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I rarely say this, but this is a perfect game. The look is simple but engaging. It reminded me a bit of VVVVVV. The chiptune tracks are really great and set the mood quite nicely. Plus, a brilliant ending that expands the world and makes you want to go back and replay to appreciate the levels with your new understanding. Gameplay is solid and challenging but most of all rewarding. What more can you ask for? An obvious 5/5 for me. Loved it.
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The long hallway at the beginning of 59 is killing me. I can't take waiting longer doing nothing than actually playing the level, which given the initial twisty bit is happening just about every time. So I'll probably never finish playing this. Sorry.
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The First Mechanic is the worst... the other two have some kind of redo, but the "sling shot" thing, is a hit or miss. The actual learning curve is all wrong, first levels are easy, then suddenly you have imposible levels. Last level show the problem of the blue mechanic, if you are to close to a node, the speed at which it changes direction is so fast, that it becomes random
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This is a fascinating idea in theory, but in practice, it's hardly even a game. No brains required, just pixel perfect button pressing, dull repetition and endless frustration without reward. Even the graphics are all arty yet excruciatingly boring.
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For those who hate level 55, I feel your pain. There's a short-cut, however. Use the first yellow magnet that activates to jump to the center. Now you're going the wrong way, so do a U-turn, then use the center yellow magnet to jump across. Now you have a few blue-mediated turns before you're heading down the center purple stretch. MUCH faster.
Now if only I could manage level 59... :-(
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I love this game. Giving you 5/5 even though I have a couple gripes. 1) a lot of the time it graphically switches to the next magnet, but if you click it'll still use the previous one. It's just a tiny window where this happens, but I keep ending up in it. 2) Those last levels kind of took me from a "THIS IS THE BEST GAME I'VE EVER PLAYED" down to a "Ugh..." 3) Noticed that you could use "z" way too late... why not space too?
1) I know...old bug...we fighting against it for a long time...just can't fix it ...don't know why..
2) sorry about it :(
3) sorry again... space is not available for html5 game ((it will scroll down your web page
I'm so sorry :(
this is html5 game and not stable for every browser...
you can try other brower or refresh again.
(update browser or graphic card driver wold help)
or wait for the mobile version:(
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Very unique concept, very basic and clean graphics (no need for big effects or something), perfect difficulty. The only thing I didn't like was the music for some part. Becomes too repetitive and some "songs" are a little too "stressful" and "edgy". Oh... and there should be a possibility to cancel the warp-feature (yellow). You can "fine-tune" everything else (*klickklickklick*), but the warp is like *klick-boom*. Anyway: 5/5. Thx.
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This game is the good kind of frustrating. You can see what you need to do, usually from the very start. It's all a matter of if you can actually do it or not. ProTip: you usually can't, not without some practice first. A+++, would die again.
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I wonder if painting the road to different colors according to the nearest magnet would give a better experience. Did you consider this?
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I personally found the game frustrating as I'm very bad at games that require precise timing. However, I give it good marks for being a different kind of game. It's nice to see some variety and not just more of the same old thing.
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My primary issue is ok, so we stick to the closest magnet...except just kinda guessing which magnet will be close enough at a given point in the level doesn't work, and all it takes is a single unexpected switch to mar an attempt. We're often working pretty quickly, we don't have time to sit there carefully examining magnet layout in relation to us, and being forced to guess where a magnet's influence starts/ends works directly against the forethought many levels require . What should really have been is that the entire thing was mouse controlled, with the magnet closest to THE MOUSE being the active one. There are other smaller issues, but imo that's the real game-breaking one.
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The atmosphere and everything are great. This just isn't my type of game. I always think they will be, but half an hour later I've shattered my keyboard and taught my youngest a brand new curse word. I absolutely understand how and why some people love them, but allow me to dramatize the relationship one must have to win:
"Welcome, gamer! Would you categorize your timing as amazing, flawless, impeccable, or godlike?"
"..."
"That is correct! The proper answer WAS to wait for the second syllable of impeccable, steal my socks, and make love to my wife, before syllable three."
"And she's pregnant."
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4/5. Made it to level 40 before finally having enough. Neat game, well done, but honestly, if I wanted to be punished repeatedly for the smallest mistakes I'd spend more time with my ex-wife :P
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Great little game but the tittle should change, after level 55, to "Not even one mistake ! ". Took me 331 death to reach level 58 and 453 to reach level 60..... it needs an "hard badge" XD
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4/5 Don't get me wrong, the game is awesome, but after going from ~250 deaths on all the prior levels to >1000 on level 57, I feel the game is even harder than the notorious The Impossible Game. Specifically, this level requires split second timing and decisions, making it all about committing actions to muscle memory and endless repetition. And it's too long, you should have split it into 2 or 3 levels (it has 3 distinct parts with different pace, and the last one is really friggin hard. The magnets in the last part are too many and too close together, I think that makes it so hard).
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I love this game. It reminds me a lot of racing games, where timing, position and precision are all important in doing well, and where mistakes in one corner can carry on to the next. Great fun and good arcade feel. 5/5
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after the cloudmacaca logo, the entire flash player is a black blank rectangle, with some pleasant music. The mouse cursor vanishes. I'm not sure what I'm supposed to do here. (Flash 11.5)
I'm sorry:(
This game is not based on flash.
try different browser like chrome or firefox or IE10 to play.
this bug has haunted me for a while...
might cause by server and browser((or both...
sorry:(. still working on it!
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The game is very unforgiving. Having very few chances to correct mistakes, one has to be extremely careful with each click. The fun is lost on me kind of quickly when the carefulness exceeds the rewards. And the death counter doesn't help either, as a constant reminder of its unforgiving nature.
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There is a flaw in the yellow teleports. I discovered it on the level with lots of yellows. Clicking and holding the mouse during death allows for connections to be made with teleports far away from the start point. I was able to beat the level in one port.
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I love how this game got easier at level 21 but got cheaper deaths, instead.
Still, the magnetize idea is grand in this banal puzzel era of just sticking a pixel somewhere and call it an day.
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A message, that is required to be understood, makes the message lose its purpose, to resonate it with our hearts.
People - fighting decay -, are always on the search, for a message lost, for a new language.
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the game froze the first time i tried it so i was confused about what to do, but after refreshing it was clear, amazing game and music! great work!
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I'm not sure how I got past the first level (no instructions), but once I did, I got it. Good game. :) Some slower paced music might be nicer. It makes me panic and be less accurate clicking on the little squares. I'm giving a 4/5. Thanks!
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This game is great, just a little irritating when taking many tries on one level. 5/5! Keep it up, this game got potential.
that is exactly what i expected!
no text, no tutorial,
one player, simple graphic.
easily exploring this world.
enjoy every moment when they figuring something out!
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another game variation would be having it magnetize automatically - but depending on the distance of object (the closer the mouse is to the square the more magnetism) and maybe having multiple squares at once / more complex maps
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I could easily rate this 4/5, but it needs some improvement on the instruction side. And the Pause feature doesn't work. It is good, but needs some fixing. Good job, but don't stop here.