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Comments for Magnetized

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The0Red0Baron

Apr. 26, 2013

Under rating threshold (show) This game requires a finesse and elegance that is almost beyond me. I am decent at the game, but i've dumped more time into the last 5 levels than I did on the previous 55. Frustratingly awesome :/

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(0)

Killer7151

Apr. 26, 2013

Under rating threshold (show) Amazing game. Definitely give it 5/5. Level 57, 58, and 59 were surprisingly easy. A hint for level 57 is to teleport 3 times instantly at the start, then the rest should be a breeze. A hint for level 56 is that you can win by just using the blue magnet at the start of the level. And for 55, use the yellow magnet to get to the middle of the maze, then use the blue magnets and possibly the centre yellow magnet to move towards the exit.

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(-1)

AntawnMary

Apr. 26, 2013

Under rating threshold (show) I don't like games which don't save our progression :)

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(0)

Developer response from rocky10529

it suppose to save the progression! let me fix it in 24 hours!

crocodileman94

Apr. 26, 2013

Under rating threshold (show) This game's so attractive.

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(0)

famillyparka

Apr. 26, 2013

Under rating threshold (show)

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(-5)

keijinbr

Apr. 26, 2013

Under rating threshold (show) I had 200- deaths before level 57... now I'm trying to beat level 59, and have more than 500 deaths :P

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(2)

Tewgon

Apr. 26, 2013

Under rating threshold (show) I must demand that the starting hallway in level 59 (cyan) should not take 5 seconds after every single death.

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(10)

Developer response from rocky10529

fixed

Gremlion

Apr. 26, 2013

Under rating threshold (show) Suggestion for 59th level - add minimal radius of spin (like 3-5 pixels) around blue square near big black grinning colossus so we would be able to choose direction of launch.

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(0)

trashantboy

Apr. 26, 2013

Under rating threshold (show) Two comments: First, my pandora brought up a song so that the lyrics "dance until the world ends" synced up perfectly with the broken world part of level 60. It was awesome. Thanks for including a breather level :D Second: 483 deaths. More than 1/3 of those were on level 59. That level is devilishly difficult. And now I have to beat it again because I was not connected to the kong API and didn't get my badge :/

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(0)

Developer response from rocky10529

try click level 60 again, badge is triggered by level 60. if you still don't get badge. level progression is storage in the computer,and badge is storage in kongregate!

SimpleHarmonic

Apr. 25, 2013

Under rating threshold (show) I suffered through hell itself for that badge, but it is stuck at saying I'm still on level 12. All in all, it was quite the fun game.

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(0)

tibiaowns

Apr. 25, 2013

Under rating threshold (show) 59 is the very last level, so don't give up there! (I so badly wanted to too).

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(0)

marshel87

Apr. 25, 2013

Under rating threshold (show) for me level 11-20 was easier than 1-10 :-|

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(0)

makuz

Apr. 25, 2013

Under rating threshold (show) 59 i give up -.-;

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(0)

panther101

Apr. 25, 2013

Under rating threshold (show) At level 57, I want to buy you a beer, and smash it over your head.

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(4)

Thigor

Apr. 25, 2013

Under rating threshold (show) Lvl 59 was hell, took for ages to finally get it after smashing into the wall right at the end. Advice for anyone stuck there: go around the starting corners quite tight and use the momentum to just pass the corners quickly, wait for the next light to go up then just lightly tap z or click to cruise through all of them. On the final point that leads to the open area, aim the cube to shoot slightly above the next point then do a full circle orbit around it to avoid the passing black square, aim upwards and then angle yourself into the narrow passage, don't be trigger happy as you pass through here or you'll end up smashing into the wall like me, just tap it til you are in a relatively straight line and adjust yourself with any of the points. Great game, worth the effort, good luck!

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(1)

famillyparka

Apr. 25, 2013

Under rating threshold (show) Badge is wrong rated, every single impossible badge I've done is easier than this Hard badge.

