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You should add a feature that lets us customize weapon equips my monk with expert unarmed keeps picking up weapons and having to micromanage that in an idle game gets old pretty quick
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after 90k turns my lvl 10 wizard is wandering the 70th floor, ocassionally shooting at selyk. He's been doing this for at lest 50k turns. There should really be an improvement to the AI that makes him more capable of attacking and if necessary chasing selyk so that a succesful run doesn't take hours to finish.
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So my character will find a rectangular hallway and do more laps than a NASCAR race while enemies are literally dying of old age.
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Needs more explanation of what's going on. Didn't realise the lesser traits weren't automatically applied ('none' was selected), wasn't until I had a couple of buffs that clearly weren't doing anything that I realised. The AI needs improvement; I woke up to my knight having explored floor 1 (of 20) for 120,000 steps. I've seen them get stuck for a while, but that's ridiculous. Equipment either needs to be equipped automatically (maybe it is? if so, why can I unequip and equip?) or at least some feedback as to what's best. Does gold do anything? What makes a hero non-celibate (seems an odd stat for a dungeon crawler)? A bestiary would be nice, also. Love the idea, but the execution needs polish.
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It would be nice if the monsters would be tied to rooms instead of running around the floor. Stuck on floor 18 going around in a loop killing monsters for about 10 minutes now.
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This is actually really clever to wrap an idle game around a solved known quantity that is itself another game. Are you using Rog-o-matic for the AI?
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give us a pause option to check equipment, equip armor and weapons, go to a shop so we can buy stuff specific to our randomly generated character.
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Maybe instead of the first items on the kp list being tougher or more monsters you have them drop better or more loot?
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Maybe remove arrows as necessary for bows or have them regenerate? When I get a developer with his bow. Once he is out of arrows he is dead and start over. Yeah, I got to level 1 again.
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I would have liked this game, but I am just left with dozens of questions. What is the difference in classes/races? Why should I purchase Darker Monsters at all? What do the upgrades DO? What is a sink, what is a throne? Which characters can use magic, what type and when do they do? I've had this running for three hours, refreshed the page and now my progress is gone. I would have considered playing it again, but because nothing is explained I won't bother.
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I like the idea of this game, but I find some of the randomness just frustrating. I don't know what I am buying so I picked up Psionic. When I get an adventurer with that I know I am not getting anywhere. Please add more information to the choices.
Currently we have Wander and Explore. Maybe change it to Explore and a percentage? Thereby we can say explore the level to 50% before considering going down to the next level.
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The AI needs an intellect boost... just watched it wander around a 4 by 8 room for 500 turns.... And what does $ mean, and ) and > and all the other stuff? And what is wrong with the AI? Still running around on lvl 1 after 10k turn? 70 x 70 is 4900.... I'm over double, and the AI still haven't explored the entire floor :O
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Ok, a hint that Monster is the equivalent of Dark Souls' Deprived class and is the worst possible class would be nice.
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Apparently the bash skill serves no purpose? Weapons such as clubs use smash instead, making caveman and archaeologist quite useless with the weapon they start with. The more I play this game, the less I like it. I mean, the IDEA is definitely neat, but the execution is just...deeply flawed.
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Biggest problem for me is that when you go into move mode there's no instructions on what keyboard commands open doors, go up or down stairs, etc. Unless move mode is only for moving around not anything else but if so I think that should be clearer, I read it as "you do the moving not the AI" mode not "all you can do is move" mode
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So I can manually control my character, but how do I attack essential targets in that mode? Is that ever explained? What do corpses accomplish? What happens when I used food items? I would've thought they heal you on use, but that doesn't seem to be the case. Does gold factor into anything but score? I've yet to ever see a use for it. Why does my healing magic apparently not heal me? What do icon colors mean? Are they rarity tiers? It feels like a great deal of information, you have no logical means of acquiring, and items you believed would do one thing seemingly does nothing. At what point does my input ever benefit me at all?
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1 star.. but i'll tell you why, the interface sucks ass. Not the graphics, those are fie since it's what you were going for, but the items having a drop down box when this is such a fast paced game is bs. The upgrades, that you barely get to use fill from the top, which makes it bs and what's with all the complexity? Monster as a class? wtf. Well whatever. Most of this game is just staring at the monitor, no choices to make, no character progression, nothing. Idle games are about resource management, sadly usually only one resource being gold, but this game has very little resource management, i have nothing to keep me engaged i'm not doing anything, i'm just staring at my monitor and at old dos bs at that, no thanks, this is shit. The concept is good, and i tried to play it, but there's just no "game" here. Need more stuff to buy and upgrade more often. This is a yawn fest, fix it, i'll be back.
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"Drop" should really be replaced with "destroy". There isn't much point dropping anything when the adventurer will just pick it up again right away.
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Not a bad game, but the AI is garbage and wanders in circles a lot, and you can't force them to progress because you can literally only move your character, can't make them use stairs or anything. The dungeon is completely explored, stairway found, and my character has still been wandering around in it for 5-10 minutes. One guy spent so much time doing circles that he hit character level 8 before he left dungeon level 3.
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I agree with ChaoticBrain. Being able to switch between the two instead of using "Wander" and turning Manual mode on would be more realistic. I've played a little over 2 hours now and only once got a victory out of it. Manual mode for movement is nice for that reason HOWEVER turns stop counting and you can't open doors, pick up items OR go up or down levels and Inventory items glitch and count as bout being equipped and in inventory.
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Can you explain how the colors of the equipment rank? Also, is there a use for the non-equipable items later in the game?
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I really want to like this, but having 4 people start an adventure, and 3 dying from their first enemy makes me really question how much thought you've put into it.
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Plenty of resources available under GNU license, really no excuse for ASCII graphics on a modern version, makes sitting watching it slightly more pleasant, the screen saver version has been around for...years?
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Copy the *.bmp files into the lib/xtra/graf/ directory of your Angband installation. ftp://ftp.sunet.se/pub/games/Angband/Extra/angband-graf.zip
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@moingboy: More generally, it's based on NetHack, which Brogue is a variant of. Unfortunately, this game takes the meticulously crafted balance of NetHack and breaks it completely, with the grossly overpowered Monk class, infinitely respawning enemies, and the exclusion of hunger and carry limits.