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@leonardlchurch You must hold "Z" or left mouse button and release when the black square gets on the desired trajectory.
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Level 30 was enough for me to quit. I hate "games" like this. Not being able to select your magnetic points is arbitrary difficulty.
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Interesting concept.
You know how some games are inhibited by poor controls? This game is ENTIRELY about controls. The means perfect consistent reflexes, a reliable internet speed that stays at a constant speed, and the game and background programs running at a consistent speed - other comments say this does not happen. I think the theory of the game is fun, but the reality was not that enjoyable for me. It's still a neat concept.
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Fun little game, I liked how the game mechanics were taught through gameplay rather than explanation. The simple retro graphics and music pair nicely with the difficult gameplay, which was always more fun than annoying! If you have some time to spare I'd recommend giving this a go :)
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It took me almost 2.5 hours and 579 deaths to beat the game. Mainly because of level 57 being insanely hard and level 58 being very difficult to beat with the random input lag I'm getting for some reason. Sometimes not recognizing a click or not recognizing me letting go of my mouse button. So I either crashed into the wall ahead of me or got pulled into the wall behind me. Otherwise it'd be super easy, barely an inconvenience.
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3 stars for not placing a checkpoint after the part after the checkpoint in level 58. I really need a checkpoint there because random insane 200-300 ms input lag causes me to die almost every time even though it's supposed to be an easy part. And then I have to try the part after that and every time I fail, I have to do the laggy part again.
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Laggy garbage. In level 57 I have to merely click in a constant pattern. Super easy, barely an inconvenience... if the game didn't decide to randomly pull my against the wall for a quarter of a second because it doesn't recognize me releasing my left mouse button sometimes. I disabled everything else on my PC and every tab and it still happens and obviously it can handle a pixel art game.
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For some reason I get a lagspike every 5-10 seconds, so level 58 is almost impossible to beat. I don't know if it's the game or some random app on my PC that's doing that.
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Did anyone else have significant difficulty with level 13? Should I just quit since it's probably absolutely nothing compared to level 60?
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The BOTD took me 3.5 minutes, but I'm guessing the hard badge will take over an hour since the levels get so much harder.
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You understand the dev is a sadist when you realize the only information it gave you was the number of your deaths and he decide to put it in the most evident place
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@MagnusN53: There is a VERY DARK yellow block on the bottom-right of the screen that does count as a safe area, and that is how I exited. Also, you can use the gear icon in the top-right to pause the game so you can plan ahead. Here are the steps I used: Step 0: You start off going up. Step 1: Use cyan pixel to go up-right. Step 2: Use the yellow pixel to jump up-right near a cyan pixel. Do NOT interact with it. Step 3: At the 2nd cyan pixel after using the yellow, use THAT cyan pixel to head straight down toward a black zone with a yellow pixel. Step 4: Use the yellow pixel to warp over the black zone. Step 5: There will be a magenta and yellow pixel that you can interact with. Ignore the magenta pixel and use the yellow pixel to jump into the dark yellow block in the on the bottom-right to exit the stage.
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For 56 I'm thinking you need to tilt the square towards the upper right at the beginning, use the yellow to get closer to the two blues, then use those to manoeuvre yourself to the magenta segment atop the enclosed yellow while moving downwards. Teleport, don't trigger the magenta node to your right, and hopefully you can activate the third yellow node before you hit the wall. The exit is just beneath. Mind you I say all of this having yet to finish it myself, so take it with a grain of salt. :p
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@MagnusN53: I was stuck on 56 for a while too, trying various edges that turned out to be walls. You can actually escape real quick if you can use that first blue magnet to turn around and go out through the square just to the right of where you came in. Simple answer to a complex-looking board.
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Decent game, finished at 191 deaths, but probably 90% of those were on just a handful of levels because of the poor physics of the blue curves, and level 56 which is so dark you can't tell AT ALL where the game wants you to go.
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For the level 59, try to put yourself bit above or below the spinner and just slowly click when you have bit of distance. I failed 100 times, but the with this I did it in only few attempts
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I hated the quilt patchwork level 56, so dark. Took so long to figure out where the actual exit was. Level 59 was so tedious - that the tiny text in the middle of the level could kill you as well pissed me off. It was a good game anyways despite those flaws. Han fun enough.
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So I started playing this game in 2016. I cursed so much at this game. I rage quit so so many times. Today I finished it with 681 deaths. I guess my patience has improved with having two kids.
Still I have to say; Dear blue magnets, I hate you.
Although since I came back and finished it, it is a great game.
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Game was GREAT till level 59...No way to tell what you need to do until you get there and DIE DIE DIE!!! sorry but that gets a 1/5
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I wasn't sure until level 10, the magnet pulls the block toward you. That I don't appreciate. Otherwise, fine game. Too much repetition when you fail. 2/5
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When I saw there was a deaths counter I was terrified one of the acheivements was going to be a certain limit to deaths :o