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(-1)

ElectronicPigeon

Apr. 25, 2013

Under rating threshold (show) Hate level 59. Figured out the "trick" and STILL hate it so very much.

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(0)

awein999

Apr. 25, 2013

Under rating threshold (show) You should put a "delete save" option in the menu or something.

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(-2)

Onefoe

Apr. 25, 2013

Under rating threshold (show) A 3..2..1...go counter for each level defeat the purpose? I could decide when to take a break easier. Great concept and lots of replay value!

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(0)

plodder

Apr. 25, 2013

Under rating threshold (show) My God! One of the most frustrating games ever. Kept on playing though.

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(2)

Tewgon

Apr. 25, 2013

Under rating threshold (show) Great level design. Some solutions were difficult to execute but not one puzzle felt as if it were made backwards, as in many other games.

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(1)

moshimoshi

Apr. 25, 2013

Under rating threshold (show) hard and boring

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(0)

jsimone

Apr. 25, 2013

Under rating threshold (show) Kinda sucks that you play a great game, only to be able to beat lvl 59 if you get lucky. If they fix that last problem it will 5/5 for me.

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(0)

Developer response from rocky10529

there is a way that can we get through it without lucky:)

Esdras

Apr. 25, 2013

Under rating threshold (show) level 59 can die in a fire

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(3)

newkie

Apr. 25, 2013

Under rating threshold (show) 59. I give up. It's so hard to control blue magnetic.

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(1)

newkie

Apr. 25, 2013

Under rating threshold (show) No. It's 59

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(-2)

newkie

Apr. 25, 2013

Under rating threshold (show) 58. I give up.

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(-2)

ryguypiee

Apr. 25, 2013

Under rating threshold (show) Wow, amazing game, and really hard too! 5/5

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(0)

Abjuron

Apr. 25, 2013

Under rating threshold (show) I don't always spend two hours earning a hard badge, but when I do, it's because the game is freaking amazing. Awesome job, developer. Level 59 was JUST hard enough so that I kept wanting to try again and again because I thought "THIS time will be the one!". Finally on death 676 it WAS the one. The awesome music helped it not get tiresome as well.

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(0)

Greynn

Apr. 25, 2013

Under rating threshold (show) Level 58. Stopped after 606 deaths. Reason for quitting: Required sleep. I want that medal...! That hard medal is one of THE definitions of hard. Fun game, I love this way of teaching the game. Though it wasn't really clear that it depended where you were (not the mouse) that activated the nearby magnets. Also during my struggle in 57 I tried to be really fast (on the frame, THAT VERY FRAME!) and I ended up targeting a magnet that wasn't the one lit. "I WANTED THAT ONE!!!" If your an action or fighting gamer, your experience just might help (and I mean hard core experience, it's really pixel tight).

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(0)

Thorock

Apr. 25, 2013

Under rating threshold (show) whoa, this puzzle surprised me, go ahead and quit anytime but very innovative hehe.

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(-1)

Thorock

Apr. 25, 2013

Under rating threshold (show) sweet mo badges today.

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(0)

AsadKamal

Apr. 25, 2013

Under rating threshold (show) i love this game.it s awsem!!!!!!!!!!!!!!!!!!!!

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(-1)

whitetiger0990

Apr. 25, 2013

Under rating threshold (show) Oh thank goodness I don't have to do that all again to get the badges. Just had to watch the last level again. :)

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(2)

Developer response from rocky10529

:)

Abdolos

Apr. 25, 2013

Under rating threshold (show) Rage quit number two. The worst thing has to be when you find a path that could conceivably work if you could voluntarily advance through the active magnets, but instead you just watch helplessly as a magnet you've passed remains active and drags you off course.

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(2)

Tumalu

Apr. 25, 2013

Under rating threshold (show) I liked how every level was short and straightforward, and you could easily figure out what it is you were supposed to do to finish the level. That being said, level 55-57 really ruined the game for me. While 55 could have been finished quickly, the time it took to figure it out changed the pace of the game dramatically in a very bad way. 56 was especially annoying because it wasn't clear to me where the exit even was. Also, I really liked how the entire level fit on the same screen - which is why level 57 was the game-breaker for me. I wasn't expecting the game to become a side-scroller, which I found to be extremely frustrating.

