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Using such a subjective term as "junk" for +300% and then not define it is pretty lame. At least the animal one is straightforward.
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important hint: when you're on medium difficult, finish Wake Up (page 1, puzzle 13), it will give you a badge that gives x2 gold on perfects.
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I love Oekaki/Picross, and give this 4/5 stars. I would prefer a "hold-c-to-make-Xs" rather than toggling between Xs and squares. Additionally, having to play through ALL the easy to get to normal was a pain. Many of the puzzles are symmetric, as well, which I am not enthusiastic about.
Otherwise, great to see more games like these being made.
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Marking a spot with an "X" should protect it from click-and-drag rows of either X or fill. Going from fill to X mode should be a hold-down key instead of a switching button. That way you'll ALWAYS know what mode you are in. The implemented way doesn't f*** you over too often but it still happens.
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I found really annoying the autocorrect feature, since sometimes I accidentally mark a square where I want a cross. Please fix this! And besides I'd like to go directly to the medium levels. I love these puzzles, but it is boring to do the first levels, which are pretty easy. Great job though, congratulations!
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5/5 game! I hope this game will be badged, so it will attract more players. Best game in a looong time (and I don't say that very often).
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Great game, but I'd appreciate not having to grind through all the easy levels to unlock harder ones- I've done many of this type of puzzle before, and the 5x5 and 10x10 grids are a bit simple for me. I'd rather skip to the trickier ones.
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I wish the puzzles wouldn't tell me what the picture was before I attempt them. That takes some of the fun out of picross.
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Oh my god, just turned my sound on and the *BLING!* noise that plays when you unlock something is exactly like one of the item use noises in Monster Hunter, awesome
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Found a typo in the game:
Normal levels, 2nd from left on first puzzle set, it should be "wool hat", not "wolly hat". Wooly and wolly aren't words, and there's no kind of material called "woll"
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A tip, for those who are struggling
When you've run out of possibilities to put a mark, place Xs in places you know there CAN'T be anything
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Wanted to bring up a bug I've been experiencing in that the puzzles in the first column, third row I cannot activate them by clicking the play button. I can only get to the stage by pressing the space bar. Otherwise, enjoying a beautiful (and I find HIGHLY addicting) game and only getting frustrated when I realize I've forgotten I've pressed the space bar.
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Would appreciate not having to spend 2 hours going through the easy levels to gain little challenge. Great game otherwise.
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Is it really possible to solve every puzzle on by logic? Im pretty sure a lot of them end up requiring some guessing.
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This is a good game if you want 5 minutes to unwind. If I could make a suggestion, which Athrul below has mentioned, is to not have the ability to fill in a square that is already an 'X'
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I think this should be more clear to players:
to reach higher difficulty quick, complete puzzles in a single column and go to next page. Do the same until you reach the last puzzle of that difficulty.
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Why can I deactivate the touch mode and not the keyboard mode? It is so annoying to accidentally hit X instead of C, hear the sound indicating the mode change and then get an error because the stupid keyboard mode made or deleted a mark instead of the touch mode changing modes. Also, when I have marked a field with an X and later drag a row of further xs across that mark, why is the original one deleted? I think the first mark you make should indicate if you want to put down xs with your stroke or remove them. And, of course, if a field is marked, you should not be able to attempt to draw into it.
This really is a great game, but the mouse controls are simply inconvenient. It's really obvious that they were not the intended mode of control here, even though they are obviously superior when you do use a mouse.
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Didn't care for the UI or for being forced to do a whole bunch of dinky 5x5's. Might have liked it better if this were the first time I'd done pixel puzzles, but that's not me.
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The game is pretty fun. I've always been a big fan of picross. However making usability options unlockable is a terrible idea. Don't punish your players for being different or having some sort of disability/limitation.
It is an option you need to unlock.
check out here
http://megusta.tistory.com/31
It will unlock while you play easy levels.
People are not comfortable with this so I'm considering earlier unlock timing.
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Great game, but I really wish there was no warning when you click a wrong square: sometimes I just slip and click just right next to the square I'm trying to reach. Or at least it should be impossible to fill crossed squares. Also, maybe autofilling completed lines would be a good idea ?
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RE: The 10x10 theatre puzzle, traditionally one of the faces is supposed to be sad. Together they represent tragedy and comedy.
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This game would great except I don't understand how I' getting to harder stages, they are locked for me. So how should they be opened for playing? These easy ones just irritate me for being too easy. I want some challenge! :)