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I just realized that the crystals from the Deep Sleep series and Don't Escape 3 are the same things. They look the same, and with one ending of Don't escape 3 it says that the crystal went to a place called Sidereal Plexus. And that is the place it says you are in The Deepest Sleep.
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I AM SO SCARED OF THIS SERIES,I WAS ON THE FIRST PART AND I GOT THAT CREEPY GIRL/WOMAN THAT JUMPSCARED MEH PIXELS MAN,THEY GIVE YA HEART ATTTACKS!
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Wow, just wow. This series of games has really left me satisfied and emotionally drained and satisfied, they ended this series beautifully. I could not have asked for anything else. I love how they ended the series so it did not get repetitive. (Ahem, FNAF *Cough*) overall, this game is better than most Million dollar funded AAA "horror" games. Godspeed, scriptwelder.
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Scriptwelder, I have played most of your games. You are a genius.
But I have a little suggestion:
Regardless of "Don't escape"or"Deep Sleep"series,most of them ended up tragically(or sort of).So you can make a game that gamers may say:"Oh, it's finally over.I can finally have some alcohol and sleep soundly."
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36. Head back to the green room and go forward twice, then enter the kitchen to pick up the last stone tablet (4/4) on the shelf. 37. Go back to the green room and go left to pick the paper on the floor and memorize to pattern (this changes on different playthoughts). 38. Head to the red room and assemble the stone tablets into the empty square slots, according to the patterns you've memorized. A ladder should appear. 39. Turn the valve to lower the ladder. The Bottom Feeder should make a surprise entry after 3-4 turns. Quickly keep turning until it say "Go!". 40. Climb up the ladder and look urself in the mirror. Pick your choice to wake up or break the cycle. If u want to change something, click continue to do again.
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26. Fill the grease can with the oil and go back, then right. 27. Pour the grease on the handle, then open it and go down. 28. Slowly move and go right (The Bottom Feeder is blocking the stone tablet so careful). 29. Throw the hammer on the pile of plates, the monster should catch ur attention and appear here. Freely go left and pick up the stone tablet (2/4), then climb up the ladder immediately. 30. Go left and go the window to pick the wind up key and go and back. 31. Go back to the green room with the music box and use the wind up key on it. 32. Go left and draw the curtain back then enter. 33. Pick the stone tablet next to the skull and go right total if 6 times. 34. Enter the center door. 35. Open the some sort of lid, use screwdriver to jam the gears.
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16. Keep going right until u see Bert hung himself. 17. Pick the stool and go left twice. 18. Place the stool under the door and go back and go left. 19. Click the handle and go back to the sewer, go forward then right. 20. Theres a Bottom Feeder. Slowly move to the left and pull the lever, then go right. 21. Go right and enter the bathroom, pick the golden key on the sink. then go back. 22. Use the golden key on the door, go right 4 times. 23. In the blue room, enter the center door and take the grease can and go back. 24. Enter the upper left door. 25. Pick the stone tablet on the floor (1/4) and smash the fat, oily mushroom with the hammer.
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Need help? Theres my guidance.
1. Click the shadow guy on the left. 2. Turn on the lights and go forward. 3. Take the vase on the floor and go forward 3 times. 4. Go right. 5. Open the closet to pick the screwdriver at the top of the center shelf, and hammer at the right side. 6. Go back and go left. 7. Use the screwdriver on the statue and u gained a gem. 8. Smash to vase with the hammer and u gained 2 gems. 9. Go back to the hall and enter the middle one. 10. Place 2 gems on the skull's eyes. this unlocks the secret door on the left, go left. 11. Dismount the small gem on the gray hole and place it on the blue hole, then go left. 12. Repeat the previous room and go left. 13. Same thing as the previous room. After finishing 3 rooms, take the handle and head back to the hall. 14. Go left and place the handle on the reel. 15. Click the reel to pull and go back to the hall.
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Not a bad game, it just felt... shallow. It felt like it could have been so much more. At least from what I remember of the first two.
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Why do you keep making scary games!? Why do I keep playing your scary games!? *sobs* Can you just make a nice game about kittens? Please?
Regarding the Cinnamon Bun:
Is anyone else freaked out by the fact a pastry is more out of place than the skeleton 5 rooms away.
The Cinnamon Bun represents the sweetness that can be found in this insanity. It is how you can still be happy even though you are surrounded by insanity. Fidelity went to the attic, upwards. She could not accept the fact that she had to stay asleep. This is why she went insane. A similar thing happens to Them. Instead of constantly trying to go up, into their bodies, They search for new bodies. By descending (and getting the sacrifice ending) you embrace this new plane of existence and can enjoy it. You can eat the cinnamon bun.
This started of with me wanting to make a joke by over analyzing something trivial, but half way through I realized that my joke could be a legitimate interpretation of the game.
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The plot twist is a failure, as it doesn't make sense. If the shadowpeople or whatever they're called are created by shadow people taking over someone elses body, then were did they come from originally? And honestly, plot twists aren't very effective when it's so obvious that they were just thrown in there at the last minute, without any foreshadowing. All it serves is to make the game seem more thought out and planned than it truly was. 3/5 though, pretty decent
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Loved the "Don't Escape" reference in the kitchen. I loved this series! The story and the puzzles were both fantastic!
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ScriptWelder's Deep Sleep series is one of the few online horror games up to scratch; it's slow build, atmospheric, and has a new and unique premise.
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Very cool little adventure, great atmosphere with the flashlight. Made me jump a couple of times! Thanks, Scriptwelder.
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this game shows you that a game doesn't need great graphics or good voice acting in order to be good. These games are so good yet so simple. Game of the year every year amirite?
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when and how did you get possessed was it the moment you woke up in the first one? after the shadow person seemed to have vanished. but actually possessed you?
or is it the 2nd one were your body is possessed
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I have replayed this series a couple of times trying to uncover easter eggs and looking for deeper meaning. Does anyone have a clue what the significance of bert the clown is? What purpose is he serving?
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Fascinating, thank you for it. I've given rave reviews of the previous two in the trilogy, thus I won't dote on and on here as well. My only real disappointments were the vain expression about God early on, the fact that this entry seemed much shorter and much more linear than the other two, and nigh lack of alluding to and repurposing the previous installments' assets; nodding to what LeboLebo said, I thought the gray hall with doors and a window was going to throw me into disjointed segments of the previous dreams; I do understand this not happening for in-universe consistency, though. Btw, the link to the player's/character's name and red-rope effigy (with the previous game's poster) is absolutely *awful* -- in the best of ways! :D