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I am playing the windows alpha3 version, and the game lags severely when I have 1000 ups and the game autosaves. It even freezed once. So I turned off the autosave. I think it needs some optimization.
I mean I have done a lot of messing around, I have switched from Unity to Java to C#. The C# version is on Itch.io here
https://sw-creeperking.itch.io/incremental-unlimited-pc/devlog/170169/poc-6
I have gone from Unity to a custom engine in Java, and to C# with SFML.Net and now I am switching from SFML.Net to MonoGame so in the near future there will be a shift and a huge boost to performance due to me using different Engines and Libs.
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Found this glitch, if you tier and press the up button while it's loading, you get a ton of free ups sometimes surpassing 1000!
I forgot how hard i made it for people to get to Tier Stack 5 back in Alpha 2. I wish I could update the Kongregate version, but Unity has to stop hating me first.
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so far the only thing i could see being a suggestion is a tier thing aka being able to get multipule in one go as it will take legit hours on hours to get a teir stack at some point and by that i mean like maybe a hour for me XD
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Good idea. Giving more than it deserves now - for further potential. Suggestion: make a scientific notation option. QiSxgDct - who's about to understand it?
This version is outdated, I suggest going to the Game Jolt page, WebGL hates me. I've already got other notations and settings im spoiling on the discord.
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i think you should double the price or triple the price of the tick upgrades than just 20x more or maybe just 5x or 10x is enough =)
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Overall pretty good, i think you should add like how much you get per second or if you hover to the button or tab or something it will show you what it will do?
For how much you get per second is irrelevant in this type of incremental, I might if i think it fits. As for telling you what a button does when you hover over it, I was going to do that, but was too lazy to figure it out, so I'll figure it out soon.
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It kinda feels like the game loop itself is at least partially tied to the tick upgrade, seeing as it takes a moment for the interface to show that you've upgraded to a higher level if the tick upgrade is still at 1.
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its pretty bullshitty that the stack process consumes all previous stacks, not just what it required to create it, please make that more clear.. got myself up to 12 tiers before making my first stack anticipating having the remaining 8, and got screwed.
Isn't it under the assumption that it will take all the tiers since the tiers take all the ticks, and the ticks take all the ups? Also it should be nearly impossible to get to 12 tiers without a single tierstack.
I know, Unity makes it easier to save/load. Importing/Exporting isn't hard to do, just annoying because you have to make it so the user can't read it so they can't edit it correctly without something breaking.
I'm sorry you are having a bad experience. saying "It keeps crashing" doesn't help. If you are playing in incognito mode, or keep clearing browser data, then there is nothing I can do, make sure to click that save button! switching menus also save the game. Thanks for your feedback!
Sorry, if you are talking about the List View, then that is to reduce lag. Instead of updating every frame, it updates every increment. Other than that, please explain the bugs you are experiencing. Thank you for your feedback!
speed multiplier has been in there from the beginning, It's just now being represented. The List View was eating all the fps. Thank you for your feedback!
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The background is too light in color for the cursor to properly show, could you make it the color of the current unpurchasable upgrade buttons are?
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Keep on the good work! For the curious one, the android version will eventually have weekly challenges. So this one too someday!
Interesting.... I've changed how the button's function within the code for Alpha-2 to fix some of the weird issues, hopefully that was one of them. Thanks for the report!
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for people that can´t click in gmae to buy upgrade, click the menu button in the right corner (the red one) and then start game again, should fix it until the dev figuered out how to fix that
I need to figure out why, because it just seems like its a kongregate issue, I don't have a server to save the info with, so im using the browser. Thanks for the feedback!
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I would love an option to turn off the rave. It's killing my head, especially if I'm trying to read the numbers on the button that's currently neon pink.
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Monospaced font please. Also, don't format numbers under 1000, 1.2e1 looks dumb. An e that's smaller than the digits so it's easier to locate. That's all for now.
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I feel thel ater of this game is mostly about spamclicking the tier up button (since waiting to be able to afford several upgrades is kinda slow, and extremely unclear through current ui (how much I need for 2 or more upgrades at the same time)), hopefully you'll reconsider the spamclick gameplay.
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Interesting, but once it got to the point I after second tier stack I saw I had to continue only buying one tier at a time I lost interest.
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As someone who has played the game on android and eagerly awaits for an update i would say you are doing a good job. The initial game is pretty much right.But it still needs the achievements which unlocked autobuy multipliers and such. Also make the text a little more pleasant.
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I tried to develop a big floating point number class which combine a float and an integer. I pauzed because I dont need it very soon. yagaodirac on github. Dont have any plan to finish it. But if you really need some big float or int class to deal with some bug reported by folks other than me which I havent encontered yet. I could finish it in few days. ( and definitely open source and free for all to use)
It's not my number class because i had insane difficulty coding it and gave up. Its basically just more values storing the exponents. Thanks for the Feedback!
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It would be great if the game could save when I want and not whenever it feels like, I keep coming back and I've always lost loads of progress
There is a save button in the bottom right, it is a button, it might not seem like it, and i am planning on making it stick out more. Thanks for the Feedback!