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Whoever thought we needed a zoomed screen when facing a big horde of enemies was seriously mistaken. The screen is fine as it is, no need to cut off half the screen so we can see the hero.
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Just wrong kind of control for a bullet hell game. Btw: What's the point of the dozen backward crossbows you gather throughout the game?
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Good music but extremely unfitting, annoying voice sound effects, nothing particuatly fun or compelling about the game to make me want to continue playing. Sorry.
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Nice game but... 1. The tilting see-sawing text is too much to look at, I'm getting dizzy. 2. The White Light Flashes are also too much. 3. The room shaking and resizing is too much. I'm started to have seizures. 4. The Snapping/flashing/shaking after you get a chest is too much! 5. Need Health bar on bosses. 6. The "Watch Advert" totally ruins the game. They take forever to load/close.
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It was pretty fun, too easy though... played both on normal and hell without dying once :/ hardest boss was the yeti (with his rush on last health stage) imo xD
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Is there any benefit to restarting this game or is this just like a badly made NES game? The last boss is impossible despite all the upgrades. It would have been bad to restart from the beginning of the level but restarting - no, reseting - the game is horrible. This wasn't a great game to begin with, so why punish people for at least try to play it thru once?
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It sucks dying and restarting. I killed the second boss and started the 3rd level and died within seconds as I was swarmed. 3rd time restarting the game and I'm thinking of giving up on it because of repeating.
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so I cant go back to lower floor? there was rooms I dont have enough money, and would like to clear them later the game
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I liked it. The addition of a second crossbow probably wasn't needed. It made it feel a little easy, but I was playing on normal so I don't know about Hard mode. The zoom was pretty cool and made it easier to see, though it does sometimes get you caught on enemy fire.
Found the "Grass" room. I guess that wasn't for something special but just there for decoration. The end suggests you can replay? Is there anything special or is it just for making the win count go up?
I didn't die on normal mode, mostly due to the heart regen and the invincibility frames after getting hurt being about 5 seconds. I probably won't replay it on hard mode but for those who are going to play it, do it on hard mode. The amount of hearts you get is enough to survive it.
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pretty good,I love the artwork, and the idea. Controls, are pretty decent, didn't seem the bows were balanced, with the upgrades, or each other. And after first game over, no continuation was continued... Says, new quest will start here... and goes black. Seems misleading. Worth playing though, great job!
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The motion needs to be smoother, I feel like tapping a movement key moves me waaay too far. Bullet hell games need to have very smooth movement, like a high-dps mouse, otherwise they just become frustrating as the lightest tap of the key sends you careening into a bullet a mile away.
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This is a very decent game - my only gripe is that when I was fighting the second boss, robert suddenly became unresponsive to movement for periods of time - not sure if there was some mechanic I was missing or something - but I died - oh well