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This game requires a finesse and elegance that is almost beyond me. I am decent at the game, but i've dumped more time into the last 5 levels than I did on the previous 55. Frustratingly awesome :/
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Amazing game. Definitely give it 5/5. Level 57, 58, and 59 were surprisingly easy. A hint for level 57 is to teleport 3 times instantly at the start, then the rest should be a breeze. A hint for level 56 is that you can win by just using the blue magnet at the start of the level. And for 55, use the yellow magnet to get to the middle of the maze, then use the blue magnets and possibly the centre yellow magnet to move towards the exit.
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Whoever did this game has no sense of difficulty scaling. A game isn´t supposed to go from retardedly easy to impossible. Play some real games before making one.
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Suggestion for 59th level - add minimal radius of spin (like 3-5 pixels) around blue square near big black grinning colossus so we would be able to choose direction of launch.
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Two comments: First, my pandora brought up a song so that the lyrics "dance until the world ends" synced up perfectly with the broken world part of level 60. It was awesome. Thanks for including a breather level :D
Second: 483 deaths. More than 1/3 of those were on level 59. That level is devilishly difficult. And now I have to beat it again because I was not connected to the kong API and didn't get my badge :/
try click level 60 again,
badge is triggered by level 60.
if you still don't get badge.
level progression is storage in the computer,and badge is storage in kongregate!
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I suffered through hell itself for that badge, but it is stuck at saying I'm still on level 12. All in all, it was quite the fun game.
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Lvl 59 was hell, took for ages to finally get it after smashing into the wall right at the end.
Advice for anyone stuck there: go around the starting corners quite tight and use the momentum to just pass the corners quickly, wait for the next light to go up then just lightly tap z or click to cruise through all of them.
On the final point that leads to the open area, aim the cube to shoot slightly above the next point then do a full circle orbit around it to avoid the passing black square, aim upwards and then angle yourself into the narrow passage, don't be trigger happy as you pass through here or you'll end up smashing into the wall like me, just tap it til you are in a relatively straight line and adjust yourself with any of the points.
Great game, worth the effort, good luck!
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A 3..2..1...go counter for each level defeat the purpose? I could decide when to take a break easier. Great concept and lots of replay value!
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Great level design. Some solutions were difficult to execute but not one puzzle felt as if it were made backwards, as in many other games.
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Kinda sucks that you play a great game, only to be able to beat lvl 59 if you get lucky. If they fix that last problem it will 5/5 for me.
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I don't always spend two hours earning a hard badge, but when I do, it's because the game is freaking amazing. Awesome job, developer. Level 59 was JUST hard enough so that I kept wanting to try again and again because I thought "THIS time will be the one!". Finally on death 676 it WAS the one. The awesome music helped it not get tiresome as well.
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Level 58.
Stopped after 606 deaths.
Reason for quitting: Required sleep. I want that medal...!
That hard medal is one of THE definitions of hard. Fun game, I love this way of teaching the game. Though it wasn't really clear that it depended where you were (not the mouse) that activated the nearby magnets.
Also during my struggle in 57 I tried to be really fast (on the frame, THAT VERY FRAME!) and I ended up targeting a magnet that wasn't the one lit. "I WANTED THAT ONE!!!"
If your an action or fighting gamer, your experience just might help (and I mean hard core experience, it's really pixel tight).
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Rage quit number two. The worst thing has to be when you find a path that could conceivably work if you could voluntarily advance through the active magnets, but instead you just watch helplessly as a magnet you've passed remains active and drags you off course.
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I liked how every level was short and straightforward, and you could easily figure out what it is you were supposed to do to finish the level. That being said, level 55-57 really ruined the game for me. While 55 could have been finished quickly, the time it took to figure it out changed the pace of the game dramatically in a very bad way. 56 was especially annoying because it wasn't clear to me where the exit even was. Also, I really liked how the entire level fit on the same screen - which is why level 57 was the game-breaker for me. I wasn't expecting the game to become a side-scroller, which I found to be extremely frustrating.
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That moment when my heart sank the moment I finished the boss levels. I somehow felt that after Level 58, the next 2 levels would be soooo easy! My reaction: "Yeah, Level 58. I beat you fair and square! Eat it! Eat it!" (Cake to be had. :P)
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Lvl 55 in Magnetized is the most frustrating level in the whole game. It truly annoyed me to no end. The game should be given an impossible badge solely for 55.
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The point of simple flash games is supposed to be easy to learn but difficult to master, and while this game has the easy to learn part down it has the difficult to master ramped up to almost impossible, lever 57 had me dying over 200 times before it became to infuriating to continue playing. If you goal for this game is fun you accomplished that in part, but part of the fun of a flash game is getting a rewarding feeling for finishing it, but that only goes so far. When you do finally finish a difficult section in a game, the feeling is vastly diminished if you had absolutely no fun with the experience, and that's what this game leaves me with, an experience that could have made me feel accomplished but instead, when I did finish it, made me feel like I had seriously wasted my time.
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Genuinely hard and challenging game. I think it deserves an impossible, since I found it harder than some weak impossibles like Streamline and Meat Boy. The luck based part on level 59 is just bad design, though. Not fun at all. 3/5 because of that. ;]
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The last 3 levels are toughest (57, 58, 59). But you can actually beat level 57 really quickly if you know how. I'd say difficulty-wise, it goes ("easiest") 58, 57, 59 (hardest)
And its trial-and-error if you don't realize what's going on. Sure, you could solve a 500 piece puzzle by taking one piece, trying all 499 others ones until you get a match, and repeating. Not exactly the best way to do it, but you can't really complain "It takes so long to do this puzzle by trial and error..." when it isn't really supposed to be done that way.
Trial-and-error to discover what exactly the blue, purple, and yellow "magnets" do. Once you know what they do, you need to figure out how to use them to beat the level.
Or you could just try to memorize the right sequence of clicks.
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Apparently if you don't let them store stuff on your computer, all you get is a white screen. Okay, a white screen and massive lag. Nice.
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@Kgummy yeah, I thought the same thing at first. It means the nearest to the moving square, not nearest to the mouse.