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I had a hard time figuring out to drop sheep from a height to hatch the egg - I tried putting a sheep on the egg, which did nothing. Other than that, fairly obvious stuff. Fun game.
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Beautiful little gem. Engaging gameplay, incredible art on both the broader game and the princesses. Can't wait for the sequel the developer has planned, it's going to be spectacular!
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What's the point of wolves? Finished the game and still didn't get it. Sheeps give you power (and probably hp afterwards?), apples give you hp; wolves just... take sheeps away?
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Clicking and dragging is the worst gameplay control. Other than that, pretty alright. Wish the score was a bit more lengthy for depth's sake.
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Also, the map is where you can get gold if you can win the battles from them before getting a princess that allows you to gain them without having to win battles as one of her skills.
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@RedHavok you can drag the sheeps to the wolf's den when it appears to have them start taking the sheeps, i got confused with how to have the dragon come out of the egg until i drop a sheep on it
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Awwww it's over? I was just getting the hang of it. Took me a few minutes to figure out what to do to hatch the egg. It was really fun. 5/5
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Not sure how that was a medium badge and not easy, but I'll take the extra 10 pts. If you do a sequel, you should make attacks automatic and/or random because right now it's just way too easy. I didn't even know I was supposed to click "Map" to order attacks so by the time I figured it out, I was so OP.
I almost made this an easy badge -- it's kind of in between. I think the fact that you have to figure out what to do pushes it a little over the edge. It's also maybe a liiiiiittle bit longer than most easy badges, but yeah, I did do an internal survey to see if any coworkers thought it should be an easy badge, and I could have been easily convinced if anyone made this argument (the only response I got was from one other person voting for it being a medium, though).
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Graphically very nice, especially that dragon. Progression is a bit linear. The princess upgrades feel like something that could spread out more.
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started out at 5 points. bash egg open with sheep + 1 points, dragon eats grass +1 point, dragon gets perk of eats grass gains defense +1 point, possibility to afk and max level +1 point, and finally. Get to be a f**k1n9 dragon +2 points overall 11/10 looking forward to more.
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You cant rescue all princess except the last one and farm gold form the las boss (the wich who summon skeleton), with the second princess get xX multiplier and continue farming!
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Thank you so much for this game :) I really like the original concept and idea, I love to see my dragon and lair getting upgraded! More levels would be a big welcome, as well as the option to replay levels? And it probably wouldnt hurt to make it a bit more challenging! Keep up the good work!
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With the advent of the survival mode, it would be nice to have a way to get back to the main menu so you can switch between the main game and the survival mode. Especially for people playing it for the first time; give them the opportunity to play the survival mode afterwards without reloading.
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Love this concept. Would play the hell out of a more developed full game. Slightly less incremental (get stronger slower) more active and add a campaign. Let the dragon have minions to fight alongside him. We need to be invaded for a gradual source of gold. More upgrades. A temporary ally in the beginning to protect the newborn even? Limited health, dies to attackers / invaders eventually and we need to be prepared for it.
Man, love the concept, this has so much potential. Would even pay for it. Hope your studio considers it!
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i hate it when i finish the game when it is first published and then i have to finish again when it gets badges. the year is 2018!