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My favorite room layout is the one where "grass" is spelled out in grass. Exactly the sort of thing I do in my own games!
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Is the third boss supposed to just kinda sit and do nothing for roughly 30 seconds and let me kill it? Because that happened. Good game, though. Legend of Zelda: the Parody Roguelike, I didn't know I needed this until I played it.
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Pretty bad when I had so many shields and so many fairies that I tanked the final boss and still got healed to full when I picked up the napkin... Now broken balance at all, nope.
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I really hope that no kid plays this before encountering original Zelda and builds up negative connotations to the theme from the "monetized ironic hipster lazy bluegrass" version here on Kongregate
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Legit this game needs work.
Fairy Guardians and shields are insanely overpowered for them to be in a roguelike. They defeat the purpose of it actually being a roguelike. This was a cake walk. Literally never die.Bosses have no health bars? Why? Some bosses are seriously unpredictable. Some bosses can just spray an entire wall and theres NO! way of getting through it. Movement is hard to control, especially with more movement speed. The jelly fish can shoot in awkward directions, and in small spaces almost makes the character take damage. Ghosts also need reworking cause they can just swarm in large masses and cause free damage. Death screen takes FOREVER! Bullets are funky. They dissapear but can still cause damage. Theres no real playstyle. Only 1. This doesn't feel like a roguelike. I can probably keep going on
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It's a cute game. Really, my only complaints are the ones Unchainedcarter mentioned and that occasionally enemies will spawn on top of you, damaging you through no fault of your own. Otherwise enjoyable.
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The bullet is this game is so irritating that it doesn't disappear immidiately. The diminishing effect is so slow i'm always getting hit by it since they are so small and hard to see in a moveable background
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You might want to consider to give the players more information like how much more immunity you get from a shield, the speed of Robert, how much faster another bow makes you shoot and so on.
You could also give the players a choice at the start of each game, to get a choice between 4 different "special abilities". Like single-target arrows (high attack-speed), arrows that spreed (the more bows you get the wider the spreed shoot gets) or actives/toggle-on abilities like "time freeze", slow arrows, fire (burn) arrows or increase attack-speed.
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Suggestions
All the different items should have an icon and a x and then the amount that you have of the item, instead of just piling up next to each other.
You should also make it so that you can't buy health at full hp, coins should be a bit more rare or you make a shop where you can buy better things (upgrade stuff) after the game ends (you could also make it so that you would receive a gold reward if you clear the game, higher reward for higher difficulty).
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Great game, but it needs some work. First of make a bar that shows the boss health. 2nd fix the backward crossbow.
Bugs
I encountered some bugs in the game. The first one was "time slow" at some stage the game slowed down about 33% (might have been that the fps were reduced, not sure). The bug fixed itself after the next boss level.
The second bug that i encountered was that the ghost boss got stuck and couldn't move ( I could still deal damage to it, but it was really weird)
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Fun Game
I Can See The People Who Made Upgrade Complete Did This. Has Some Funny Little Sun Effects Hidden Within. I Would Definitely Recommend This To A Friend.
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Take the working recipe. Make exact opposite.
Cute lil game but riddled with very bad ideas. Like keyboard + 1 direction shooting in 4 direction movement, stupid zooming, worthless money, random upgrades, growing running speed + keyboard control, no health bar, foes don't giving anything while bushes does, useless upgrades. Barely 2/5 while it could have been 4/5 - 5/5.
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Played about two minutes before I realized it was just a cheap Binding of Isaac clone. Randomly spawning enemies and not being able to shoot where you want really sucks.
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Enjoyed the game and if I were to rate it artistically only I'd give it a 5/5, especially with such sound effects hahaha
Unfortunately, the game lacks a few basic gaming concepts, for example, why introduce managment (Coins) if you never run out of them (Had 160 Coins by 4th level buying the whole shop), spice up the shop options, take off the back crossbow's randomness, would be interesting to add new forms of shooting, like side-shooting or diagonal-shooting, perhaps add some reward from killing mobs, since nearly half the rooms have no chest, they become useless, clean-up the inventory by removing the white border (No need to use the EXACT same image from game hahah) and using better spacing for your items and pick-ups and, lastly, add some info on Pause or on mouse-over for the items you pick-up (The option of having more info is never a bad idea).
Nevertheless, a good game, seen worse at the university.