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frogfrogfrogfrog

Jul. 24, 2012

Under rating threshold (show) The graphics are really pretty, well done, I'd be happier if more games looked this good. But the gameplay is mind numbing. Placing blocks as fast as possible is the only way to have enough power to win, so there's no time to even click on a unit and read the info panel, let alone use any critical thinking. The game boils down to deciding placement and then dropping like blocks on top of each other for several minutes. It doesn't even pass for a match three game since those involve organizing through limited movement rules, in this you just look what you got and drop it. I finished level 4, got another new unit type that doesn't seem to be worthwhile, I'm seeing the problem that other people are describing with more unit types weakening the army, so I'm done playing. 2/5, at least it's good looking.

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(1)

matthijsownt

Jul. 24, 2012

Under rating threshold (show) in levels where the enemy are only coming from one side, you should have some room behind the mine, so you can build blocks there and place them with the rest later.

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(0)

cvanroekel

Jul. 24, 2012

Under rating threshold (show) There's one pretty big bug: at some point after either a cerain upgrade or if it is the level "Swamps", the mines block stops working. Before then it would be throwing mines out everywhere. For the past three levels it just sits there, even after leveling it up.

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(2)

silaaron

Jul. 24, 2012

Under rating threshold (show) good game, gets a bit confusing sometimes, especially on the split levels.3/5 could be better. 4/5 is my best rating, cus everything could be better.

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(1)

mludwig

Jul. 24, 2012

Under rating threshold (show) mines dont work after maxed up

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(1)

aronzei

Jul. 24, 2012

Under rating threshold (show) Suggestion: The shield should carry over when modules combine. This way you can keep stacking while being defensive and under fire. Great game. 5/5

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(0)

hismagestys

Jul. 24, 2012

Under rating threshold (show)

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(-6)

9taildrone

Jul. 24, 2012

Under rating threshold (show) Fantastically creative concept but it needs some polish to fix balance issues and make a little more strategic possibility for the player -- seems too tight and too punishing right now, with too much determined by random chance and not really giving us a chance to be clever. 3/5 but I look forward to a more developed sequel -- the match-3/TD hybrid is a really clever idea and you seem to be most of the way there.

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(3)

Axmacool

Jul. 24, 2012

Under rating threshold (show) too many blocks. nearly impossible to start the level. ur lucky to have 2 blocks at ll 1 by the time the enemies start showing up

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(-1)

dragclan

Jul. 24, 2012

Under rating threshold (show) Very fun and interesting game, But you should be allowed to choose the kind of block you want to put down. But other than that it is a very good game :D

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(5)

TR2N

Jul. 24, 2012

Under rating threshold (show) Level 6 ... i got all stars from the levels before and many towers on level 3. No problem, i play 12 minutes very easy, but the 8/8 wave crushes me like I got nothing... wtf ?

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(0)

Neodonus

Jul. 24, 2012

Under rating threshold (show) Based on what I've been seeing in the comments, and from what I've experienced, in-game, perhaps many, if not all, of the problems being brought up would be taken care of if there were some kind of line-up of modules that you could pick, yourself. Say, for instance, you can only choose 5 modules to take with you into each level. You could even mix it up a bit with the difficulty by adding a "challenge mode", a version of the game in which there are a pre-set variation of modules that a player must use to complete each level. it seems, to me, that this would take care of A LOT of the micromanaging needed in the game, and would prevent us being left with a ton of low-level modules scattered across the map.

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(4)

Chrissie15

Jul. 24, 2012

Under rating threshold (show) The flying things sucks! they always destroy my base

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(0)

Droanx

Jul. 24, 2012

Under rating threshold (show) could be better annoying blocks dont attack till lvl 1 also flying enemies are hard to hit when all blocks are out of range add platforms

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(0)

McCoyEVP

Jul. 24, 2012

Under rating threshold (show) Rather nice improvement of your typical Match-3 game; solid graphics (love the topological look of the map) and game-play, but could definitely be improved. As Mistermind said, the upgrading in being allowed different modules can sometimes work against you; perhaps an upgrade or selection to allow only certain blocks (with a minimum to prevent being too easy) might be a good idea. But more so, I would like the viewable area to be greater (even if you can not place bricks to the end of the screen) so that you may see incoming enemies and utilize your additional powers against them. Overall though, nice work, keep it up.

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(3)

partty1

Jul. 24, 2012

Under rating threshold (show) ehh, they tell you how to build at the beginning, but you get so little matching blocks you really cant upgrade much and everything is taken out in 2 shots and you just get dominated

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(2)

Very_Unoriginal

Jul. 24, 2012

Under rating threshold (show) OK, some sort of balance on starting blocks. Just got run over as I was given lots of heals and anti-missles but could not get even a single offensive weapon enabled before the ground attack. Game needs a lot of balancing.

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(1)

Very_Unoriginal

Jul. 24, 2012

Under rating threshold (show) a real anti-aircraft block that actually could stop the flyers would be a great addition.

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(2)

PatKDay

Jul. 24, 2012

Under rating threshold (show) Ok, I thought of something that would really make the game a lot more fun - auto-placement. If you shift+click to drop a block, all further further blocks of that type will automatically drop at the same location until you shift+click a new location or alt+click to cancel it. I think that option allow would make this a 5/5 game for me.

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(1)

zenithf

Jul. 24, 2012

Under rating threshold (show) good concept but bad game, 2/5 till it get better

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(1)

kebablover

Jul. 24, 2012

Under rating threshold (show) If i pile the same blocks onto thier own towers I must have the maximum possible fire power. If I make a mistake I can just move the wrong block to the correct pile. Its like Tetris with no skill.

