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The game's alright, quite easy even in the hardest difficulty if you play this type of games. I'd say there's a severe lack of variety, you're stuck with your crossbow and the only thing you can get is a backwards shot and higher fire rate, nothing else for the crossbow. It's pretty barebones as is (also, try to nerf the fairies, since you can get 5 or more of them easily and chests drop so frequently, you're basically at full health after every room even if you take a hit or two).
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When i select the heart option in the store, I don't get the hearts upgraded. This makes Robert very sad. VERY sad. And the little fairy that flys around his head. Whenever I open a chest I am also not getting those upgrades. I'm playing in Chrome 50.0.2661.86 (64-bit) (on a Mac). Love the game! Are these bugs? Am I doing something wrong?
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Nice game, one complaint though, bosses have no life gauge. I also wish there were more options to your crossbow, like multi shot or fire arrow, still fun to play.
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The bosses are kinda... repetetive, they are basicly the same, but with an extra thing compared to the last boss!!! Untill the jellyfish, the only thing that felt original was the yeti, then the jellyfish showed that it was not original too... Great game otherwise.
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first try in hell, i have something to ask :chest/shop are rng based or it's common to seriously be overpowered at the end (thank to shield and fairy combo op xd)?
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Please eliminate the text scrolling. You have it .s...c..r.o..l...l..i..n...g... but when I press a key to make it appear, instead it vanishes so I can't read it. End result, you force us to choose to...w...a....i.....t.....or skip. Why not just put it up and let us read it?
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one more thing - the bosses take way too much hits to die. it's stops being a challenge and start being plain boring.
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On the first try, I ran into a bug where two doors on room sides wouldn't open. One was a bronze, which worked after quitting and loading the save, the other was the boss door, which remained closed. (Yes I had the key)
And the rear facing crossbow doesn't fire at a constant rate, occasionally there's odd pauses that have messed me up a few times.
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sometimes, when I get too close to a wall, the crossbow stop shooting backwards. getting blocked on walls doesn't help either - I mean, sometimes I'm not touching a wall, but still can't get trough an opening, maybe the collision detection is off? playing on firefox.
the fact that you have to aim with your guy (since he only shoots forwards and backwards) is a little annoying at first, but I got used to it after a couple of levels.
all in all - it's a nice little game, but there's room for improvement.
4/5
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REVIEW: got increasingly easier throughout the game to where i would just intentionally take damage because the shield was so long the whole room would be completed with only 1 heart of damage and then id heal like 3 or 4 hearts also did the same thing on the bosses when it got really hard to dodge everything id just stand in front of the boss and take a hit so i didnt have to go through more cycles and risk taking more hits RATING: 0/10
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Adverts have no place in games, I absolutely hate that idea. If this continues it will end up being "To continue to the next level, watch this ad".
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Too short, easy, too few items. I got like 4 hearts each time i opened a chest. I played it on medium tho. But was fun to play through in like 15min, completed in 1 go, no deaths.
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The last mission, the Jellyfish Lair on Normal mode broke for me. I had 3 bronze keys and got the boss key early on, but I couldn't open the Boss room. Walking into it did nothing. I additionally couldn't open a later Bronze room, so there was nothing I could do. Interesting game, but I should have played on a harder mode; it was incredibly easy. Kudos to you for not having this be some sort of bullshit idle game.
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on firefox 43, once you hit Start Game, the browser freezes. if doing this with sound enabled, it starts playing a sound in a tight loop (so you hear one copy, then immediately a second starts, then a third, etc)
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Boring, boring, boring, boring. There is obviously more to say, but constructive criticism only makes sense if want to be served the same slop in a multitude of progressively less revolting shades, AND if you feel your input will eventually result in the desired 'improvements'. The humor is a thin attempt at trying to cover vast gameplay inadequacies (or perhaps the reverse). There is too much wrong here to know where to start, and while I am disgruntled enough to review, I am too bored with this game to care to do it properly.
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It would be nice if you could hold shift to slow down or something. It's surprisingly helpful for dodging bullets. Or better yet, use the mouse. Although in that case you'll need to add a higher difficulty.
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Great game. Great soundtrack. 9/10
Constructive feedback:
The bosses were all too similar. They pretty much stuck on a rail at the top going left and right. Then they pop some bullet hell. Then they go back. Only a couple bosses had anything going that felt very unique. The ghost, and the last boss. Try to add more boss variety.
Sometimes the backwards crossbow wouldn't fire when i was at the top of the map. Not sure what triggered it, but it happened a few times.
The invincibility after being hit seems a little excessive. On the last boss once he started moving a lot and it became too chaotic I just stood in front of him taking hits when the invincibility ran out. Makes for a pretty cheesy way to win.
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might be a bug or just me but i dont seem to be getting half a heart from the guardian fairys after opening a chest. fix please :)
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Yeti boss is quite annoying when he does his charge around the room literally 7 times in a row. How am I supposed to kill something that I have to spend all my time just trying to avoid it's attacks.
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If you are full health, and you step on a heart in the store, by accident or otherwise it shouldn't buy it or at least say "you don't need this." Love the soundtrack... "hurray!"