Under rating threshold (hideshow)
I've already done at least 100 times mistakes only because of the laggy movement :S I hope you guys fix it as soon as possible..!! btw I really like the game!
Under rating threshold (hideshow)
Fail. It's broken games that don't work I wish Kong would give us the option to give negative ratings too instead of just a 1.
Under rating threshold (hideshow)
I really like these kind of games, but this one has an incredibly poor UI. Just a few things that are annoying:
(1) Most animations cannot be skipped, I'm tired of seeing the same thing over and over again
(2) I don't know why keyboard controls are recommended, especially on larger puzzles, I want to roam all over the place, but the mode-switching with mouse controls is so error-prone. Why not have a hold-down-key-to-x method?
(3) different themes are a nice idea, but with most of them realizing that you filled a row is visually hard
Nice tutorial though!
Under rating threshold (hideshow)
The only thing to hate here is level progress. Im not a newbie, i want harder puzzles, 15/15 at least, those 5/5 are boring.
Under rating threshold (hideshow)
great game, but i still think that badges should have better explanation. for exampe - 'symbol designer'. dont use x for 5 mins to get gold. but how much gold? it costs 20k, so i would like to know is it worth it or not
Under rating threshold (hideshow)
The light gray numbers are the same color as the light gray background in a section in the middle, has made a couple mistakes for me.
Under rating threshold (hideshow)
It looks like there's a good game in here, but it's so laggy and slow that it's basically unplayable. If the dev is listening, the lag seems to spike every time I click a square, so I'd guess there's some unnecessary work going on in the move validation logic.
Under rating threshold (hideshow)
OK. I have refreshed three times now and aside from watching those stupid animals hop back and forth A lot I am unable to click on anything except a link to the developers site. As of right now, Epic fail. rating a 1 until I can play it.
Under rating threshold (hideshow)
Normally I don't like these type of games, but the difficulty curve on this is just right, so I'm able to learn more strategies as I go along. Great game, although the graphics are a little excessive. 5 Stars and a favorite.
Under rating threshold (hideshow)
Unlike some of the comments, I actually appreciate your afford to make a puzzle game more interesting and durable to play. The badge, prizes, and the shop idea is awesome. i can see how one can make a similar puzzle game effortlessly if not for the attempt to make this more than just a puzzle game. However, one thing i agree with the others is that some of the core features and utilities of the game play and control should not be needed to be unlocked, especially not so long into the game. (e.g. my safe mode was unlocked almost through the whole easy mode) (it made the gameplay less smooth, convenient, and thus less enjoyable) Good job anyways, i like this game! ;)
Under rating threshold (hideshow)
I know it's bad form to mention other games, but you need a custom mouse cursor like the one in the NoNoSparks games that show you if you're using X or pencil.
Under rating threshold (hideshow)
Impressive that it's possible to create a fill-the-boxes game that lags on a quadcore CPU. Good summary of the fact this game is trying way too hard for what it is, though. Maybe remember that there's othing wrong with keeping it simple.
Under rating threshold (hideshow)
When I drag over a row, it should not replace marks I have already made (dragging to add X removes existing X - this is wrong)
Under rating threshold (hideshow)
I agree with JiannisD "it is more stupid that tell you when you make an error it is easy enough like this i do not need hint with out asking them.. (no one like hint and spoilers....)" I would prefer to be able to make a mistage without being forced to accept a penalty. Simply clicking on the wrong square would deny me the chance to fix it if I made a mistake and dragged too far. This should always be able to be turned off in these puzzles.
Under rating threshold (hideshow)
in general is bad puzzle game with interesting non puzzle elements...
but is really good idea and have potentials of focus more in puzzle
1)it is stupid you must play the totally easy and boring puzzle before the game have any challenge....
i am at the normal and still i find evrytning ridiculous easy
2)it is more stupid that tell you when you make an error it is easy enough like this i do not need hint with out asking them..
(no one like hint and spoilers....)
3)all this level up and allocable staff are annoying and useless
it will better if the have put all this energy to create interesting and different
puzzles and integrate this with level up instead of points upgrades e.g (colorful puzzle and mast unlock the color before./ smaller puzzle create a big picture/puzzle with hidden info for columns you need hint to solve them. /
pyramid shape or other form of non square grids)
p.s. the control is not bad i use laptop and like i don't need the mouse
Under rating threshold (hideshow)
There is a very strange amount of lag for such a simple game, something in the background really needs to be optimized here...
Under rating threshold (hideshow)
Man those badge describtions are super unclear. "Unlock more stage"? What is that supposed to mean. Or "Even x"? I have seen no change with either of these things, even after enabling and disabling the latter in the options menu. There is too much useless cosmetic stuff that simply doesn't work and that is really a shame because games like this are normally incredibly soothing to play.
Under rating threshold (hideshow)
It would need a way to save profile , its a bit annoying to start again from the beggining each time i switch computer .
Under rating threshold (hideshow)
Also, this progresses way too slowly (if my assumption that you have to complete all, or most, easy levels to unlock normal ones is correct) I've played a lot of these sorts of games, so I'm running through levels fairly fast...but of course the problem is that even despite that when levels are taking between 30 seconds and 2 minutes, and there are 165 freaking easy levels, we're talking about between 1 hour 23 minutes and 5 hours 40 minutes in order to progress to the normal levels, and of course that's assuming straight up doing level after level without taking any kinds of breaks or anything, and not factoring time between levels. So uh...so you actually expect people to play somewhere in the 2 to 4 hour range simply in order to unlock the next level set? Are you crazy? Maybe I'm misunderstanding and there's some other way to unlock normal, but A) I feel like I'm likely not, and B) maybe you should explain how one actually does it so we don't have to guess.
Under rating threshold (hideshow)
I love this game! I been playing it for a few days but when i turned it on today all my progress was gone :( Not sure if i want to start over, i was halfway through the hard puzzles.
Under rating threshold (hideshow)
@uberpenguin I prefer the keyboard controls, it's usually easier if you have super-fast reflexes where you go about as fast as Fast Run mode in this game...
Under rating threshold (hideshow)
Man, talk about clumsy to play. There's no way in hell I (nor anyone probably, I'd imagine) would want to play using the cursor keys to slowly move around, so that means using the mouse, and having to press C to switch between pencil/X's (not to mention it registers when you release the key, not when you actually press it down, slowing things up even more) is really kinda slow and uncomfortable. You should simply be able to switch between touch/cursor key modes in the options, and when you're using touch you should just be able to hold down a key to make X's, then it turns back to pencil when you release it. There's a reason that's almost always the control scheme in games like this (hint: speed and convenience. The reason is speed and convenience).
Under rating threshold (hideshow)
Hmm. Because there's not really a consistent way to go about solving every puzzle the right way the first time, the harder maps feel more like trial by error than proper logic. It also feels too 'grindy' when you try and factor in how many badges there are to obtain versus how many puzzles you can solve at any given time.
Under rating threshold (hideshow)
I have to say the crane puzzle can't be solved by just following the rules. For an easy level wanting you to think with probability about where squares will most likely be it should be a bit further down the line.