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The pacing is just so weird at some times. Why have a Low quest thats basically "reach level 36"? Why have the 3rd boss challenge locked behind a level requirement that's so high you are at 20k in the survival challenge? Why does the survival feel so... boring and slow for the most part and insanely overwehling graphically?
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It's an awesome game, yet there are a couple of issues that need to be addressed. First: The third box challenge is nearly impossible due to the fact that too many barriers are blocking you from destroying them. Second: In the coin challenge, the same thing happens as per the box challenge. I just wanted to reach level 40.
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Good graphics. Not too easy, but not too grinding either. Lots of different upgrades. Not too complex. No P2W. Slight lag in survival mode with all the bosses otherwise this game is perfect. 98%
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OK, those power-ups in Survival are starting too close to me and sailing by WAY too fast if they're past me before I can even get aligned with them. It's already hard enough that too many power-ups just so happen to be within an obstacle or enemy when I'm in line with it, making it literally unobtainable.
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Needs an upgrade to decrease the number of crates. Crates bouncing me up right before a slide-under barrier account for about 50% of my damage.
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Those lights on the gem power-ups and on support items extremely slow down the game. Have options to turn off effects.
The "run 6000 meters in survival" quest is bugged, it won't update the number of meters left.
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Just wish there was a way to turn off coins/gems/fuel. I can't see me, and it lags almost as bad as Strikeforce Kitties.
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Yeah, it was okay, but I do have to echo everybody's complaints about the huge amount of stuff on screen making it hard to see and slowing everything down.
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This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.
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I just got the badge before the game loaded. Kong doesn't have a form to report a not-missing badge awarded in error...
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Terrible game, got the badges and left… Really needs a toggle button to turn off particles, explosions, coins and diamonds… And also work on the spawns… I spawned a lot of times (many times in a row in fact) in front of walls or in gaps, unable to avoid them
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so...the hard badge just means hiding above the screen for 20K meters while regenerating health because there's no way to see what is going on. Why is that a challenge?
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Wow, it's been years since I played this game. While having unplayed great games are still the best BotDs, it's sometimes fun seeing good games being brought back to mind with the BotDs.
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I have no idea why you felt like throttling progression in the endgame. The game is beaten, the achievements are unlocked and you allow me to do a single quest at once all of a sudden. I wanted to see the rest of the content, last weapon, last upgrades but I'm not willing to sink an hour just for that.
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great game! however, it does get cluttered and confusing in survival :) I myself would recommend not having a boss death animation (for just survival)
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i have serious issues of dying just as i respawn or when i'm just out from the jetpack... i't like if i just get one hit in most cases i take so much damage on the respawn that it just like sudden death
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music is pretty good. gameplay has been done before in games like "hippolyta" and "geometry dash", but this game feels like a grindy version of them. too many factors like coins to buy stuff and levels to get stuff make me not want to continue my progress in this. some of the enemies in the first level are ridiculously op. the flying dudes are insane to hit and you take forced damage from them. 1/5 this game is too grindy, repetitive, and not worth the effort.
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pfiou, when you only have a pixel of life remaining, missing 2 health kit because boss body block the health pack and see that you are at 19600 meter :o, don't know how i survive to 20000+ xd.
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I wish there was a way to disable certain weapons entirely. The laser is very useful in survival because it lets you SEE WHERE YOU ARE amid the just constant coin and gem drops. I wish I had never purchased the rocket launcher. Not only does it not show you where you are, it's completely useless when multiple bosses are on the screen and it decides aiming at doors is more important for some reason.
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haha tis guys so dum he dont even no he dont gota go on roof all te time he just gota go to stret and ten he gona run but he tink stret dont exist all te time so he just gona go to roof haha
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The hardest part of the "hard" achievement is figuring out where you are in the mess of stuff all over the screen. Fun game though.
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Finally, I was able to acquire the hunt 3 and crates 3 at lv.36 I needed the laser and full health regeneration. Not that I need gems nor coins at this point since I already ran over 20k on survival.
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Get the rocket launcher and the full regeneration. When starting survival mode, make sure you select the infinite jumps, double damage and the big magnet (if you want to collect whatever the enemies drop). Jump out of the screen and stay there until reaching 20K. Armor helps too.