Under rating threshold (hideshow)
another type of track(two-way) maybe, need to be able to add loading/unloading squares, and the fast forward button arent fast enough and also needs maybe another day or two to be able to finish the lvl's goal
Under rating threshold (hideshow)
The game is good but it can improved. At the last level i had 350000 Funds at Day 18 and i woned at the the day 31. What i miss is a extrapolate button: If you press at it it makes a calculate:
((Average income of a day) - Upkeep) * (remaining days) + (actual Funds)
If the number greater than the goal you win otherwise you lose. You didn´t have to wait a long time.
Under rating threshold (hideshow)
Best strategy so far: build a 2-way track with only one fully upgraded cart going back and forth between the factory and its unloading point.
Under rating threshold (hideshow)
A sandbox mode would be nice. But it would need a few more things to do. Maybe you have another factory that needs recourses to upgrade certain things. (ie: "x" loads of Food allows to to research faster production, "x" iron ores allows to to research cheaper tracks, or "x" of one of the alloys allows to you research cheaper maintanence). Have it so doing this would take away from being able to sell the produce meaning the player has to weigh up setting up a "science" run over selling to get profit.
I thinkt that this could mean there is more involvement at later stages in the game.
Still quite good so far. I hope you develope it further.
Under rating threshold (hideshow)
nice, but so far way too simple, and fast forward isn't fast enough (just waiting around once having set up your tracks etc is boring)
Under rating threshold (hideshow)
I think that the game should have a faster fast-forward button. It's mildly annoying to spend so long waiting for the days to tick by.
Under rating threshold (hideshow)
Needs more content. Great concept. Problem is that top level bots deliver all content for a single factory. Most efficient path is thusly a single two way path. Minor exceptions exist where you could build a round about, but I'll see if that's the case soon.
Under rating threshold (hideshow)
Another upgrade that could be implemented could be letting us build factories, but only 1 of each type and with a given minimal distance between cargo factory and "receiver" factory, but with this option, you would need a larger map IMO :P
Under rating threshold (hideshow)
lol, now I found an usage for waypoints in the very last level, since I made a "round" track around the center and all factories are attached to that track, sometimes the carts get the wrong way and use 0,1 more seconds to get to destination, so just put up some waypoints there and you have a use for them :D
Under rating threshold (hideshow)
boring... you setup in 1-2 minutes and just gotta wait the rest of the 10 to 20 minutes for the game to run the course.
Under rating threshold (hideshow)
nice little game but like others have said it's missing something to make it really good. The speed of production seems to go up with more carts. Maybe fix the production rate but allow upgraded carts to carry more than one type of resource, would give it a bit more stratergy.
Under rating threshold (hideshow)
higher lvls are boring i have everything setup in 1 minute then wait watching the game play iddle for 20 minutes WTF !! nothing 2 do
Under rating threshold (hideshow)
Like everyone else says, if you make enough per day to hit the goal you should not have to wait. My suggestions are to show the profit per day, show the amount each factory makes even when closed and make an easier way to see what squares can have track in them.
Under rating threshold (hideshow)
Sometimes the factory produces stuff so slowly, and the carts travel so quickly, that the 2 other loading platforms aren't needed. It only uses one.
Under rating threshold (hideshow)
if you find yourself at the last second of the round with a huge track, and you haven't made enough money, just demolish the track. You get money for it. I use it as a last resort :p
Under rating threshold (hideshow)
@keith075
Later on in the game, factories begin building at different speeds and opening on different days. That being said, I agree with your points in general.
I like the game a lot, it has that addicting quality you see in good games despite its flaws. Polish it up, add in a few more features and complications, and reduce the waiting near the end of each level, and you've got a hit.
Under rating threshold (hideshow)
It starts with some frantic building and then turns in to a waiting game. keith075 has some good ideas. If you manage to get more involvement from day 2 onwards it's a given "5"!
Under rating threshold (hideshow)
finally, a good, detailed tutorial.
though the waiting is a bit much, should have a "skip" button if you've fully upgraded everything, and had enough.
Under rating threshold (hideshow)
I like the game, and I like the concept...but I quickly became bored and did not see the point in playing after a few levels. Factories should produce at different speeds to create a little strategy, and we should be able to upgrade factories and docking stations for even more planning. As is is now, 2 carts at each factory with a few speed upgrades is a guaranteed win if you built good tracks....and you know if you built em well after the 1st minute. There's no reason to play for 20-30 days...or you could make 1 factory open each day and make the goal 5 days total. Some combo of those to speed it up a lil.