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*Puts headphones one at full blast and turns all the lights in the room off*
*First few clicks in the game*
*Very calmly takes headphones off, turns on every light in the house, and looks for a fresh pair of shorts, all while muttering 'nope' over and over again*
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Man I hate being a martyr...Amazing series, and an appropriately chilling end. I loved how the final scare is just like, "Well, let's keep moving, I guess"
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Another Masterpiece made by our so loved Scripwelder, i wonder if that guy in the end will make it, the loop is endless as it looks...
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Turned off lights, beats on, didn't piss myself more than twice. Success.
Amazing game series! Absolutely loved the story, and such an effective game with such a minimal look! Awesome job scriptwelder!
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A nice ending to the series. I just wish there were a bit more challenge as I solved this one MUCH quicker than the other two.
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I don't care if I can barely see and there's a monster waiting to eat me, I have to check if there's some item here I need!" - The point-and-click adventurer guidebook, rule 10.
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"For the best "explaining to your family why you woke them up screaming five times in one night" experience, play at night with the lights out and headphones.
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After playing the first game I thought up an ending to the series that would scare the s**t out of me, and I was psyched that Scriptwelder had the same ending in mind
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Wonderful atmosphere. I kept expecting something to jump at me form the shadows.
The Don't Escape reference was also nice :)
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this has a really good feel for a certain level of horror and the way its is set up is just fantastic i think it just needs to be longer otherwise 10/10
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Finally, the last part!
Through your trilogy and the "Last Door" series I really became a fan of pixelated and horror games. Please keep making such wonderful (and creepy) games! But seriously, that clown is still the creepiest...
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Wow, you keep getting nightmare-related stuff spot-on. The list continues... Sleep paralysis (complete with a Mora-like halucination)? Check. Walking back into a room you've been before only to realise the location has changed completely? Check. Inversion of a go-to reaction to take away any feeling of security (if you run, you DIE - you have to stay perfectly still while the monster's there)? Check. I have to say though I wasn't as scared as with the previous ones, and this one seemed easier and shorter. Still, 5 stars from me.
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WOW, what a ride! I love the atmosphere of your games. I was used to the more *hurry and get out of here* scares from your previous games.. so I accidentally killed myself twice by trying to escape as soon as I saw something. Those somethings were bottom feeders ._. Hope I tasted good.
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oh damn it, here it's 11 PM, I am alone, after the first two I really want to play this now and I know it's a bad idea...
.....I hate you
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Just wanted to say, thank you for this great series. I'm sad that it's over, but I'm also looking forward to any of your other projects.
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It truly was a wonderful end for this series! The story was good, and always managed to cause some fright when you least expect it! A favorite to me, can't wait to see other games like this from script welder soon!
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For those of you who don't know, in the beginning, our protagonist is experiencing W.I.L.D. (Wake Induced Lucid Dreaming) sleep. One of the most common occurrences follows. You're mind is awake, but the involuntary trigger which you brain puts on your body so it doesn't act out it's dreams, self induced fully-body paralysis is still active,for some reason, this induces an almost identical hallucination for EVERY person going through the phases of lucid dream training: You wake up, unable to move and notice an odd presence standing next to your bed, looking down at you. The following could range anywhere from said figure just looking at you, to......well that.
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Cool game, but I don't get the twist. Why then did they attack me in the first game? Why does the guy talk to me in the second game? Or did I not change until this one? Was the start real or still dreaming?