, so rate high people!
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It seems like the factories produce faster if there is a cart waiting. If you make a super efficient track with only 1 cart that goes back and forth, you'll earn less than a less efficient tract with two carts where one is always waiting at the factory.
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sorry for the double post BUT there was a glitch... when I first played, it would stop the game immediately after I reached the monetary goal, even if I had days left in the mission. Once I wrote that post and replayed some, it was working fine *shrugs*
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Great game!
I really enjoyed it.
This is what I'd like to see changed:
-Let the days play all the way out, so I can see a real high score
-It would be nice if the cars were a different color than the track
-Faster Fast Fwd... Once you get set, it takes to long to wait
-A factory production guage... How fast can it produce vs. How fast is it producing
-A smart cart upgrade that will bypass factories with 2 or more carts sitting at it
-I agree with grovepip on using resources for other factories & clearing rubble
-It shouldn't charge for track laid on top of other track unless it is opposite direction(sometimes in game play it is too hard to keep up with laying track w/o laying it on top of the other track)
-Also it would be nice to see some end of day/end of mission statistics
-Need some kongregate badges!!!
Again, it is a great game... I can't wait to see changes & updates to it, or a sequel!
thanks,
wrightwolf
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Too many issues; tracks cost money if you build over the top of themselves; you set up a plan and then you wait while it runs... Not even a hint as to if you make money fast enough.
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It would be more engaging to have the produce from one factory be the raw materials for another. Maybe all these different productions can result in a specific end result that is required. Like a populated and stocked and built spaceship. Tracks are fine. Movable drop-off\collection points would be nice. A bulldozer that can actually clear the rubble, maybe dynamite everyone loves blowing things up.
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I think it'd be great to be able to upgrade factories. Would make the game more engaging since you'd have to constantly be paying attention to upgrade and manage your tracks due to the factories creating more and more supplies vs simply having one cart on a 2 way track.
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Being able to improve the factories would be nice. For all of the levels I have done so far, one fully upgraded cart per factory set is more than enough because my cart will always return before the next load is ready. Having a second cart would be useless and tie up the tracks.
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it would be awesome if a new worse score wouldn't override the old better one. but hey, now it has a weight to play :) so i only play this game if i feel really top.
and one more button for very slow speed would be great.
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NO WAY should the fast forward button be faster!
if it would be, you wouldn't EVER get a total score above 2800000.
the top score is almost 3150000! from a japanese guy.
if u wanna score real high, there is a lot to do in each turn, until the last day.
the 4th speed is clicking the pause button. it goes frame by frame.
i use all 4 speeds in every turn (day). otherwise i wouldn't be in the top 40 scores of all time.
NO SPEED BUTTON CHANGE! :D