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(18)

gabriellk

Apr. 25, 2013

Under rating threshold (show) Nevermind that, found a way to do it reliably.

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(2)

Developer response from rocky10529

:')

SweetMisono

Apr. 25, 2013

Under rating threshold (show) That moment when my heart sank the moment I finished the boss levels. I somehow felt that after Level 58, the next 2 levels would be soooo easy! My reaction: "Yeah, Level 58. I beat you fair and square! Eat it! Eat it!" (Cake to be had. :P)

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(1)

Games4Lyf

Apr. 25, 2013

Under rating threshold (show) Lvl 55 in Magnetized is the most frustrating level in the whole game. It truly annoyed me to no end. The game should be given an impossible badge solely for 55.

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(1)

FeralDog12

Apr. 25, 2013

Under rating threshold (show) The point of simple flash games is supposed to be easy to learn but difficult to master, and while this game has the easy to learn part down it has the difficult to master ramped up to almost impossible, lever 57 had me dying over 200 times before it became to infuriating to continue playing. If you goal for this game is fun you accomplished that in part, but part of the fun of a flash game is getting a rewarding feeling for finishing it, but that only goes so far. When you do finally finish a difficult section in a game, the feeling is vastly diminished if you had absolutely no fun with the experience, and that's what this game leaves me with, an experience that could have made me feel accomplished but instead, when I did finish it, made me feel like I had seriously wasted my time.

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(-1)

gabriellk

Apr. 25, 2013

Under rating threshold (show) Genuinely hard and challenging game. I think it deserves an impossible, since I found it harder than some weak impossibles like Streamline and Meat Boy. The luck based part on level 59 is just bad design, though. Not fun at all. 3/5 because of that. ;]

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(1)

ddsw1b

Apr. 25, 2013

Under rating threshold (show) This game is insane

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(1)

troglodytic

Apr. 25, 2013

Under rating threshold (show) This music reminds me of the old days, especially the purple stages :) End sequence is a blast!

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(0)

Kewlkarl

Apr. 25, 2013

Under rating threshold (show) You can beat level 55 in 7 clicks, fyi.

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(-1)

dropb38

Apr. 25, 2013

Under rating threshold (show) For some reason, I find this game to be extremely difficult

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(0)

Kewlkarl

Apr. 25, 2013

Under rating threshold (show) The last 3 levels are toughest (57, 58, 59). But you can actually beat level 57 really quickly if you know how. I'd say difficulty-wise, it goes ("easiest") 58, 57, 59 (hardest) And its trial-and-error if you don't realize what's going on. Sure, you could solve a 500 piece puzzle by taking one piece, trying all 499 others ones until you get a match, and repeating. Not exactly the best way to do it, but you can't really complain "It takes so long to do this puzzle by trial and error..." when it isn't really supposed to be done that way. Trial-and-error to discover what exactly the blue, purple, and yellow "magnets" do. Once you know what they do, you need to figure out how to use them to beat the level. Or you could just try to memorize the right sequence of clicks.

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(0)

volcan185

Apr. 25, 2013

Under rating threshold (show) og god the level 57,58 and 59 just killed me but i finnaly made it!

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(0)

ladridi

Apr. 25, 2013

Under rating threshold (show) Apparently if you don't let them store stuff on your computer, all you get is a white screen. Okay, a white screen and massive lag. Nice.

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(-1)

zemaniac

Apr. 25, 2013

Under rating threshold (show) @Kgummy yeah, I thought the same thing at first. It means the nearest to the moving square, not nearest to the mouse.

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(0)

eclispe

Apr. 25, 2013

Under rating threshold (show) give up at 59, 330 deaths like 150 at 58 and 59 -.-

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(0)

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