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ah never mind i went to do the very southest of them i completly did every single one BUT that one all the way (including graves)
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I believe everything works now...I think you're trying to load an old save file before my last update was installed and that probably screwed up your save file...sorry about that! There are less bugs now! You can start a new game, sorry!
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fun little game. Seems hard to stay alive at first, but once you fill up your party with 6 PCs it gets much easier. Great music too.
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Feature Request: Armor
There are 10 diff. types of armor (Or however many you choose) that are ranked 1-10. Heres an example:
Rank1: Cost: 100g armor:1
Rank2: Cost:300g Armor: 2
Rank3: cost: 900 g armor: 4
Rank4: cost: 1000g Armor: 5
And so on and so forth, where The armor ratings = how much damaged is reduced.
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Discovered New Glitch:
i really shouldent tell you, but...
If you have any potions in your current game, make a new charecter. After you make the char, the potions from your old file will be in the new one. (This is how i get so far)
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Yes Capture needs to change somewhat, maybe something like you're thinking. Right now there is random encounters out in the forest area...the higher your Dex skill, the lower the chance of a random encounter though. KevinL, yes I see the bug you're talking about, I'll get that fixed soon I hope.
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Bug: i tried to hire a wizard and the game instead had me start a new game. as a wizard. tried again, same thing happened. help?
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Another idea: Random encounters. Not the ones setup by the game, but after X many moves, you get in a random encounter. The level of the monster will depend on the area.
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ruddellc:
I dont see much of a point of a capture spell if all the monsters worth the mana are non-catchable. I see how your trying to limit the capture abillity, but its a waste of mana. Heres an idea. Give the monsters capture levels. Give a capture skill level to the players' charecters. this skill level goes up as they level.
EXAMPLE:
Level 1: Automatically there
Level 2: Get to level 3
Level 3: get to level 6
level 4: get to level 10
Level 5: get to level 15
Please tell me what you think of the idea A.S.A.P.
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ok, fixed the so-called death glitch (now you see all the hits that killed your character) and hopefully fixed the flee problem also, even though I never did see it happen. Keep posting any bugs that you may run across and I'll try to address them. Thanks. Enjoy the game.
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Part of the problem is that the guards and other strong creatures get multiple hits. But if you're killed in battle, it only shows the last hit you took, even though you were hit say 3 times by a guard. So it appears as if you were hit for 8 points of damage, when really the guard hit you twice before that hit and the total damage was enough to kill you. I'll see what I can do so you can see each hit when you're killed. Then that way you see the total damage taken before death, and not just the hit that killed you. So the game is doing what's it's suppose to do, you're just not seeing all the information you should when you're character gets killed...sorry. I'm not sure about the flee bug though, I haven't seen that one..I'll look into that.
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The death glitch. Fight a town guard / dino / vampire/ knight or some other strong creature and flee. it says your dead. To get alive without losing progress, save your game and then load it. you will be alive. NOTE: THIS DOES NOT WORK ON LEGITIMATE DEATHS.
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DeathD - I almost never play as a fighter and I think playing as a fighter is hardest. Funny how two people can play the same game and have such different experiences.
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Your forced to play as a fighter in this game... clerics and wizards get obliterated in one fight... but its a so-so game. It has great potential. (Death/chaos knight class pl0x? =))
~Deathdoom89
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One more thing. In almost every D&D style game in existance, Wizards primary attribute is Intelligence and Clerics mainstat is Wisdom. It's reversed here.
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I like it. I'm a big fan of dungeon crawl type games and I see potential in this one. Keep expanding the scope of it with more monsters, classes, magic and options (eg: nethack type wand of polymorph, curses, special abilities, etc...).
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When you drink giant strength potions, that character gets a bonus to his attack for the rest of the battle. His strength does not change. Healing potions take affect right away and your hit points should update.
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Tip: in character creation, let the player choose the stats, random is just frustrating. Also, enemies are too hard for the cleric...
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I can't train my clerics anywhere, and my wizard's int only goes up to 8... Makes me sad when I discard all the Heal Party and Shield Party scrolls :( Also, I found it easier to lvl up with a fighter leader (nice to know the enemy is waay to big before you fight them ;) ) although now that I'm like level 8, the wizards do a lot more damage, and can have a lot more hit points (since they're the only ones who can cast the +5 hp scrolls).
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i had 4 fighters, 2 of them could level up in the hut till strength 20, 1 of them they said they didnt trained that type of monster (or something like that) and at the other one, with strength 15, they said he couldnt be trained anyfurther, i dont know if that are bugs but i post them anyway
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The knight cannot level up in the hut, sorry. Weapons are automatically equiped at all times. No that actually isn't a bug with the walls around the castle in the NE. Hopefully people are running into few if any bugs now. Yes, this is 2.0
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was working ok but went to get pots and wont let me buy any says i cant carry anymore equipment screen shows i have 4294967295 pots but i have none in pot screen
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Madgod, you're still playing under the original version I posted. You just need to refresh the screen load the new version with all the fixes. I believe I found the problem with creatures getting too many attacks. Of course those of you playing now, will have to refresh to the new version I just posted...still listed as 2.0 though, but with all the previous mentioned bugs removed. Keep posting any found bugs, as I want a bug free game as much as you guys do.
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party died and i reloaded, looks like i get to keep some of the bounty i found after i last saved, and my party is full of hirelings i bought after the last save ... but they're dead!
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Yes CluelessWonder, that's definately a bug, shoudln't do that...I'm trying to track that one down...it's being difficult. Btw, I know how to get into the castle in the NE :)