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For those who don't yet: you can skip (most of the) levels by doing only 3 levels on right side on all pages. Hope that helps :)
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It would be great if C-button in mouse control would have hold-on switch mode, so I can place X while C pressed and then go back to squares by releasing C
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Super dumb. There are no instructions telling how to figure out which block to fill in or not. So failed on second level cause the so called "clues" are useless.
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Okay as far as I know the game doesn't explain what the hell the numbers on the side mean, it took me the first section of the easy levels to figure it out but maybe I'm just slow. The number is how many blocks is in the row that you need to highlight, if it is a 3 it means there are 3 blocks next to each other. If it is three 1's in a row that means there is still 3 you have to highlight but they are not next to each other. A 2 and a 2 for example means there are 4 blocks in the row you have to highlight but the 4 are split in half so that there are two sets of 2's touching each other. Sorry if that didn't make sense but if I can get it, you'll get it eventually.
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It's really annoying that the keys both add or subtract marks.
I'm trying to hold down a key to mark an area, but if I backtrack it undoas it and I have to go back.
You should have three keys for 'mark X' 'mark black' and 'unmark'.
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I've played a few of these and enjoy them more as a relaxing thought puzzle, which makes the time limit grating.
So far I'm still on easy, so nothing's taken more then 20s, but I think the time undermines the enjoyability of the genre.
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If I click-and-drag fast enough (happens all the time), some mid-way pixels are left unmarked. I believe the game should detect if the distance between two mouse-move events is larger than one tile, and paint the tiles in-between.
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Drag-and-drop should not toggle the tiles.
The expected behavior is: if when I start dragging it starts painting, it should keep painting. If it starts clearing, it should keep clearing. It should NOT just toggle the pixels (so it becomes annoying to paint/fill larger areas)
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Is there a way to fully mute the sound/music? The music is great but I'd like to listen to some videos while playing and I can only see an option to lower the volume but not fully turn it off.
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The problem regarding the whole, I have this marked as an X and then I click on it by accident or run the mouse over it giving me an error needs to change. If it is an X. We don't want it to change. Give us an erase tool if we really needed to get rid of the unneeded Xs.
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Damn, took me failing the tutorial 3 times to figure out I was trying use a combination of keyboard controls and clicking. Clicking is by far much much easier.
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allow customising colours, especially when auto grey on numbers with a default background of grey makes it really hard to see.
Allow mouse to select whether you are placing x's or marking blocks
if you click an X, it should default to nothing, rather than filling in a square (ie if you click an x by mistake, even minesweeper has this option!)
X and spacebar are weird choices for keys, make them customisable?
nice game though, its good to see so many levels, but a bit of a grind to go through 10 pages of <1min puzzles to get to medium, maybe have an alternate time limit challenge to skip to medium/hard
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I'm not entirely sure if all of these can be solved through logic. I feel like there are a handful that require you to make a guess or two to process.
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Problem 2: When using click+hold to place black squares, if you mouse over a gray X, the game counts it as a missed pixel. Um. No. Especially get rid of that.
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@Hellenion : Every levels are doable without goind any guesses. On rare occasions, it takes some really (really) advanced reasoning, but you can always finish a level with logic only.
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Ok, huge nit-picky problem: When using touch, when you are using click+hold to place Xs, if you go over already placed Xs they become blank, but when you are click+hold to draw black spaces, going over a black space twice doesn't make it blank. Please fix the X side so that double mousing doesn't change a space to white. It should work like the black squares.
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I'm using mouse control with holding c when I want to mark whitespace, and it is truly the best control scheme I've ever seen for this puzzle. So good job on that! Especially since there are a lot of options for controls for people with other preferences.
A few things I'd like to see:
Making an option to not cross off numbers automatically. While it removes some tedium, I consider keeping track of what groups you've finished to be an important part of the puzzle.
When you're coloring in whitespace and mouse over a pixel that is already whitespaced, it removes that. I'd like it if it can only add whitespace if the first pixel is filled with whitespace, while only removing whitespace if the first pixel has whitespace removed. If that makes any sense ;)
Either way, great job on this, great implementation of achievements/unlocks in a puzzle game and so many puzzles :)
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hellenion: It is possible without guessing. With games like these, you may have to invent new tricks for yourself, such as figuring out how you can safely mark *some* squares along a line as safe or unsafe and build on that.
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Also, game is completely stolen from Conceptis Puzzle's Pic-a-Pix
http://www.kongregate.com/games/Conceptis/color-pic-a-pix-light-vol-1?acomplete=pic-a
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I'm frustrated by the / compared to X for filling a square. Why could it not be a plain black box? I've lost so many points..
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I like how level 1's timer is running while I'm waiting for all these tutorial animations to complete and I can't press next.
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Hard badge is pointless. You get so little xp for completing a level, so it's just not worth the time. It's not hard, but it's very-very time comsuming.
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Am I the only one looking at the order in which these are put? I don't see anyone noticing that after the female symbol, instead of going all "equality" and all, you put a banana. I see what you did there....