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I'm disappointed. what could have been an entertaining game is marred by balance issues and glitches. Enemies died and promptly undied at least five times, adrenaline never seemed to do anything (since you couldn't use it while drowsy) and the melee weapons were flat-out better than the ranged weapons for the first four-fifths of the game. It's a fun concept, but this version feels like a beta more than a full-fledged game, so 2/5
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"riot shield"
"extra effect : immune to stun"
yeah right... and wtf with missing 3 times in a row with 95% hitting chance?
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The only way to beat bugzilla seems to be, Euipment is the best weapon + best defence, 3 stun grenades, 2 health packs. Roster is the veteren and the scientist. Method is 3x stun grenade then use KAPOW! until you need to use health pack, you'll get lucky within 2/3 fights and win.
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I found a bug. No, seriously. I unlocked Time Traveller, then died. Now I've got the medal, but not the Time Traveller. Refreshing does nothing, nor does returning to the car park to unlock him again. I doubt the Time Traveller is even useful, but the completionist in me can't bear that one silhouette in my roster.
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Great game RobotJam!, Cool "amiga" style retro graphics and I can`t remember the last time I wanted to explore every corner of a flash game.
Like many others I found the last Bugzilla battle a little random but I like a challenge! eventually got there adding the Scientist and the Fireman to the roster. Then at the start of the battle using the gas grenade, then using the Kapow! setting on the Alien gun, remember to boost your health if it drops below 60%. If you keep getting Bugzilla to around 150 hp and dying, try using three stun grenades in a row then a Kapow blast. Hope this helps.
note: after playing the final battle again the claw attack damage has been reduced from around 60 to 20 hp making the last battle easier, thankyou RobotJam!
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Really great Game.
I really enjoyed playing this, except fighting those bees. They kept freaking me out!
The "miss" rate is sometimes very very high, this is frstrating sometimes but hey... this is percentual math ;)
A little bit more defensive Items next time please, the damage taken at later fights is still to high, so that I have to keep buying medipacs or Bug Repellant.
Kepp going on this work, I am awaiting a sequel =]
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Agreeing with zaliphone. Demos are not appreciated. Haven't played yet but if it is as good as some comments indicate it oculd be one of the best games on Kongregrate _had_it_been_on_Kongrate_in_full. Demos do not deserve high ratings and shares of the advertisement profits as they are advertisements to draw players from Kongregate.
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Potential? Yes but failes to execute. It has its highs and lows, however, the lows overpower the highs. Played it through and found out too many bugs; most annoying has to be the riot shield which should be immune to stun but isn't. For the effort I'd give you 3/5 but because of the bugs I am forced to remove at least 1 point, therefore the final score is 2/5.
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i can not play this game, everyone i start a battle against monsters and hit it once, tha game does not keep continue. I can't do anything anymore........
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This is so ridiculous.
Rage Level 1: When the strange whirling background bug occured. Switched to Safari. Worked then.
Rage Level 2: When I realized that DAYS don't affect your gameplay at all. And I literally wasted my time to scan-shout through the levels. Instead I could have taken only the bonus damage roster.
Rage Level 3: When I took a look at the medals and realized that the clues are worth shit.
Rage Level 4: After half the map uncovered I've seen that Theme Park is locked. C'mon tell us earlier.
Rage Level 5: True randomness cannot be achieved with computers. In fact classes like math.random are based on a seed (like your system clock). They are poor. And your implementation proofs that. (At least it seems like you are using a poor implementation)
Rage level 6: "You will need a combination of good equipment, good tactics, and a bit of luck" is a complete lie. You need a bit equipment and a lot of luck. Tactics doesn't go well with luck.
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dunno why, but the fighting doesn't work well for me. First time nothing happened at all and second time I could only attack once, then no more response... also I guess the background isn't supposed to switch around like one has an epilepsy... dunno why that happens here
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Fun game, but it lies.
95% chance to hit and I miss three times in a roW?
Make 95% be 95% , not 40% and we'll talk >.>
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Is anybody else finding the the secondary attack for melee weapons is hitting ALOT less than the given persentage ? The secondary attack for bothe the baseball bat and wooden plank say 70% i'm lucky if it's hitting 40% of the time (deff less than half)
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BEATING THE FINAL BOSS: I managed to kill him on my second attempt using this combo. Equip Alien gun with about 60 ammo, the Mochi hat, Fireman and the Riot Police. Buy Medikits and heal yourself. DON'T buy an Ankh. When you're all set, go to any area and end the day immediately - This is because if you die, when you press "keep playing" youll have the same configurations. Now when you are fighting him, use kapow! over and over again. Whenever your life is below 50%, use a medikit. if he has like 150 hp and youre not sure if youre going to kill him in the next attack or not, use all the stun grenades on him and then attack. I hope this helps people.
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fastest way to kill Bugzilla is to refresh the page after you die its faster then restocking in shop etc 1/5 until killing Bugzilla wont be luck based
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I've got the same problem as Sabrekun and Sortus when using firefox. After I've installed the IE Tab 2 for firefox and click it into IE, it works. Please rectify :)
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No problems at all. Great premise, good execution and 4/5 game overall (the shop could be more versatile, and a skill tree would be great for customization of the character).
And add badges!!!
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Alroun fine game. I have a few suggestions about hte weapons though. The different modes of attack is a great idea, but the low hit % on an attack that will only double the damage is pointless, as the damage done over time is better with the standard attack.
The attack modes work great on the weapons, that'll hit more bugs, but for the other weapons it's just unnecessary. Another nice perk would be the ability to bring 2 firearms instead of the current 1 firearm + 1 melee weapon.