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The wander AI seem to have some problems for when i have it activated i get a few quick deaths then i get one where its tune 16000 and i'm sill on the first floor.
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I'm disappointed, to be honest, and suggest that anyone interested in a better way to waste time on something similar play "Brogue" which this game appears to be based on.
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My character spent a very long time exploring the same room, killing any ants that entered. I killed almost 800 of them, and had many corpses. Why I would pick up the corpses of babies and ants, I still have no idea. Could be more... interactive. Idle is fine and all, but this amounts to 'start game, never return to it other than to look at the letters on DOS-esque background to see how they, and/or the numbers have changed.
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unless im missing something this is a true idle game right? I honestly have nothing to do except watch my guy die after 30 seconds and then do it again?
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I really want to like this game but the lack of tooltips on items, skills, races, and such makes it a little hard. Even a forum post or something with a little info would be useful.
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the inventory is kinda a pain,
the ai keeps picking up anything I try to drop and it's like battling with a poorly trained dog that just really wants to pick up the gross thing.
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tbh this game is pretty fun just has a slow start when you start buying classes it becomes a lot easier and your guys make it a lot longer which is cool having this run and achieve greatness in the background is kinda satisfying good game i can say
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The objective I have is "find the stone of Selyk".
I've been on dungeon level 10 for about 2 hours, my character killing everything over and over. Level 11, 250 items in my inventory.. is this the end of the game then?
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I love idle games. Played every single one on kong. But this game has so little to do. I want to be active when i'm around and idle when i want to idle. Having a pretty much 99% idle isnt any fun. 2 stars
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maybe being able to look at available upgrades depending on the category, like race, class, stat etc
also a tooltip to say what the difference in stats is as well for the race/class your picking
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I've spent 5000 SP in some constitution and i don't even know if the bonus if for my character who happened to die or if it's permanent or anything else. Too little information are available.
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Any sort of explaination would be nice. Wasn't really happy to find out I couldn't choose my classes after I had spent the 1ok to unlock them. So I guess.. what? Start stacking stats first?
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wow, i have a hard time to believe this game is 1 year old and still got a so bad AI. (Unless there is upgrade later to make it better, then i would be wrong) Very Interesting concept, but as other said, there is really little we can do. The random is really random and irrating a some point. Equipment are stats less and changing them doesnt seems to increase/decrease your heroes stats. Honestly, this need a way to keep the player like he feel he is doing something. We can't event choose our hero's name and so. I guess you have to unlock those, but for me, it tell me not to wait for that upgrade a just close the page. Good start but need tons of work to make it work "spinding" time "playing" it. 2/5
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I get more enjoyment out of losing (badly) at Stone Soup than this dull grind. Heck, part of me thinks that Stone Soup would make a good base for this game in a way, it already has what I would consider a superior auto-explore/pickup mode, just needs the rest automating.
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on the other hand "explore dungeon" ai rushing yolo through dungeon and dying like noob on 4th floor while he/she still has 1st level
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Apparently the Hero History page does not show the heroes who succeed in their quest. Other than that, this is spot on!
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No clue, how accurate it is, but the old source on GitHub can give some info on what the different races or classes do(did): https://github.com/seiyria/Roguathia/tree/master/src/js/rogue/content
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Just wondering: why my character would carry the corpses? After a few levels my level 10 Monk had more than 100 corpses in the backpack :) Like a sentimental walking cemetery.
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also seems like a better way to play is to just commit suicide ASAP to farm the currency in the beginning now that im looking at that
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let it run about an hour while watching a stream on twitch and nothing significant can be done to affect the outcome of what happens from what i can tell....just randomly have your person be a barbarian or some other class and assign a lesser trait. inventory seems meaningless and extraneous like most everything shown on the screen
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I'd like it if the log auto-scrolled to the bottom. Also, both the inventory and upgrades might benefit from having the 'useable' items at the top - rather than inventory and high-cost upgrades.
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not a good idea to start your game off with forcing the player to sit and watch for 5 minutes before being able to affect anything
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the creator doesn't want the game to be easy the first time you play it, the relic and jesseboy101. Its a nice change from the usual idle game, look forward to the updates
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I agree with ChaoticBrain - but maybe not having the abillity to change AI at any time, perhaps having an AI that is in between. It is ridiculous for a character set to Wander to stay on level 1 when it is up to level 9 or 10 or more.
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I've got some bracers, a key, a bunch of corpses, and food. None of this appears to do anything. A little more detail would be nice.
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Good start but needs some work on the AI. Took about 5mins of just watching till I had enough for a second class. Then after a few quick deaths my knight wandered the first level for 9 character levels, and still hadn't collected all the loot and gone to the next level. You need an option to destroy gear that isn't being used. And you probably should set a monster energy level to allow only a specific amount of respawns while exploring a level.
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And is hunger going to be implemented at some point? Because it definitely looks like the adventurer can wander around forever so long as they don't take too much battle damage. You can't have a roguelike without a system to force the player to keep moving forward, after all.
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Another thing: I think you should be able to change the adventurer's AI at any time. Wander causes the adventurer to stay too long on each level, and Explore causes them to descend too quickly. Switching between the two would allow us to strike a good balance.
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This is a great concept. I have some suggestions: Can you change the Game Log so that it's the first tab? (It's the most important for being able to intervene on your adventurer's behalf). Second, can you have the log sort by newest on top rather than oldest on top? Third, can you give us some controls over the game speed, and the ability to pause?