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Could go from a decent little game to a great game if you add in randomized bows/ items so that each play through is different. Fire bow, ice bow, exploding bolts, life stealing bolts, homing shots, etc.
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I wish that you would not lose everything when you die, like it saves the place you are in, like i died in Icy Basement.
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This reminds me of something.. also that roguelike witch hunter game.
should be able to change the gfx options. or walk slower.
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Ghost boss glitched, didn't move after it first started flashing purple, so just sat there an killed it with no need to do anything.
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Pt 2 - This is by no means an exhaustive list, just rattling off a few more obvious / important / easy things. You may also want to indicate a safe zone or something when enemies are initially spawning in a room as I felt that's when i was damaged the most. I like being damaged, just not when I feel it is through no fault of my own and mostly random/unavoidable, especially given the genre of the game. Don't get me wrong here, I enjoyed the game, it's why I took the time to note where I feel improvements can be made. I'd like to see an update or a sequel in the future.
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Pt 1 - Great start to a game but a lot of room for improvement. What I'd like to see from a general quality of life standpoint - Boss life bars, enemies that have actual drops (even if it's only coins and you cut back on bushes), stronger versions of earlier enemies in later levels, shops that aren't at the end of a level (why were shops at the end of levels? i guess maybe to fill up on life but that was never necessary, harder difficulty (i started on hell mode and never even came close to dieing, not to mention being invulnerable for far too long if i ever did get hit), a mouse movement option (essential for all bullet hells, the speed actually became a liability toward the end due to lack of control with keyboard and poor visibility), secrets O.o, variety or choice in upgrades, and more levels (game was too short).
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Boasty Ghosty glitched. After he hid in his shadow and popped up a few times he just moved to the center of the room and stood there while I took out the rest of his HP. (Roughly 50% HP left at this point) Definitely need to have that fixed. He was a fun boss until he glitched.
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Really nice game I've enjoyed playing with it! :) Congratz to the developers! BTW the only negative thing about the game is, bosses have no lifebar, but thats all.
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well i don't know if it's juste me, but it was quite easy. More mechanics and stuff would be nice, and i feel like the boss fights are a bit redundant maybe ? I feel the pressure they oppose the player is just about them having a bunch of health rather than opposing a threat. It's a matter of "can i survive long enough ?" more than "Am I skilled enough to do this ?" but yeah, cool game
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Rather simple and uninteresting... rather annoying that I have to watch an ad to make significant progress in the game.
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Decent game, projectiles becoming really small, yet still hurting you is a major problem. 3/5. The game isn't designed around it's own mechanic (fire in one direction) and therefore gets moreso frustrating and annoying with the seemingly random rooms and spawns than fun.
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i completed the game, got a lot of keys with me, all rooms open, all upgrades, everithyng, and... at end... all that's unsefull.
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This game is very okay. The advertisement thing is dumb and unnecessary, upgrades aren't interesting, and it just gets to be a chore to complete. It's not very 'rougelike' and there aren't really any RPG elements.
You also don't buy upgrades. Everything is found in chests, and 9/10 times you'll get a fairy.
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Excellent game, I enjoyed the first playthrough thoroughly. My only complaint was that it was a bit too easy. Especially later in the game when you have a lot of hearts and shield/bow upgrades. You can essentially ignore the last boss' attacks once he become enraged and just fire at him mindlessly. Will try again without picking up chests and see how far I get.
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Wait, so if we die, we have to start ALL THE **** OVER!?!?!?!?! I played hell mode and never got below half health till the final jelly boss, then I died with him almost dead. I am *NOT* playing all the way back through again. PLEASE give a checkpoint or save.
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Thanks for sharing.
+ music
--- Death penalty (forced repetition of failed patterns is how it should be. Forced repetition of stuff you facerolled is flat out bad design and boring)
Bug: As pointed out by other ppl, the backwards shooting is buggy.
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pretty fun, and great music. love the sound effects too. what's up with the backwards shooting though? it just randomly stops shooting
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4/5 For the game itself but i rated 5* because of the very good soundtrack.
Very nice overall, i agree for the zoom part, it adds to the action what you loose in gameplay.
Having an option to choose which direction you shoot would be interesting (like straight vs 45° right vs 45° left ). Good work anyway fast paced and efficient.
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3/5,even in hell mode the game is kind of easy, plus the camera getting closer is anoying. By the way, the backward bow not always work properly, a couple of times it just stoped shooting out of nowhere and then started again, no idea why. Still a good game to kill time, thx.