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observation: titans = worthless, with the acception of a few levels here and there, but so far, titans havnt helped me at all on the epic version of any level
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There's some serious balance issues here, IMO. I have one unit that can kill a swarm of goblins in a single swing (hero)...yet they have six...plus six to eight units that can hit every hero I have every attack. I even drop 200 mana worth of spells on top of these apes and they still live.
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Almost any map in the game can be beaten by Stop Time and/or Shield. Maxing mana pool seems to improve mana regen slightly as well.
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to beat the golden angel hav maxed invincibility
and just rush to their castle keeping the spell on since angel is 2 hard to kill
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For the last battle, the easiest way of winning is to have your angel to tackle his. With some luck, you can place it in such a way your angel hits his, while enemy angel will not hit yours. Then, just get other units past him ( and destroy the castle (of course, you first need enemy angel to move in front of his castle).
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darkstars, another way to do it is unlock the archer tower and use it against the last boss, but u can also mix the two tactix together
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the reason they dont lower the hp of the beggining castles 1 take time and they are to lazy 2 so enemies can kill your troops
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Free 12 500 gold - select XV level on normal and surrender
Free 30 000 gold - select XV level on hard and surrender
And on epic ???
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to all ppl out there with problems with the level ''goblin madness'' THE BLACK GOBLIN GETS DAMAGED BY MAGIC so i recomend the spell comet :P
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Just finished everything in the game including all unlocks, achievements, and every level on epic... y dont i feel fulfilled
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This game needs some fixes. I'm on the XI battle and its impossible to win and impossibel to loose, my units can't kill the dragon and the dragon remains in a defensive stance and the minor enemy units simply die with 1 hit from my heroes. A forfeit button inside the battle would be nice.
Also, its horrible to see units with long attack animations hitting the air because the enemy died before their attack.