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un sure why, but the moment i get a single researcher i unlock massive amount of technology in just a few minutes and have access to way more content than i should
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The most interesting part about this game is that having so much experience invested into one piece... might be too much. And the game doesn't give warning or hardcap your investments in the case they may be excessive, such as research into levels of items.
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Not 100% sure, the ship design updater seems cannot work properly after each prestige. I have to do something to trigger the update, such as switch between tabs (e.g. click design tab, then click another in-game tab, then click design tab again).
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Well.. I loved the first IdleSpace, have not played it for a while so I thought that IdleSpace 2 will be better, but after purchasing first Scientist i was bombarded with completed research, new unlocks and every other possibility that I got completely lost, I dont know what is worth of investing, nothing is explained so i got lots in progression.
Good luck tho, maybe i'm just plain stupid.
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Pretty good game! Much more content and optimization, although I can see why the new players would be overwhelmed by everything, as soon as I bought scientists a lot of stuff showed up.
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"limit reached"? without saying, what limit is reached, makes a riddle out of a game. Does the author think that guessing riddles about rules of his game is very interesting? 1/5
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A medium ship module level 300 increase cost to e10.
A extra large ship module level 200 increase cost to e8 but give as much stats than the medium level 300.
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recycle appears to be broken it says that I should start with more than 1 drone when I change the mods but I always start with 1 drone if I change the mods despite recycling
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You can auto-search, but unless I'm blind you can't auto-fight, meaning your queue gets clogged with multiple factions. I'd like this to be a feature, my Corvette fleet is getting a bit restless...
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zhuyd the drone mods and building divisions now have there own tabs now look near the overview tab and you will find the mods and building divisions there
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While the other automation works fine, the design upgrade need you to click on the ratio and "enter" after each prestige to start it.
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Is there a way to add tooltips to show how each card will affect your run? Or a way to recommend a card? I feel like ive overlooked something obvious
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My fleet seems to ignore me attempting to add a second ship into the fleet, continuing to only reinforce it with Drones, even if I put all the priority into the second ship.
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How does one gain card slots? Is it every 12 max level after what you've achieved before, or is it every 12 max level period (12, 24, 36, etc). Does it matter if you hit confirm early or...?
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You need to stop the top row from overflowing. It's causing everything to hop up and down as things fill the width out beyond the max. Which is super annoying
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Not sure about anyone else, but since the update i don't get the Lab ship module anymore and my research cant progress on that tree... had to make alternates for Dread/Titan etc.
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Not sure what I'm doing wrong, Physics says that it will unlock Scientists origin, but while I'm already at Physics 4, Scientists origin path is still locked. Same with Builders origin. This pretty sure block me progressing further.
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The black screen appears due to the "stopped time" connected with the not working "Global Automation". If you press a time warp short cut like "m", you can see everything again, but then you realize that nothing happens as long as the "Global Automation" is active.
Please fix this because without the automater the game becomes unplayable :)