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(4)

Kalrakh

Jul. 24, 2012

Under rating threshold (show) Hardly managed level 4 and now stuck at 5, the difficulty is crazy. The screen is much to small to make full use of the range of blocks o.o

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(0)

PatKDay

Jul. 24, 2012

Under rating threshold (show) Like other people have commented I think this game has potential but misses the mark. It's not very fun due to the fact that micromanaging the blocks is frustrating and tedious. Additionally, I think it's too difficult. I'm not sure what strategy I can use that will help me defeat the large swarms of flying explosive drones. My weapon range isn't very good and I get overrun pretty easily.

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(59)

snwbrdr01460

Jul. 24, 2012

Under rating threshold (show) Needs a back to menu button if you fail a wave, also really difficult to rebuild your defenses in 3 seconds when the giant ape creatures smashed the last ones to pieces 3/5

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(2)

Faeyline

Jul. 24, 2012

Under rating threshold (show) Just too much ennemie on screen, the flying one are the worst. The weapons are just too slow and don't deal enough damage against this kind of swarm o_O

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(4)

Caldinda

Jul. 24, 2012

Under rating threshold (show) good game, needs polish. for starters, you should be able to choose which blocks you use, so since there is 10 total blocks, maybe make the player choose 6 of them to take to the next stage. allow upgrades to go higher then 3, this allows for more customization for a player and allows him to try different strats. when you highlight a tower, should show a highlight circle around it showing its effective range. cant count the number of times i placed a fully upgraded block set, to only find out its out of range. also it seems the fully upgraded minelayer doesnt seem to want to work.

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(162)

CanT2

Jul. 24, 2012

Under rating threshold (show) Allow me to cancel some blocks for levels, and we got a deal.

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(4)

lianne36

Jul. 24, 2012

Under rating threshold (show) O.O this game is awsome ^_^

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(0)

WalrusBites

Jul. 24, 2012

Under rating threshold (show) I second Mistermind's comment. The sheer number of blocks I have to deal with after unlocking a few of them hurts me more than it helps. Adding a "loadout" screen that allows us to select which blocks we want to appear would be a simple fix and earn a 5/5 from me.

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(3)

asd123

Jul. 24, 2012

Under rating threshold (show) is it just me or are those little flying things really overpowered.

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(218)

tabcaps54

Jul. 24, 2012

Under rating threshold (show) I can't get past level 5!!! :(

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(1)

Zygrograxgra

Jul. 24, 2012

Under rating threshold (show) Nicely built game, but I find it just doesn't work. I'm fine with needing to place blocks next to each other to upgrade, but the fact that they can't do anything until then is kinda crazy to me, since enemies come in these huge swarms. Sometimes it feels like a downgrade. Also, a huge swarm of baddies at the end of each level? Fine, just don't have them be guys that do insane damage to your towers, stop you from making them actually work, and also come in insane numbers and immune to mines.

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(4)

Calidron

Jul. 24, 2012

Under rating threshold (show) Not my kind of game, but well made! 4/5

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(2)

Ramon90

Jul. 24, 2012

Under rating threshold (show) too much blocks for that little space.

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(24)

Winterblade4

Jul. 24, 2012

Under rating threshold (show) A rather interesting game, a kinda of cross between a normal "defend the tower" type, and as I pleasantly found out, Bejewelled, which I enjoyed alot when I was younger. Very much an interesting Match.

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(0)

SYLAR94

Jul. 24, 2012

Under rating threshold (show) MrMeanV3 big mistake both words are the same 1 is on british and 2nd on american.

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(1)

dpunch444

Jul. 24, 2012

Under rating threshold (show) The best strat I have at least for now is to make sure I constantly build. don't let the line get full and you should have no trouble. move things around as needed and don't panic.

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(1)

Devin82m

Jul. 24, 2012

Under rating threshold (show) Beautiful, I love the gameplay and artwork!

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(1)

wmokash

Jul. 24, 2012

Under rating threshold (show) @MrMean; there are many words spelled differently in British and American English.

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(3)

Mistermind

Jul. 24, 2012

Under rating threshold (show) The concept of the game is great, but what really kills it is the complete inverted feeling of progress in the game. Basically the more you evolve, the more modules you unlock, thus making it harder to concentrate upgrades in only a group of them since you are constantly being fed with more and more unit types. What should be a feeling of "upgrade" ends up being a downgrade downgrade to the gameplay as you progress, which also makes nearly impossible to complete early levels since you end up with a huge line of low level modules. If I had any chance of seeing a high level module chances are I missed it on early levels.

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(202)

dpunch444

Jul. 24, 2012

Under rating threshold (show) Interesting game, feels quite unique. I seem to be terrible at it though :/

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(1)

sapphygamer

Jul. 24, 2012

Under rating threshold (show) This game is awsome!

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(-1)

Joked

Jul. 24, 2012

Under rating threshold (show) This game completes me.

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(1)

hexo67

Jul. 24, 2012

Under rating threshold (show) I clicked on this game without reading the description, why? Because it looks friggin epic

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(1)

MrMeanV3

Jul. 24, 2012

Under rating threshold (show)

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(-3)

HoldFast0

Jul. 24, 2012

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(-6)

Enxoeuler

Jul. 24, 2012

Under rating threshold (show) nice game

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(0)

MrMeanV3

Jul. 24, 2012

Under rating threshold (show)

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(-7)

LegioMortis

Jul. 24, 2012

Under rating threshold (show) Nice concept, but explosive units are overpowered.

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(1)

kizen

Jul. 24, 2012

Under rating threshold (show) Even if it sucks to get hit by a comet, at least it was kind enough to be razor sharp and take a nice clean piece of the ship with surgical precision. Its always less fun when they just blow you to pieces and scatter you across the cosmos.

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(18)

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