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Pretty good game, especially having more than a few levels and trying spread it out in to a whole bunch of games. My one major complaint in that my laptop gets really hot running it, which means it is poorly coded and/or there are too many little visual effects. It's a really simple game, so there is no need for any of the excess.
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I just perfected every puzzle, but to my surprise, there was no "perfection" badge of the sort. 10/10 very disappointed :(
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Arbiter27: So? You could find the walkthrough for just about **ANY** game. There's a certain joy to be derived from simply thinking through and beating the game.
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for all the awesomeness of the concept and art, this game is terrible! I mean, you can just guess every block, and if it turns black, then it's right. You just have to remember the sequence. You'll fail a few times, but then you have the sequence down, and you can finish the puzzle in seconds. I enjoy thinking puzzles, but I just can't get into it if I know there's a cheap way to win quickly and easily.
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Please Please Please have it so when I place an X in the square, and then I color in the squares, that when i accidentally click color on the X, it doesn't color it! I would normally 5/5 this game, but this is what makes it 4/5 as you make 1 stupid misclick that should have never happened in the first place.
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(cont'd) The transition effect is a bit slow. The "Play" sign stays on completed stage, but players expect it should be at the next/uncompleted stage instead. These are my suggestion that can improve overall experience
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bug(?): Every time I click and drag using "mouse", the control switch between X and /. It is very annoying that I cannot drag! I believe it is a bug in "touch mode". As a flash game living on PC, I think most people use a mouse!
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What's this? An actually decent flash picross game? And it has an Xp system! And Achievements! You, good sir, have made my day.
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I keep having a problem of it telling me a block is filled in but it actually isn't and then I get a nice red X and the puzzle being wrong.
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The nonogram concept has been done many times before on Kong, and this is one of the weaker implementations. Sure, it *works*, but after having to grind to that XP for the badge, I found myself becoming increasingly annoyed with all the little things that cost XP or time that we've taken for granted in other nonogram games.
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I honestly have no clue what I'm doing, even after the tutorial. What do the arrows do? What does it mean when I move to a certain square with an arrow? Why do I have to use the mouse instead of the space bar, and why do I have to press a button on the keyboard to change mouse behavior? Why is the X represented with an X, yet the black square is represented with a dash? And what do either of those do? WHAT DO THE NUMBERS MEAN?
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Would prefer if it didn't instantly count as an error the moment I push space. Trying to use the keyboard and get better times means that I hit the wrong button right when I know what was actually suppose to go
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Hard Badge ask for 150,000 XP, checking after solving a puzzle and there is more than 1 million. why is it hard? how long before this is the most awarded hard badge?
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Badges are live! I'd also like to offer a public apology to tamaii for the miscommunication regarding the API implementation. In hindsight it was totally my fault.
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If you've marked a square with an X, you shouldn't be able to fill it in - I've gotten a couple wrong pixels "running" a line and accidentally going too far onto a square I'd already Xed out.
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Playing the game a little more, it seems that the problem is more with the crossing out of squares rather than the way clicking and dragging is handled. Blocks shouldn't take priority over crosses. If you do want to keep that in, though, at least have an option to disable the time penalty for wrong answers and not even check for them before the puzzle is solved.
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There's only one thing I have to criticize about this game. I like using my mouse, and I like clicking and dragging. Unfortunately, clicking and dragging toggles whatever block you go over individually, instead of as one stroke.
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I would love to see the normal & hard levels, but there's no way I'm going to invest enough time to clear all of the easy puzzles first.
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The switching from marking to X-ing out should be instantaneous, I don't know how many times I get into the zone, and get screwed because it takes a moment for it to switch. Start getting penalized because of my speed.
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secret badge unlock conditions:
1: pray to pixelo god (xp+50%, gold+50%, 1 shield)
must unlock credits (i unlocked it through completing the "dish spinning puzzle" which is the first puzzle on the last page of normal puzzles, unsure if theres a further unlock condition as the prize is called "performer") go to home page -> click on credits -> wait until it comes up with "you" and click the white box beside it
2: easter egg (raise pixelo duck)
simply drag the title "pixelo" on the homepage to the left
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I tested the "Early Adopter" Badge out again (on a cheaper purchase this time XD) and it did work correctly! Perhaps you need to refresh or something after initially buying that badge!
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Holy shit, that tutorial really treats us so much like retards, it’s actually too insulting to continue playing! 1/5. Shame on you!
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sorely tempted to reveal the two secret badges unlock conditions, however as the developer would like it to be a secret i'll simply give clues, both can be obtained from the home page, though one requires a prize to unlock a specific feature while the other you do not need to do any puzzles at all to acquire
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I didn't really like the tutorial, but once I got past it the game was great. Tutorials are best when you don't even realise you're doing one.